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[LPF] Scourge of the Howling Horde

"Will you check that side, Boots?" asks the half-orc, gesturing to his right. As the wolf moves, Iago makes his way down the left-hand side of the room, axe drawn in case of trouble. He ends his path behind the altar.

"Shall I get started?" he asks the others. His tone is businesslike, but it is clear he is eager to begin his project.

[sblock=actions]
Move into the room, proceed down the 10's column (assuming Boots or someone else is willing to advance with him on the 5's). End move at AM7.

[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Agno will move down the aisle opposite Iago if Boots doesn't but he will stop part way down in order to get a good view and clear line of fire on the open door, just in case something should enter behind them.

"Hurrr! Please, do begin your tinkered disarmings. The suspense is most, most..." He shrugs finding himself at a loss of words and turns his attention to the door into the temple as Iago begins to work.



[sblock=OOC]Agno has light cast upon his bow.

Edit: Meant to post Agno moves to AH5[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 15
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 
Last edited:

Boots looks to Sylla, who nods briefly. The eidolon turns and moves down the right side of the room, sniffing the air. The elf keeps a careful watch on the hallway.

[sblock=ooc]Boots parallels Iago on the 5's column. Sylla moves to AC8 and watches the corridor.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0


Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock]
 

Iago completes the planned method for opening the secret compartment without getting hit with the magical trap you suspected was in place. On opening the compartment, there is a crackle of electrical discharge and expends itself on the materials used to open the compartment. The burning and charring destroys the items, but the compartment is open.

Inside the compartment are some ancient looking scrolls, a few potion vials, a set of finely crafted armor, shield, and waraxe. There is also a gleaming holy symbol made of precious metal.

[sblock=Combat Information]Updated Map:
SHHEnc08Map00C.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor (Boots)
[/sblock]
GM: Sorry, I was waiting on [MENTION=41601]ScorpiusRisk[/MENTION] again and the game dropped off my queue for a bit.

Awarded 600XP (150 each) and I will update the treasury.
 

Iago smiles, as much with pleasure at seeing his device in operation as in the Dwarven horde they have uncovered. "We have found some wonderful things," he calls to the others as he pulls out the potion bottles to examine them.

"Sylla," he calls. "Could you come and look at some of these things? I could mix an extract to help me identify them, but I would rather save my reagents for the dragon."

[sblock=OOC] Alchemists don't get cantrips, so Iago can't make a roll to ID the non-potion magic items. He does have an unused Extract slot that he could use for Identify, but if we can ID most of the gear without it it would make more sense to save the slot.

If Sylla comes back, Iago will take her spot.
[/sblock]
 

Boots takes Sylla's place in the corridor, while the summoner moves inside. She takes some time to examine the items and to read the scrolls. She also reports the potions' auras to Iago, to assist him with identification.

[sblock=ooc]Detect magic on everything. Read magic on the scrolls. Take 10 on spellcraft to Aid Another for Iago on potion identification.

To speed things along, I'll make a few Spellcraft ID rolls for anything that happens to be magical. Use them in whatever order you feel appropriate.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0


Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock]
 

Agno shifts from foot to foot as he cranes his head to see over to the altar where Iago and Sylla are examining the items. Keeling is disturbed by Agno's awkward movements and spreads wings and gives a half-hearted flap or two.

"Successful disarmings! What has been, hurrr... found?" He quickly glances towards the door but sees Boots and Denizel seem to have guard duty covered and he scurries over to join Iago and Sylla. He offers to assist with the scrolls and squints at the holy symbol.



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 15
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 
Last edited:

Iago determines that the potions are one of moderate healing and another to augment one's strength.

The tengu realizes that the holy symbol matches the defaced symbols of the dwarven chapel.

The finely crafted equipment is not magical, neither are the scrolls. Taking a look, the writings are dwarven.

[sblock=Combat Information]Updated Map:
SHHEnc08Map00D.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor (Boots)
[/sblock]
GM: I updated the treasury again.
 

"This one is a strong curative," Iago says, holding up one of the vials. "And this one gives the user enhanced strength. Perhaps you should hold it for Boots?" suggests the half-orc, offering the vial to Sylla.

OOC: Not sure who should hold the potions. I think Boots would get the most benefit from the Bull's Strength, and it might make sense to give the Cure Moderate Wounds to Agno, as our healer in chief.
 

Sylla frowns at the scrolls. "More dwarven scratchings. Maybe they'll be worth something to a dwarf."

She shakes her head at Iago's offer. "Boots already has enough magics in his system. And I have a wand of healing for him now."

"Aww!" Boots says from the corridor. "They might have tasted good!"

"Quiet. And get in here. We've got things to put in your saddlebags."

"Pfui," Boots says, coming into the room.

[sblock]Sylla has a Rejuv Eidolon wand for Boots, and feeding potions to and eidolon is a pain in the butt. Just hang onto it for now.

Throwing the platemail and crap into Boots' saddlebags, as he's got the most encumbrance to spare and none of us can use it.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0


Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock]
 

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