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[LPF] Mopping Up

Concentrating on his Jacob's organ, Heinrich's inner sight is opened. (detect magic through out the room)
 

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After sticking both of the lizards with her pointy stick to make sure they are thoroughly dead, she calls on the power of the storm. "HEEEAL!"[sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 33 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 0vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 1 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+4
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand: longspear[/sblock]
 

Aside from a particularly fresh carcass, there does not appear to be anything of value or magical in this room. Whatever it may once have been, it has been thoroughly looted.
 

A quick self-inspection shows Ni to have passed through the ordeal unscathed. Still, he enjoys the warm, electricity-tinged glow of Arianna's channeling.

"Is there anything worth looking at around here, or should we continue upwards? I could re-summon Lu to have an advance look for us, if you think it would help."

[sblock=OOC]Is there anything else worth exploring on this floor?

Ni's happy to bring Lu back to scout if the others are up for it.[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 7/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - 3 celestial eagles (with augment summoning)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 



Ni nods, turning his attention to a nearby hunk of rock. Unclasping his cape, he covers the rock and begins to circle it, murmuring to himself as he does so. The end result: less rock, more Lu.

"Hey Lu! Why don't you go check out the upstairs for us? Here, I'll help you out," Ni says, patting the eidolon with an arcanic glow. Lu seems a bit grumpy about being given orders without a proper acclimation period to the material plane, but it's its usual obedient self as it makes its way up the staircase.

[sblock=OOC]Summon Lu (takes 1 minute), cast Guidance on him, have him go check upstairs out for us.[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 7/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - 3 celestial eagles (with augment summoning)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 

Lu comes up the stairs to the 3rd level only to find a big open room. With nowhere to hide, the 3 lizardfolk playing at some gambling game in one of the corners at a makeshift table easily spot him as he reaches the top of the stairs and move to grab their weapons.

[sblock=Level 3, Round 1]
Level3Round1.jpg

Yellow=stairs down, red=stairs up, black=empty space where floor used to be

Arianna 25(20)/25(20)
Compy 15/15
Heinrich 18/18
Lu 10/10
Ni 23/23
Tonris 28/30

Lizardfolk[/sblock]

OOC: The party is up.
 

Eyes big as saucers, Lu does something well out of character: he yells for help. And then begins beating a retreat.

[sblock=OOC]Lu will go back down the steps.

What's the distance between floors? i.e. how long would it take to go up on floor?[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 7/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - 3 celestial eagles (with augment summoning)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 


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