Tonris - Level 4 Witch - Hasted / Rex - Familiar
Tonris steps to just in front of the entrance to the room, and then begins giving an expanded Oratory on the vices of performing such acts of evil as summoning demons, as well as why the existence of demons should be kept in the realm that the demons originate from. He takes his time spending as much time as is necessary to expound on these details.
OOC:
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Damn my dice have been sucking royal *** lately
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[sblock=Enthrall (Will Save DC 16 to negate)]For as long as I maintain this spell, and assuming the creatures listening fail their saving throws, they give me their undivided attention, and have an attitude of friendly. Any potentially affected creature with a race or religion that is unfriendly to my own would receive a +4 bonus on their saving throw. Those who fail their save lose awareness of their surroundings as their entire attention is devoted to my character and what he says.
A target with 4 HD or more, or a wisdom score of 16 or more remains aware of their surroundings and have an attitude of indifferent. Further it gains a new saving throw if it witnesses actions that it opposes.
The effect lasts as long as my character speaks or sings to a maximum of 1 hour. Those affected take no actions while I speak or sing, and for 1d3 rounds there after while they discuss what it is I have said. Those entering the area must also successfully save or also become enthralled. The speech ends if my character loses concentration (but the 1d3 round delay still applies) or do anything other than sing or speak.
If those not enthralled have unfriendly or hostile attitudes towards my character. Then they can collectively make a Charisma Check to try to end the spell. For this check use the Charisma bonus of the creature with the highest Charisma Bonus in the group. Others in the group may make Charisma Checks to assist. The Heckling ends the spell if their check beats my Charisma Check. Only one such challenge is allowed per use of the spell.
If any of the members of the audience become attacked or subject to any overtly hostile actions, the spell ends immediately and all members of the audience become unfriendly towards my character. Each affected creature with 4 HD or more or a Wisdom score of 16 or more, immediately becomes hostile towards my character.
I am uncertain, but I think the Player Characters also need to make a save against this spell as well...[/sblock]
[sblock=Tonris, Mini Stats]
Initiative: +9
Perception: -1 (it is +1 if within arm’s reach of Familiar)
Armor Class: 13 (Flat-Footed: 12 // Touch: 12)
Mage Armor Class: 17 (Flat-Footed: 15 // Touch: 12)
Hit Points: 30 Current // 30 Total
BAB: +2
CMB: +3
CMD: 14
Fort: +3
Ref: +2
Will: +4
Special Resistances: +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells.
Concentration Check: 1d20 +8 (plus an additional 4 if casting defensively)
Caster Level Check: 1d20 +4
Primary Weapon: M.W. Quarterstaff (Attack Bonus: +4 // Damage: 1d6+1 // Critical: 20/x2 // Double Weapon // Masterwork)
Secondary Natural Weapon: Prehensile Hair (Attack Bonus: +1 // Damage: 1d3+2 // Critical: 20/x2 // 10 foot reach)
Wands: Wand of Mage Armor (40 Charges remaining)
Class Abilities & Spells
Hexes:
Evil Eye: can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.
Flight: grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day
(0 / 1 per day).
Prehensile Hair: Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals
(1 / 4 minutes per day).
Prepared Spells
Cantrips (DC – 14): Guidance; Resistance; Detect Magic; Stabilize
First Level (DC – 15): Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement
Second Level (DC – 16): Cure Moderate Wounds; Touch of Idiocy,
Enthrall[/sblock]
[sblock=Rex, Mini Stats]
Dinosaur, Compsognathus
Neutral, Tiny Animal
Init: +6;
Senses: Lowlight Vision, Scent; Perception +4
AC: 17,
Touch 14,
Flat-Footed 15 (+2 Dex, +3 Nat, +2 Size)
Mage Armor AC 21,
Touch 14,
Flat-Footed 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)
HP: 13 (1d8+2 treated as if it had 4d8+2)
Saves: Fort +4; Ref +4; Will +4
Speed: 40 ft, Swim 20 ft.
Melee: Bite +3, (1d3-1 + poison)
Space: 2.5 feet //
Reach: 0 feet
Ability Scores: STR 8, DEX 15, CON 14, INT 6, WIS 11, CHA 5
Base Attack: +2;
CMB +2;
CMD 11
Feats: Improved Initiative
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells[/sblock]