Pathfinder 1E [LPF] Rodents of Unusual Size


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jkason

First Post
Ru nods as Charity points out the marks. The usually-chatty Rhat'matani has fallen silent as he focuses on the task at hand. He moves to the hole, looking, too, to see if there might be any alternate routes to whatever's on the other side. Sneaking is always better when it's not the most-used path.

[sblock=ooc]I may have things wrong. There's a hole in the wall, yes? This isn't the hole in the floor you used to get rid of the previous character? If I'm right, then it looks like that's the way to go, so Ru will scout ahead, and hope his instincts hold[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 18 (Touch 14, Flatfooted 14)
HP: 20/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +8/+3 Reflex: +8 Will: +2
(conditional: +2 vs. divination effects)
Bold save above reflects bonus from antiplague


Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Giant Wasp Poison (1 blade). DC 18 Fort save 1/round for 6 rounds, 1d2 Dex damage per failure. Cure: 1 save

Conditions: Sunrod light source (belt)
Antiplague: +5 fort vs. disease for 1 hour
Giant Wasp Poison: First Wakizashi hit vs. enemy

In Hand: Wakizashi x2

Shuriken: 10/10
Giant Wasp Poison: 0/1

USED: Antiplague
Giant Wasp Poison
[/sblock]
 




Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
GM: I give my word of honor as dm of this game, nothing will sneak up behind you here. [more maniacal giggling and diabolical laughter ensues]


Last known map:

ROUS Cave 2.2.jpg
 

Aura

Explorer
=== Charity, Human Female ===
CharityClose.jpg

As the group moves from finished basement to cave, youth and inexperience show as Charity steps slowly, examining the cave features and falling 15 to 20 feet behind Ru without realizing it. As she catches up to her 10 foot spacing, torch and sunrod light illuminate a new challenge: a choice. Looking back at those who have gone before, she asks quietly, "Which way?"

[sblock=Charity Mini Stats]
Charity
AC: 16 (15 flat-footed, 11 touch)
HP: 14/14
CMB: +3 CMD: 14
Fort: +3 Reflex: +2 Will: +3
Perception: +6
Initiative: +1


Current Weapon in Hand: Glaive(left) and Torch(right)
Current Conditions in Effect: none
Spells Remaining (1st): 0
[/sblock]
 

Lindeloef

First Post
"The dog-sized rats ran that way" Robert says, pointing towards a passage in the cave system "Careful, that's where our friend crashed through the floor. Also not sure where the other ways lead to. I keep an eye out for rats comming from the back."


perception: 1D20+6 = [1]+6 = 7


OOC: or not ^^ I totally forgot that the dice hate me

edit: did a short research on my dice results. Yep half of my rolls were either below 8 or a miss. Good thing we got 2 new players to roll good ^^ But at least I am good at Initiative rolls *thumbs up*



[sblock=Mini Stats]

Robert Kronbark
AC: 16 (13 flat-footed, 13 touch)
HP: 12/12
CMB: +5 CMD: 18
Fort: +3 Reflex: +4 Will: +2
Perception: +6
Initiative: +2

Current Weapon in Hand: Short Bow


[/sblock]
 
Last edited:

Cyclopean

First Post
"Are we sure they were dead? I suppose it's always possible the rats ate their own, or ..."

Tirgas briefly bends down to examine the scene before moving through the passage with Topaz.

"Ay, rats'll eat just about anything that doesn't fight back too much. I reckon it's the big ones that ate the rats we killed, since there aren't any bones. As for the trail, I believe we made that pulling our friend to the elevator. Poor Lad."

[sblock=ooc, rolls]It occurred to me that I could reasonably make another roll to identify and know things about the dire rats after fighting with them. I then got a 26 on that roll :D.
Knowledge (Nature):: 1D20+6 = [20]+6 = 26http://roll.coyotecode.net/lookup.php?rollid=35252http://roll.coyotecode.net/lookup.php?rollid=35252
So, DM, can I essentially just check out the bestiary entry?

Perception:: 1D20+8 = [18]+8 = 26http://roll.coyotecode.net/lookup.php?rollid=35253http://roll.coyotecode.net/lookup.php?rollid=35253

Perception (Topaz): 1D20+1 = [6]+1 = 7http://roll.coyotecode.net/lookup.php?rollid=35254

again, sorry for the low amount of posting. I should do better now that all my IRL campaigns have wrapped up for the summer.
[/sblock]

[sblock=Mini Stats]http://livingpf.wikia.com/wiki/Tirgas_the_Hermit_(Cyclopean)
AC: 16* (15 flat-footed, 11* touch)
HP: 9/9
CMB: +2 CMD: 13†
Fort: +3‡ Reflex: +1‡ Will: +5‡
Perception: +8
Initiative: +1

Current Weapon in Hand: Heavy Pick (+1, 1d6+1, crit x4)
Current Conditions in Effect: None
Spells Prepared (Cantrips): Create Water, Know Direction, Read Magic
Spells Prepared (1st): Cure Light Wounds x2 (Both used)

* +4 Dodge AC vs. giants
† +4 vs. trip and bull rush
‡ +2 vs. spells, poison, and spell-like abilities


Topaz
AC: 16 (12 flat-footed, 12 touch)
HP: 19/19
CMB: +3 (+7 to Grapple) CMD: 16 (Immune to Trip)
Fort: +4 Reflex: +6 Will: +1
Perception: +1 (Scent)
Initiative: +3

Tricks: Attack, Come, Down, Track

Natural Weapons: Bite +3 (1d3+2, grab)
Current Conditions in Effect: None[/sblock]
 

jkason

First Post
Ru turns the direction Robert indicates, slowing as he approaches the edge of the large hole. He cocks his head to one side, then turns to assess the others, especially Charity in her heavy armor.

"Unless someone has a better way to bridge this thing," he says, glancing around to see if there are any large pieces of lumber which might fit the bill, "Looks like we're going to have to jump this. I don't think it'll be a problem for me, but some you lot with the heavy metal might not be so easy.

"Does one of you have rope? I can take one end across, tie it to one of the support beams. Then if someone misses, it's just an embarrassing few minutes of hauling on a rope, rather than a full on rescue mission."


[sblock=ooc]
As above, first looking to see if there's a way to bridge the hole. If not, jump across with the rope and try to tie it off / brace it so others can get across.

Ru has a +9 in Acrobatics. If I'm reading the map right, there are a couple of spots where the hole is only 10 feet wide, so he'd auto-succeed the Acro to jump check.[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 18 (Touch 14, Flatfooted 14)
HP: 20/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +8/+3 Reflex: +8 Will: +2
(conditional: +2 vs. divination effects)
Bold save above reflects bonus from antiplague


Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Giant Wasp Poison (1 blade). DC 18 Fort save 1/round for 6 rounds, 1d2 Dex damage per failure. Cure: 1 save

Conditions: Sunrod light source (belt)
Antiplague: +5 fort vs. disease for 1 hour
Giant Wasp Poison: First Wakizashi hit vs. enemy

In Hand: Wakizashi x2

Ki Pool: 3/3
Shuriken: 10/10
Giant Wasp Poison: 0/1

USED: Antiplague
Giant Wasp Poison
[/sblock]
 

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