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[LPF] Ryall's Estate

As the magically-oversized arrow flies toward it, the wolf cowers low, dodging. Hlaalin's transformation seems to have unnerved the beast; that, or it recognizes the recklessness of Daylily's stance. Either way, it turns its attention to the barbarian. Daylily barely dodges as the teeth snap closed on thin air.

Growling, its animal instincts recognizing the danger of being surrounded, the wolf backs away a step, closer to its sleeping packmate.

[sblock=ooc]Wolf 1 is still asleep.

Wolf 2: Wolf 2 attack Daylilly (1d20+2=12, 1d6+1=6) Miss.

5' step to L8.

Okay, everyone has a turn now, first-post = first-act[/sblock]
 

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Relic's eyes widen in disbelief as the Alchemist prods the sleeping wolf with his dagger, waking it and showing utter disdain for the magically enduced slumber he had inflicted on the beast. As he moves in to the fray he shouts angrily at Hlaalen:

You fool! What on earth are you thinking! I should have put you to sleep as well!!

He circles around the wolves with care before moving in behind them to unleash a shocking burst of electric energy, releasing the sudden overwhelming anger at the Alchemist's foolishness upon the wolves.

OOC: You realise the sleeping wolf was basically taken out of the fight, and your scratch with the dagger just woke him back up? You wanted the fight to be more exciting?

Anyway ...

Relic circles behinds the wolves avoiding OAtks: M12, L12, K11, J10 --> K9
Then Lightning Flash catching both wolves: 1d6+2 (+1 from Bless) DMG + Dazzled for 1d4 rounds unless they save Reflex vs DC 14 (and half dmg)

Edit: Ooops sorry about the attack roll, I accidentlry rolled a d20 instead of a d6 ... and wht do you know ... my friend 'the one' ! Can I use it as my OAtk when the now not sleeping wolf stands up? :)
 
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GM: Actually, because he rolled double (crit) damage and labelled it as CDG, I'm assuming Hlaalin is actually performing a Coup de gras. I'm going to resolve this much of the round based on that, and I don't think anyone's likely to object, since once again the dice love you guys. ;)


Hlaalin aims his dagger at the exposed heart of the sleeping wolf, and in doing so, opens himself up to the snarling maw of its conscious pack mate. It fails to connect, however, though Hlaalin does not. Blood pours into a large pool from the dagger wound as the peacefully-rising chest of the sleeping wolf ceases to rise.

Relic swings around next to the body of the dead wolf and crackling electricity bursts out around him. The surviving wolf yelps at the attack and seems to swoon a bit from the brilliant flash the bolt makes.

[sblock=ooc]Wolf 2 AoO AoO vs. Hlaalin (1d20+2=5, 1d6+1=7) Miss

Wolf 1 survives the damage, but must make a Fort save vs. death (DC 10 +5 damage):

Fort save vs. death. (1d20+5=13) Fails.

Wolf 1 is Dead

Wolf 2 Reflex save: Reflex save vs. Lightning flash (1d20+5=10) Fails.

Wolf 2 takes 1 damage and is Dazzled (-1 attack rolls) for the next 4 rounds.

Daylily, Kazanto, and Quioan can still act this round[/sblock]

GM: ETA: I wasn't looking closely enough. Sorry jbear, but Bless only adds a bonus to attack, not damage. And the Lightning flash ability reads "This flash deals 1d6 points of electricity damage + 1 point for every two wizard levels you possess" without the "(minimum +1)" annotation, which leads me to believe there's no bonus to the damage at 1st level. I think you actually only did 1 damage. You did dazzle it for 4 rounds, though. :)
 

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"Doggie play?" Daylily snarls. The veins stand out on his neck and arms stand out as he brings the hammer down. However, the swing is completely wild, and the barbarian's earthbreaker does nothing more than embed itself in the dirt.

OOC: A swing ... and a miss. I believe I said something about inheriting jbear's rolls? FYI jk, Daylily wasn't into rage until the beginning of this round.
 
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Relic's eyes widen even further now that he is close enough to actually see what is going on, and realises Hlaalin has plunged his dagger right into the wolf's heart.

Oh, dear me ... damn these eyes. Forgive me young man! You have slain the beast and I have doubted you! I am the fool!

OOC: [MENTION=6666944]maquise[/MENTION] Sorry mate, my bad. I hadn't understood you were slaying the wolf. mrmmffcggrrmmmfph* (sound of me eating my words)
[MENTION=2710]jkason[/MENTION] DOH! I seem to have annoted that incorrectly on my character sheet, which is what I use as my reference. I'll make sure I edit that! When it says caster level, does that mean wizard only or the sum of all my caster levels? As in, if I go Oracle at lvl 2 does it go up or stay the same? Sorry about Bless as well! For some reason I thought it was atk and dmg. I'll get there, I'm sure ... smacks self around back of head* ...
[MENTION=6666944]maquise[/MENTION] sorry about the string of terrible rolls... not only is it hard to shake but it seems infectious as well! Even the wolves have caught it! It's funny, in my other play by post game I've rolled 3 20s so far ... but the one time it was a crit and I rolled to confirm ... a 1 ... hehehe, what a tease!
 

[MENTION=2710]jkason[/MENTION] DOH! I seem to have annoted that incorrectly on my character sheet, which is what I use as my reference. I'll make sure I edit that! When it says caster level, does that mean wizard only or the sum of all my caster levels? As in, if I go Oracle at lvl 2 does it go up or stay the same? Sorry about Bless as well! For some reason I thought it was atk and dmg. I'll get there, I'm sure ... smacks self around back of head* [/OOC]

GM: No worries. I get confused on what's attack + damage and what's just attack, too. I only caught it 'cause I'd recently looked up the spell.

As to caster level, it's my understanding that it's your wizard level only. Some abilities are 'all caster levels,' (I believe you can, for example, stack caster levels in familiar-granting classes if you have more than one) but they should list that in their description. There are some feats which can increase your effective caster level for certain purposes, as well, I think. But in general, taking levels in one class doesn't provide additional level-based benefits in the other.
 

OOC: Apologies for the delay all - I'm on the road for the next two weeks, so my internet access is a bit dodgy (should be able to get to it every day, but just wanted to issue a warning).


From his position on the other side of the campfire, Quioan quickly nocks a second arrow and lets it fly.

OOC: Attack: 1d20+4=12
Damage: 2d6+2=8
Hope I hit - I know that's close...
 

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