[LPF] Scourge of the Howling Horde

[sblock=ooc]Um, you don't have to answer, but why does Noak get a Reflex Save if the bomb hit? Evasion should apply only to splash damage, not a direct hit.

For convenience, I'm reprinting the description for Explosive Bombs below.

Explosive Bomb

Benefit: The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
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Not yet having caught sight of their enemy Agno is hesitant to move very far into the room. He follows after Iago but keeps back from the alchemist so that he isn't too close. He hugs the wall in the hopes that it will shield him somewhat from any blasts of acid that flow his way.

"Hurrr! Cannot see!" he complains.

Instead of wasting the time, Agno casts another spell to enhance his skill.



[sblock=Actions/OOC]
Move: to L11
Standard: cast Aspect of the Falcon
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Guidance (9); Resistance (8); aspect of the falcon (+3 Perception, +1 to hit w/ranged, bow crit = 19-20/x3) (20)

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

GM: Sorry, I was so tired yesterday, I couldn't even see straight after updating. For some reason I though there was a Ref SV on direct hit too. I edited since my question is moot.

Still waiting to see if [MENTION=41601]ScorpiusRisk[/MENTION] is returning.
 


GM: Yes, I would say that once Agno enters the chamber and gets LOS on Noak, he can see the flames. Denizel won't get LOS until he reaches the bottom of the stairs (Column 12).
 

OOC: The fire never even crossed my mind. I'm not a fan of changing my action unless absolutely necessary so I'll stick with my stated action.
 

OOC: OK, but it is kind of a neat trick. I need to remember that Iago can use opponents as sources of illumination. "It is better to light an enemy than to curse the darkness."
 


OOC: NPC'ing Denizel.

Denizel moves after Agno and stands behind him on the stairs, sword in one hand and the wand of healing in the other.

"Do you see it?"

Move to K13

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/4
Bard Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
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Noak belches a stream of acid at Iago and then flies on past, the flames licking at her with the speed of her movement.

The dragon continues past the others at the stairs, flying over them to bank down into the pit behind Sylla. There is a splash of something hitting water.

Noak.jpg


Turning to look, Sylla cannot see the dragon as the pit slopes away (45 degree angle) from her and the light only reaches about 10 feet down before the bend in the tunnel obscures vision.

OOC: Combat: Round 2
[sblock=Combat Information]Noak hit Iago with 18 acid damage (DC16 Reflex for Half) then resist 10.
Noak last seen at G13 and 10ft below floor level.

Initiative Order:
You guys
Noak

Updated Map:
Noak (20ft elevation) has cover (+4AC) from ceiling from column 11 (J11 & K11) & toward the left side of the map
Yellow area is lit by light spells
SHHEnc08Map02.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining; 0 or 8 dmg
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
Enemy Status:
Code:
Noak (AC 20/14ff): 17 dmg; +4AC cover
[/sblock]
GM: Everyone is up for Round 2
 

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