[LPF] Scourge of the Howling Horde

Boots had already seen around enough of the bend in the chamber to determine that there are no other exits. The little side tunnel where Boots is at the moment is also ended.

It would appear that the pit where Noak went is the only other potential exit of the cavern.
 

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OOC: Sorry about the delay. I need a clarification: Would Iago be able to climb back out if he went down the pit, or is the drop-off too steep? And if it is too steep to climb, is there anywhere to tie off a rope? An outcrop, or (if the rope were extended all the way back) a doorknob?


[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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Denizel backs up slightly and stares at the spot where the dragon last disappeared.

[sblock=Actions/OOC]Denizel moves to L13 and readies Hideous Laughter for the dragon's next appearance.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/4
Oracle Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

GM: DC15 to Climb out without a rope. DC5 with the rope. You can secure the rope at the door, but only with the doors open. The mechanism to bar the door was on the other side from Noak's cavern.
 

Iago sheathes his dagger. "No sense standing around waiting," he says, starting his way down the pit, axe at the ready. "Let's find this thing and kill it."

[sblock=actions]
Std: Sheathe dagger.
Move: Descend pit, moving to the nearest space that will let him look around the corner.

Iago will also be on guard against traps. I'll leave it to you to make a PER roll if that applies.
[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Nothing back here," Sylla says, moving back to her position in cover.

[sblock=Actions]Sylla back to J11, ready attack.

Boots to I13, ready grapple.

[MENTION=41601]ScorpiusRisk[/MENTION] I think L13 is a wall.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Guidance(5), Resistance(6), Light (Arrow), Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (22), Resistance (3), Guidance (4), Bless[/sblock]
 

GM: Iago is descending a vertical surface for practically 10ft down, then it flattens to only 45 degree angle until it hits the water. Before he even descended, he cannot see anywhere to stand. It is a pit, not really a tunnel.

He will need to pass the DC 15 Climb check or fall and take 2d6 damage for tumbling and bouncing down the rest of the pit to splash into the water.

Once he reaches the water at the end of his double move climbing, he needs a DC 10 Acrobatics check if he wants to stand at the edge. He can remain on all fours (considered prone in terms of melee combat) to avoid rolling that check.

So I will leave fate in his hands as I need some dice rolls from him.
 

OOC: PM gave me permission by private message to take back Iago's action. Sorry to keep doing this, I'll be more careful to get my facts straight from here.

Iago wants to make an engineering roll to work out a better way down the pit, most likely a way to tie off the rope without leaving the doors open. The beam that was used to bar the door is on the floor outside of the room. Could that be brought in and braced somewhere to serve as a tie? Is it possible to quickly knock a groove into the side of the door, so a rope can be run through while the door is closed?

Iago wants something simple and fairly quick, if possible. The dragon is waiting for their acid resistance to wear off.


[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


[sblock=ooc]What about just lobbing some depth charges? Water + confined space + BOOM! should equal dragon salsa, shouldn't it?[/sblock]
 

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