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[LPF] Mopping Up

Arianna moves on around and calls up the stairs in Draconic, "If you want to surrender, I can probably talk my spell happy friends into letting you go peacefully."
[sblock=actions]Single move to B6.
Sense Motive: Are they hostile bad guys moving to a better position, or a peaceful family running from some invaders? (us)[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 33 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 0vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 1 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+4
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand: longspear[/sblock]
 

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They seem to be squatters, not necessarily hostile, but not overly friendly either, and they seem to have some friends up stairs, judging from the noises you are hearing.
 

Although he doesn't understand her words, Arianna's attempt to speak is itself a clear indicator of her intentions. His concern for Lu abating now that the felinephant is out of harm's immediate way, Ni comes to his senses and out of his aggression. Shaking his head animatedly, he then calls out in an intelligible series of squawks and chirps. Intelligible, that is, to everyone except the two eagles, which halt their pursuit of the lizard trio, although they continue to hover dangerously. Ni looks at Arianna, shuffling embarrassed.

"You told them we don't mean any harm, yes? Sorry, Mademoiselle Arianna, I didn't mean to jump the gun there, it's just that when Lu cried out I feared and assumed and such the worst..." Ni trails off, unable to explain his trigger-happy-ness any further.

[sblock=OOC]Ni casts Speak with Animals, tells the eagles to hold their pursuit. The eagles will ready a charge in case of any sign of aggression.[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 6/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - 2 celestial eagles (with augment summoning), 0/3 minutes

Eidolon: Summoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Celestial Eagle Microstats]Celestial Eagles (with augment summoning)
HP: 7
AC: 14[/sblock]​
 

"They are not skeletons or zombies that have to be put down on sight, and it occurred to me that we might be the marauding invaders. They just look like squatters defending themselves against overwhelming odds. I told them if they surrender, they probably will be able to leave peacefully. We only need to clear the place out according to the Lord. I look kinda like them, I talk like them, they might believe me."
 

Feeling suitably chided, Ni simply hangs his head a bit and waits for the lizards to respond.

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 6/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - 2 celestial eagles (with augment summoning), 0/3 minutes

Eidolon: Summoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Celestial Eagle Microstats]Celestial Eagles (with augment summoning)
HP: 7
AC: 14[/sblock]​
 


You hear some talking upstairs, and eventually the guard at the top of the stairs speaks in common, "The chief is willing to talk, but we'll be watching you," and waves you up. The top floor was probably once an open deck with windows all around, but it has long since been partitioned off into individual spaces. As you come upstairs, there is a large open area that serves as a common room of sorts, and at one end of it is what looks to be some semblance of a throne, and a particularly big lizardfolk sitting in it. On either side, there are several more lizardfolk fairly armed.
 

"Greetings Chief. The Baron Lord Maskon, who is a great chief among the huuumans, has claimed this land as his own. He has told us to come here to this place to drive out bandits, wild animals and others so huuumans can live here again. I assume you are the others he spoke of."

"Drive out means we do not have to kill you. If you leave, you can go peacefully."

[sblock=ooc]Not sure of just how much she can offer in a negotiation, she pauses there.[/sblock]

 

Still clearly ashamed of his uncharacteristic aggression, Ni stands silent and lets Arianna speak first. As the lizards contemplate her words, the gnome steps forward.

"In addition to the considerations of my dear colleague here, I want to apologize to your creatures. We were asked to come here because we were hired to remove threats. Threats to peoples' lives. Good people. Caring people. I attacked some members of your group because I thought they were doing just that: threatening a dear, dear friend of mine. I should have tried to speak with them first, to see if you meant us ill or no, which is my usual policy, but I acted in haste in an effort to protect my friend, and for that, I apologize." After a pause, he adds, "It is my hope that we can avoid any further violence with you."

The gnome swallows, and then steps back. Be it the language barrier, or something else altogether, he feels as though he has not communicated his best.

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 6/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic:

Eidolon: Summoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 

"I believe what my small friend here is trying to say is that we did not mean to come into your home like a bunch of marauding invaders and threaten you. We were sent here to assess the situation, and try to find a solution that resulted in the least casualties for all involved. We did not expect to find a potentially peaceful group living in this building when we arrived here so you kind of caught us off-guard, and for that I believe we owe you our apologies." Tonris explains in his best Draconic, which is actually pretty darn near fluent as the human vocal cords are capable of.
 

Into the Woods

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