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[LPF] Scourge of the Howling Horde


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Sylla looks to Iago following Denizel's question. "You're the expert," she says. Boots continues working at the corpse, until the Sylla makes a disgusted noise and cuts an ear off the dead drake, which she tosses to the darkwolf. "Chew on that. Leave the rest."

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel thinks on that for a moment. Do it! You'll be a hero. . . For little reward. . . Denizel just shakes his head. "Something to perhaps consider on our way back then." He puts on a brave face. "Onward to the cave."


[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

The few bites Boots takes have no ill effects on the eidolon. Denizel heals the rest of your wounds.

A couple of hours later, you come out of the woods and see the entrance to the cave ahead. Things appear to much as you left it. The interior of the lair is dark and unlit.

[sblock=Combat Information]Updated Map:
SHHEnc08Map00A.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (3 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots);
[/sblock]
GM: Assumed Denizel was still using the wand of CLW, let me know if it was spells instead.
 

"Boots, hold," Sylla says. She selects a wand from her wand case, moves forward, and taps the eidolon with it. A wave of shimmering force passes over his fur.

"Ooh, 'ingly!" he says around a mouthful of well-chewed drake ear.

"Spit that out," Sylla says, returning the wand to its case.

The eidolon looks shifty for a moment, then swallows the lump of gristle. Unfortunately, it's too big for his throat, and his eyes bug out wildly and he tries to stifle a string of wracking coughs. Sylla ignores the eidolon's hacking and casts a light spell on her spear and a couple of cantrips on herself. Eventually, he manages to force chunk of cartilage down.

"Should have spit it out," she says.

"Totally worth it," Boots wheezes.

[sblock=Actions]Mage Armor wand on Boots. Light on spear. Spam Guidance and Resistance on self.

Boots will Stealth about 20' ahead of party. I assume we're heading toward the barred door?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0


Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock]
 

"Let's head for the altar," Iago proposes. "If we can get it open, there may be things we can make use of there."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


Denizel begins chanting under his breath as he follows the others back in.

[sblock=Actions]Denizel has been using the wand. I have it as down to 2 charges.

Denizel casts Resistance on himself once a minute.[/sblock]


[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Agno easily accepts direction from the rest of the group, collects his dropped staff, stows it and continues on. Upon arrival at the cave entrance he summons a divine light to radiate from his shortbow.

"Yes. The altar of dwarven worshippings would be a good place to, hurrr... begin the ending of this employment."



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 15
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

You find your way through the darkness, only lit by the spell on Sylla's spear. Everything is quiet, until you hear the howling in the natural cavern area. The door to the dwarven chapel still remains open as you left it.

[sblock=Combat Information]Updated Map:
SHHEnc08Map00B.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor (Boots)
[/sblock]
GM: Please provide grid coordinates as you move into the room.
 

Into the Woods

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