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[LPF] Mopping Up

Ni's eyes widen as he sees the creatures fend off Lu's barrage of attacks. Moving further into the cavern, he grunts in Terran, "Keep your flank! Work together!" Both Lu and the elemental move obligingly.

"What we need is to pick up the pace," he says, snapping his fingers as he speaks. As if on command, Lu and the elemental seem to speed up. Arianna also feels similarly quickened.

Ni feels a sense of fear creeping in, but yells, "Stay strong, all!" He tries to discern what kind of creature this thing is. "That's no ordinary catupine, that's for sure..."

[sblock=Actions]Ni moves to E -2, casts Haste on Lu, the elemental, Arianna, and himself.

Lu 5'-steps to C -1, elemental 5'-steps to A -1; both full attack.

Lu: 1d20+8=26, 1d6+3=8, 1d20+8=26, 1d6+3=9, 1d20+8=23, 1d4+3=7, 1d20+8=26, 1d4+3=5
Elemental: 1d20+12=22, 1d6+7=12, 1d20+12=28, 1d6+7=9

Note: Apologies, but I forgot the penalties from being shaken. So -2 on the above attack rolls.

Know. Planes/Religion/Arcana to identify the creature (same modifier on each).[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 30/30
AC: 18 (Touch: 14, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +5, Will: +5 (+7 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 10/11
Spells:
- 0: DC 16; Infinite
- 1: DC 17; 4/5
- 2: DC 18; 2/3

Active Magic:
- Mage Armor (on Lu) - 0/4 hours
- Summon Monster II - Small Earth Elemental - 0/4 minutes
- Haste - on Ni, Lu, Earth Elemental, Arianna - 1/4 rounds

Eidolon: Summoned
HP: 20/20
Eidolon AC: 21 (Touch: 13; FF: 18)
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Perception: +8
Initiative: +3

Natural Weapons:
- Bite:
+5, 1d6+3
- 2 Claws: +5, 1d4+3[/sblock][sblock=Small Earth Elemental Stats]
Small Earth Elemental
HP: 17/17
AC: 18 (Touch: 11; FF: 17)
CMB: +6 CMD: 15 Fort: +6 Ref: +2 Will: +0
Perception: +5
Initiative: -1

Melee: Slam +8 (1d6+6)
Special Attacks: earth mastery (+1 attack/damage if both it and foe are on ground, -4 if opponent is airborne or waterborne.)[/sblock]
 
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Not scared of a little cat, Arianna steps up a bit and continues to attack the porcifeline.
[sblock=actions]5' step to D1, swift Arcane Strike, full attack for two strikes at critter.[/sblock]
[sblock=mini-stats]Arianna Mermaid ~ Perception +6, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 37/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 37
, Current AC: 18
CMB +2, CMD 14, Fort +5, Reflex +4, Will +8 . . Move 10', 20'
MW Long Spear +2, d8 with 10' reach
MW DW Spear Gun +4, d8
Dagger +1, d4 or thrown +3, d4
Active Enhancements: -
In hand: none


Consumables: 33 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Lesser Rod of Extend: 3 charges/day, 2 used
Channel Positive Energy:
7/day, 0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +14, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 33/29, AC 17, 11 T, 16/20 FF, Init +1
Current HP: 33/29, Current AC: 21
CMB +7, CMD 18, Fort +5, Reflex +3, Will +8 . . Move 70'
Claw/Claw +7, d4+4+1 Arcane Strike
MW Longspear +8, d8+6+1 Arcane Strike with 10' reach
MW Darkwood Speargun +5, d8+1 Arcane Strike
Dagger +7, d4+4 or thrown +4, d4+4+1 Arcane Strike
Jolt +4, d3, RTA spell

Active Enhancements: Evasion, Mage Armor (8 hours), Longstrider (2 hours), Haste (4 rds), Arcane Strike, Shaken 1 rd
In hand: longspear [/sblock]
 
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The party is able to just able to take it down, but as it collapses, it flashes one more enigmatic grin, as if it knows something you probably wish you knew. The takedown does not come without a price, however. Lu gets several of it's quills stuck in his skin as he attacks, making him feel sickened. Ni is unable to completely identify the creature, but he recalls hearing about demons using creatures similar to this one as sentries. As the creature dies, the tunnels fall silent.

OOC: Lu is sickened until the quills are out, which will require a heal check. DC 15 removes one of them with no ill effects; DC 20 removes both of them with no ill effects; failure removes 1 while dealing damage.


[sblock=rewards]Experience
Sentry Duty CR 4.5 1400 xp total/350 xp each[/sblock]
 
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Tonris, seeing that Lu is injured moves up to him, and carefully sets about removing the quills one at a time.

[sblock=OOC]I am going to assume I can opt to take 2 separate heal checks in order to remove each quill separately from the other. If so, then I am going to take a ten on each for a result of 16 on both checks. This should be high enough to remove both quills as individual entities.[/sblock]
 

[sblock=ooc]You can take however much time you want, but you definitely heard noises before down the tunnel that is now silent. By taking ten, it will guarantee that the haste spell will have worn off, as well. So you can choose to do things safely, knowing that time is not necessarily on your side at the moment, or risk damage, but get it done a bit quicker[/sblock]
 

OOC: I don't know about anyone else, but I would rather get it done safely rather than quickly. If anyone objects then I will roll instead, up to the rest of you.
 

[sblock=OOC]Will do a proper post a bit later, but just wanted to chime in.

I want to stew on it a bit, but I might just have Ni dismiss Lu at this point. It's only a standard action, so it's expedient, and I feel as though we might be better served by Ni's summons than having him limited to 1 + Lu. Will think a little on it, though.

It's hard to make a "fair" call, since we know that there's something else here, but our characters haven't seen (at least Lu and Ni have not and cannot - the DC was 30 and their mods are only +8 and +2).[/sblock]
 

OOC: while making your deliberations Qik, please keep in mind that in all likelyhood, should you dismiss Lu in this state, when you re-summon him he will STILL be in this state and the checks will still have to happen either way.
 

[sblock=OOC]Oh definitely. But if I were to summon him later, it would have to be under conditions that allowed for the time to summon anyway, so there would undoubtedly be time then to remove the quills.[/sblock]
 


Into the Woods

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