• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Scourge of the Howling Horde

Agno shudders at the implication of what is written in the dwarven documents.

"There is, hurrr... a world below? Of stone skies and no space for flight?" The very thought of such a place makes him shiver and he grabs the topic change to distract from the idea of such a dark, enclosed place. "Yes! The lizard-dragon. Let us go finish the job the villagers have given us. Then we can think about the... other."



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

log in or register to remove this ad

As you move back through the formerly goblin occupied area of the cavern lair, things are quiet and dark. In the hobgoblin leader's room you are lining up at the closed double doors.

A large bar blocks the iron-bound doors from this side. A crude drawing on one door shows what might be a dragon eating a goblin, probably. Crudely rendered letters beneath the drawing seem to spell out a message.


"Bad dragon... acid... eats goblins... go away!"

[sblock=Combat Information]Updated Map:
SHHEnc08Map00E.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor (Boots)
[/sblock]
 

"Let me check the door," says Iago. He quickly sweeps the door, making sure there are no alarms or traps.

OOC: You roll for that, right? Disable device +7


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Sylla slings her spear on her back and swaps to her bow. She looks around at the tight confines and frowns. "Limiting," she says with a disappointed grunt. She shrugs. While Iago checks the door, she murmurs spells over herself and Boots. The eidolon fidgets, continuously bumping into his master until she scolds him.

"Give me a moment once we're ready," Sylla says to the group.

[sblock]Sylla will keep Guidance and Resistance on herself and Boots, and right before we open the door, she'll hit Boots with Shield. I want to do Enlarge Person, but we're too cramped. Curses.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: Guidance(8), Resistance(7)
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Shield (29), Resistance (5), Guidance (6)[/sblock]
 

The door is not trapped, only locked with the bar in place. It will be easily opened inwards most likely when the bar is removed.

[sblock=Combat Information]Updated Map:
SHHEnc08Map00E.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor (Boots)
[/sblock]
GM: Disable Device is rolled by the DM when disarming traps only. When opening locks, you can roll or even take 20, IIRC.
 

Agno anticipates that heightened movement will soon be useful and so he beseeches his goddess to grant him increased speed to avoid his enemy or rush into position. Once finished with his prayer he huffs, smooths the feathers on his shoulders and squints at the sharpness of the arrow he has ready to use.

"I have prepared myself for, hurrr... dextrous combatings and am now ready to proceed." He motions from Iago to the door. "You may continue with cautious openings and advancings. When Issolatha reveals dangers to us I shall strengthen our, hurrr... resolve and determinations."



[sblock=Actions/OOC]Agno will cast Longstrider[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour.

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Iago reluctantly pulls the clay vial from his belt, and puts it to his lips. Once again, his body is momentarily racked by changes and his demeanor shifts from intellectual to manic.

"Ready!" he declares with a feral smile.

OOC: Taking mutagen. If there are no more preparations, Iago will remove the bar from the door and open the door, keeping his axe in hand if it is possible to do it one-handed.


[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Sylla nods with approval as Iago takes the potion, while Boots represses a shudder. "Ready," she says.

[sblock=OOC]Not sure which way is inward. Toward us or away from us? If it's away, Boots will push open the door once the bar is off. If towards, Sylla will pull the door open.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: Guidance(8), Resistance(7)
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Shield (29), Resistance (5), Guidance (6)[/sblock]
 

GM: Door opens away from you, so Boots can open. I am giving ScorpiusRisk another day to get ready.

Can you all include illumination into your mini-stats, please? I think you have a light spell on Sylla's spear. That's all I remember.
 

"Wait," Sylla says, pointing at the pictograms on the door. "Acid. We have potions for that."

"Ooh, drinks? Can I have one this time?"

Sylla looks at Iago. "It might be wise."


[sblock=OOC]Forgot about the resistance potions. Recommending that Boots and Iago drink them, as they're the front line.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: Guidance(8), Resistance(7), Light (Spear)
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Shield (29), Resistance (5), Guidance (6)[/sblock]
 

Into the Woods

Remove ads

Top