[LPF] Scourge of the Howling Horde

"That creature is beginning to annoy me," Sylla says through gritted teeth. "Where does that tunnel come out?"

"On it, boss!" Boots says.

[sblock]Sylla: Move 6 squares left ~J5, ready attack.

Boots: Move to M13, ready grapple again.

Re: Grapple. I think grapple is broken out on beasts with grab because grab gives a +4, same way that CMD vs. Trip is broken out because of the extra legs. [/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: Guidance(6), Resistance(7), Light (Arrow), Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (23), Resistance (4), Guidance (5), Bless[/sblock]
 
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Iago raises his potion flask to his lips and drains it in a single swallow, a faint shimmering surrounding him as the magic takes effect. He draws his dagger and takes a deep breath.

[sblock=actions]
Std: Drink extract of Shield
Move: Draw dagger. He is currently holding both his greataxe and his dagger.
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Not seeing any other option at this moment Agno continues to stand ready waiting for something to change in the situation.



[sblock=Actions/OOC]
Standard: Ready an action to attack Noak if/when he flies out of the pit. 1d20+9=26, 1d6+2=7
Move: --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Guidance (8); Resistance (7); aspect of the falcon (+3 Perception, +1 to hit w/ranged, bow crit = 19-20/x3) (19); Bless

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

GM: Sorry, I cannot update the map from my laptop. Noak is going to pass again, not even taking a look. Go ahead an post again for round 4. If you are not going to change actions for Round 5 (assuming nothing changes) then tell me that too.
 

Iago puts his axe back across his back and steps into the water. "Be ready," he warns the others. "If I can grab it, I'll bring it back here."

He half marches, half swims up the tunnel, dagger in hand.

[sblock=actions]
Std: Sheathe axe
Move: Walk/swim up the tunnel
[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 22 (20 flat-footed, 16 Touch)
HP: 26 Current: 18
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: --Shield--*expended*, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

From the edge of the pit, Iago cannot see the water that Noak most likely splashed in. The pit goes down vertically for 5-10ft and then starts slanting at a 45 degree angle and the bend makes the bottom hidden from view.

Noak.jpg


Noak appears to be waiting for something as she did not bother to even peak up at you this time. There is not sound of flapping either.

OOC: Combat: Round 4
[sblock=Combat Information]Noak did not move

Initiative Order:
You guys
Noak

Updated Map:
Noak has total concealment and cover right now
Took off the light since it is not an issue for the moment.
SHHEnc08Map04.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      18/26 HP remaining; Squeezed Condition
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
Enemy Status:
Code:
Noak (AC 20/14ff): 17 dmg; +4AC cover
[/sblock]
GM: Not sure Iago sees thing as I do. I described things better so mfloyd3 can decide if he still wants to leap down the rabbit hole.

Everyone is up for Round 4
 


"Get that door closed," Sylla calls. "I'm not going to play hide-and-seek through the damn goblin lair."

[sblock=Actions]Can Sylla see the back of the cave? Is there a suspicious extra hole where the first one might empty out? If there is, she'll ready an attack. If she can see the back of the cave is clear, she'll move back to J11. If she can't see the back of the cave, she'll continue further into the cave.

If Sylla continues on or readies an attack, Boots will double move and join her, a few feet to her right. If the back of the cave is clear, Boots will move to I13/J13 and push the door closed. (Sorry about lining up, Denizel. You might want to close the door and move before Noak pops out again.)[/sblock]



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: Guidance(5), Resistance(6), Light (Arrow), Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (22), Resistance (3), Guidance (4), Bless[/sblock]
 

Agno will maintain his readiness until it is certain that his companions' plans have failed.



[sblock=Actions/OOC]
Standard: Continue until something changes: Ready an action to attack Noak if/when he exits the pit. 1d20+9=26, 1d6+2=7
Move: --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Guidance (8); Resistance (7); aspect of the falcon (+3 Perception, +1 to hit w/ranged, bow crit = 19-20/x3) (19); Bless

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Denizel shuts the door, assuming the command was for him, since he's standing right in front of the doors.

[sblock=Actions/OOC]I need to know what Sylla sees to determine my 2nd set of actions.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/4
Oracle Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

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