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[LPF] Mopping Up


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Tonris - Level 4 Witch - Hasted / Rex - Familiar

Tonris steps to just in front of the entrance to the room, and then begins giving an expanded Oratory on the vices of performing such acts of evil as summoning demons, as well as why the existence of demons should be kept in the realm that the demons originate from. He takes his time spending as much time as is necessary to expound on these details.


OOC: Damn my dice have been sucking royal *** lately

[sblock=Enthrall (Will Save DC 16 to negate)]For as long as I maintain this spell, and assuming the creatures listening fail their saving throws, they give me their undivided attention, and have an attitude of friendly. Any potentially affected creature with a race or religion that is unfriendly to my own would receive a +4 bonus on their saving throw. Those who fail their save lose awareness of their surroundings as their entire attention is devoted to my character and what he says.

A target with 4 HD or more, or a wisdom score of 16 or more remains aware of their surroundings and have an attitude of indifferent. Further it gains a new saving throw if it witnesses actions that it opposes.

The effect lasts as long as my character speaks or sings to a maximum of 1 hour. Those affected take no actions while I speak or sing, and for 1d3 rounds there after while they discuss what it is I have said. Those entering the area must also successfully save or also become enthralled. The speech ends if my character loses concentration (but the 1d3 round delay still applies) or do anything other than sing or speak.

If those not enthralled have unfriendly or hostile attitudes towards my character. Then they can collectively make a Charisma Check to try to end the spell. For this check use the Charisma bonus of the creature with the highest Charisma Bonus in the group. Others in the group may make Charisma Checks to assist. The Heckling ends the spell if their check beats my Charisma Check. Only one such challenge is allowed per use of the spell.

If any of the members of the audience become attacked or subject to any overtly hostile actions, the spell ends immediately and all members of the audience become unfriendly towards my character. Each affected creature with 4 HD or more or a Wisdom score of 16 or more, immediately becomes hostile towards my character.

I am uncertain, but I think the Player Characters also need to make a save against this spell as well...[/sblock]
[sblock=Tonris, Mini Stats]Initiative: +9
Perception: -1 (it is +1 if within arm’s reach of Familiar)
Armor Class: 13 (Flat-Footed: 12 // Touch: 12)
Mage Armor Class: 17 (Flat-Footed: 15 // Touch: 12)
Hit Points: 30 Current // 30 Total
BAB: +2 CMB: +3 CMD: 14
Fort: +3 Ref: +2 Will: +4
Special Resistances: +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells.
Concentration Check: 1d20 +8 (plus an additional 4 if casting defensively)
Caster Level Check: 1d20 +4

Primary Weapon: M.W. Quarterstaff (Attack Bonus: +4 // Damage: 1d6+1 // Critical: 20/x2 // Double Weapon // Masterwork)
Secondary Natural Weapon: Prehensile Hair (Attack Bonus: +1 // Damage: 1d3+2 // Critical: 20/x2 // 10 foot reach)
Wands: Wand of Mage Armor (40 Charges remaining)

Class Abilities & Spells
Hexes:
Evil Eye:
can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.
Flight: grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day (0 / 1 per day).
Prehensile Hair: Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals (1 / 4 minutes per day).

Prepared Spells
Cantrips (DC – 14): Guidance; Resistance; Detect Magic; Stabilize
First Level (DC – 15): Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement
Second Level (DC – 16): Cure Moderate Wounds; Touch of Idiocy, Enthrall[/sblock]
[sblock=Rex, Mini Stats]
Dinosaur, Compsognathus

Neutral, Tiny Animal

Init: +6; Senses: Lowlight Vision, Scent; Perception +4
AC: 17, Touch 14, Flat-Footed 15 (+2 Dex, +3 Nat, +2 Size)
Mage Armor AC 21, Touch 14, Flat-Footed 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)
HP: 13 (1d8+2 treated as if it had 4d8+2)
Saves: Fort +4; Ref +4; Will +4
Speed: 40 ft, Swim 20 ft.
Melee: Bite +3, (1d3-1 + poison)
Space: 2.5 feet // Reach: 0 feet
Ability Scores: STR 8, DEX 15, CON 14, INT 6, WIS 11, CHA 5
Base Attack: +2; CMB +2; CMD 11
Feats: Improved Initiative
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells[/sblock]
 



The party for the most part is hesitant to enter the room, except for Arianna, who finds a nasty reception waiting for her. The cleric turns out to be a dwarf, and is wielding a long chain with a heavy ball at the end of it. It reaches out and smacks the mersummoner hard as the sorceress launches a ray of enfeeblement at the same target. Both of them just laugh at Tonris' oration, giving him no mercy as they simply laugh, "Who said the goal was to bring the demons here? They are welcome to their realm, having stolen it from others. We seek far greater results than merely summoning a bunch of weak, miserable cowards who have no concept of what true chaos is capable of." The dretches don't seem to be doing anything.

GM: Notes on the room and it's inhabitants: The dwarf is the only normal thing about the room. The sorceress looks like she could have come from the land of chaos herself; though still predominantly tiefling in appearance, there is just something weird about her appearance. Her skin seems to flow and ooze around her body, and she just has this aura of strangeness to her. The room is very similar; unlike the rest of the place, which was standard old mine shafts with some refinement work here and there, this room is just plain bizarre. The only flat surfaces are the floor, the top of the seats, and the top of the altar; every other surface has the feeling of freshly dried ooze and mud, and seems to go whatever way it pleases without getting in the way. Behind the sorceress is a double door sized opening that appears as solid black darkness, and even darkvision is unable to penetrate it. In all, the feeling that comes to mind is not actually demonic, but primordial.


[sblock=round 2]
SanctuaryRound2.jpg

The room has had Protection from Law, Protection from Good, and Darkness cast on it and they feel pretty permanent, functioning in a manner similar to desecrate; these spells affect everyone in the room.

Arianna 33(16)/33(29); enlarged 38 rounds
Compy 15/15
Heinrich 22/22
Ni 30/30
Tonris 30/30

Tiefling Half Demon Sorcereress
Dwarven Cleric; enlarged 29 rounds; divine favor 9 rounds
Magenta Dretch
Red Dretch slightly damaged[/sblock]

OOC: The party is up. Enthrall is easily broken by the extremely charismatic sorceress. Arianna needs a DC 15 Fort Save to avoid taking 5 strength damage (success means she only takes 2 strength damage).

 

Ni curses in each of the four elemental languages. He is just not a fan of all this adversariness.

The gnome blows hard, and the unusually-strong gust coalesces behind Arianna. Ni calls out to the creature in its native language.
[sblock=Auran]"Kill the oozing lady! Don't hit my large friend in front of you!"[/sblock]The elemental rushes to obey.

[sblock=Actions]Ni summons an Air Elemental to Z8, 5' steps to S7.

It enters its whirlwind form, moves around Arianna so as to avoid her, and then whirlwinds the tiefling lady. Should be able to get two hits in; will end the turn in her square. Must make a DC 12 Reflex save to avoid each hit, and another save to avoid getting picked up in the whirlwind. It does not provoke an AoO in its whirlwind form.

Whirlwind damage: 1d4+3=5, 1d4+3=7[/sblock]

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 30/30
AC: 17 (Current: 18) (Touch: 13 (Current: 14), Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +5, Will: +5 (+7 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 9/11
Spells:
- 0: DC 16; Infinite
- 1: DC 17; 5/5
- 2: DC 18; 2/3

Active Magic:
Haste: on Ni, Tonris, Heinrich, Arianna - 2/4 rounds
Summon Monster II - Air Elemental - 1/40 rounds

Eidolon: Unsummoned
HP: 20/20
Eidolon AC: 21 (Touch: 13; FF: 18)
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Perception: +8
Initiative: +3

Natural Weapons:
- Bite:
+5, 1d6+3
- 2 Claws: +5, 1d4+3[/sblock][sblock=Small Air Elemental Stats]
Small Air Elemental
HP: 17/17
AC: 17 (Touch: 10; FF: 17)
CMB: +6 CMD: 15 Fort: +6 Ref: +6 Will: +0
Perception: +4
Initiative: +7

Melee: Slam +6 (1d4+3)
Special Attacks: whirlwind (DC 12, 10-20 ft)[/sblock]​
 
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Arianna continues to attack the dwarf, landing one solid strike while the other seems to slide off his armor.

[sblock=actions]swift: arcane strike, std and haste attack against the cleric dwarf[/sblock]
[sblock=mini-stats]Arianna Mermaid ~ Perception +6, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 37/0, AC 15, 13 T, 13 FF, Init +2
Current HP: 37
, Current AC: 19
CMB +2, CMD 14, Fort +5, Reflex +4, Will +8 . . Move 15', 25'
MW Long Spear +2, d8 with 10' reach
MW DW Spear Gun +4, d8
Dagger +1, d4 or thrown +3, d4
Active Enhancements: -
In hand: none


Consumables: 33 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (47 charges)
.......................1 wand of Cure Light Wounds (49 charges)
Loot chosen: Ring of Protection +1

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 4/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Lesser Rod of Extend: 3 charges/day, 2 used
Channel Positive Energy:
7/day, 0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +14, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 33/29, AC 18, 12 T, 17/21 FF, Init +1
Current HP: 33/16, Current AC: 22+4shield-2enlarge+1haste = 25
CMB +7, CMD 18, Fort +5, Reflex +3, Will +8 . . Move 50', 80' with Haste
Claw/Claw +7, d4+4+1 Arcane Strike
MW Longspear +9, d8+6+1 Arcane Strike with 10' reach
MW Longspear +9, 2d6+6+1 Arcane Strike with 20' reach

MW Darkwood Speargun +5, d8+1 Arcane Strike
Dagger +7, d4+4 or thrown +4, d4+4+1 Arcane Strike
Jolt +4, d3, RTA spell

Active Enhancements: Evasion, Mage Armor (8 hours), Longstrider (2- hours), Shield (38 rounds), Enlarge Person (38 rounds)
In hand: Longspear
Conditions: Haste, Arcane Strike, partially enfeebled, STR 19 (balanced against enlarge), AC 25[/sblock]
 
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Herr Heinrich Schreibersen-Wizard 5-hasted

Actions:
round 2/4 haste
move 20 feet south, 5 feet south west to arrive at X,8
std action cast Burning hands of Acid; REFLEX 18 FOR HALF; DAMAGE=5D4
move [haste] back to start at T,8

[sblock=special info]

Effects active:
Haste from ni
+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
All of the hasted creature's modes of movement (including land movement,
burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice
the subject's normal speed using that form of movement.
rounds: 00000
shield from self
Shield creates an invisible shield of force that hovers in front
of you. It negates magic missile attacks directed at you. The
disk also provides a +4 shield bonus to AC. This bonus
applies against incorporeal touch attacks, since it is a force
effect. The shield has no armor check penalty or arcane spell
failure chance.
rounds 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000
[/sblock]
[sblock=stat block]
fire jett [su] damage: 1d6+2 DC 16 Unused: 00000 00 Used:
-Special: Reflex save for 1/2 dmg or catch fire and take additional 1d6(fire) dmg
-Range: 20' line

Crossbow, Light(+1) : Att +5 Dam 1d8, Crit 19-20/x2, range 80 feet, type P
Dagger, Melee: Att +02 Dam 1d4, Crit 19-20/x2, range 10 feet, type P/S
Dagger, Thrown: Att +04 Dam 1d4, Crit 19-20/x2 range 10 feet, type P/S
Ranged touch attack +6

HP: 22/22
AC [WITH SHIELD & HASTE] 19; TOUCH 17 FF 12

[SBLOCK]
AC [NORM] 14; TOUCH 12; FF 12
AC [W/ SHIELD & CAT'S GRACE] 20; TOUCH 20; FF 12

ATTACKS [RANGED] WITH CAT'S GRACE
Crossbow, Light(+1) : Att +7 Dam 1d8, Crit 19-20/x2, range 80 feet, type P
Dagger, Thrown: Att +6 Dam 1d4, Crit 19-20/x2 range 10 feet, type P/S
Ranged touch attack +6
[/SBLOCK]

SPELLS

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

0 Level
* prestidigitation
* Detect Magic
* Dancing Lights
* acid splash

Level 01
* Burning Hands(ev,E,*)
* Burning Hands(ev,E,*)
* magic missile
* -shield-

Level 02
* -Burning hands of acid- (A,ev,E,*)
* scorching ray (ev,E)
* scorching ray (ev,E)
* Cat's grace

LEVEL 3
* Fire ball (**,ev,E)
* Fire ball (**,ev,E)
* Haste

( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power

spells per level:

cast through bonded item:
Level 0: 4 =4
Level 1: 3+1(Int)+1(Fire)=4+1 [+4 recallable (pearls of power) 0000]
Level 2: 2+1(Int)+1(Fire)=3+1
Level 3: 1+1(Int)+1(Fire)=2+1
Level 4: 0+1(Int)+1(fire)=0

[/sblock]
 


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