jackslate45
First Post
Once Ru was done with searching the body, Umthrim picked it up and carried it back to the road, lest it be forgotten in the weeds to decay by itself.
"What if they were not normal horses? Is there some spell for magical horses? Might explain where they vanished to?"
Once Ru is ready to move on, Umthirm nods and says "Ya, let's get going."
[sblock=OOC]
My brain is blanking on anything smart right now, sorry. I feel like we are missing something, but I can't focus on anything except work. GAH!
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52
Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion
Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue
In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6
Consumables Used:
[/sblock]
"What if they were not normal horses? Is there some spell for magical horses? Might explain where they vanished to?"
Once Ru is ready to move on, Umthirm nods and says "Ya, let's get going."
[sblock=OOC]
My brain is blanking on anything smart right now, sorry. I feel like we are missing something, but I can't focus on anything except work. GAH!
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52
Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion
Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue
In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6
Consumables Used:
[/sblock]