Ru turns the direction Robert indicates, slowing as he approaches the edge of the large hole. He cocks his head to one side, then turns to assess the others, especially Charity in her heavy armor.
"Unless someone has a better way to bridge this thing," he says, glancing around to see if there are any large pieces of lumber which might fit the bill,
"Looks like we're going to have to jump this. I don't think it'll be a problem for me, but some you lot with the heavy metal might not be so easy.
"Does one of you have rope? I can take one end across, tie it to one of the support beams. Then if someone misses, it's just an embarrassing few minutes of hauling on a rope, rather than a full on rescue mission."
[sblock=ooc]
As above, first looking to see if there's a way to bridge the hole. If not, jump across with the rope and try to tie it off / brace it so others can get across.
Ru has a +9 in Acrobatics. If I'm reading the map right, there are a couple of spots where the hole is only 10 feet wide, so he'd auto-succeed the Acro to jump check.[/sblock]
[sblock=mini stats]
Ru Brike
AC: 18 (Touch 14, Flatfooted 14)
HP: 20/20
Initiative: +4
Perception: +5
Sense Motive: +5
CMB: +1
CMD: 15
Fort: +8/+3
Reflex: +8
Will: +2
(conditional: +2 vs. divination effects)
Bold save above reflects bonus from antiplague
Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Giant Wasp Poison (1 blade). DC 18 Fort save 1/round for 6 rounds, 1d2 Dex damage per failure. Cure: 1 save
Conditions: Sunrod light source (belt)
Antiplague: +5 fort vs. disease for 1 hour
Giant Wasp Poison: First Wakizashi hit vs. enemy
In Hand: Wakizashi x2
Ki Pool: 3/3
Shuriken: 10/10
Giant Wasp Poison: 0/1
USED: Antiplague
Giant Wasp Poison
[/sblock]