[LPF] Scourge of the Howling Horde

The combined efforts of an arrow, a claw, and an axe finish off the small dragon before Denizel and Agno can finish their actions.

Noak.jpg


Noak falls unconscious from the various wounds and loses her ability to stay aloft. The mortally wounded dragon falls down into the pit and tumbles on the rocky wall as it slopes away. You hear a splash a second after she is lost from view.

OOC: Combat Over
[sblock=Combat Information]
Updated Map:
Noak has total cover and concealment
SHHEnc08Map05A.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   13/20 HP remaining; 
Iago:      18/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; 
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
Enemy Status:
Code:
Noak (AC 14ff): 67 dmg; Unconscious & Dying
[/sblock]
GM: Not that it really matters, but Noak went down before the use of Satire and Agno's spell.

Everyone awarded 400XP, updated 1st post. Congrats, you all reached 4th level.
 

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Sylla picks up a pebble, casts a light spell on in, and tosses it down the hole. "Boots?" she says.

"Yes, boss?"

"Fetch."

"Sure thing, boss!" Boots hops down the hole to try to retrieve the dragon's body.

"Unless anyone objects, I'm going to turn that lizard into a very fashionable pair of archery gloves with a matching belt and shoes," Sylla says, with a disturbing smile.

[sblock]Taking 10 on Acrobatics (for 16) to hop down the hole and avoid/reduce falling damage, and taking 10 on Climb (for 16) to climb back out.

Are we clearing out the spiders or no?[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (20), Bless[/sblock]
 

Iago smiles as the thing falls, then looks over as Sylla speaks.

"The hide is yours then," he nods, seeming to take her plan seriously. "I want the tongue, gullet and entrails. And if there are stones in its crop, I'll have one of those. Agreed?"

[sblock=ooc]I think we should at least check that there are spiders there, and get a sense of how large and dangerous they are. We need to be able to answer the villagers' questions about them.
[/sblock]
 

"Well that sounds very. . . messy. Enjoy yourselves."

Denizel starts taking a mental check of his divine energy, trying to decide how to best go about healing people.

[sblock=Actions/OOC]I think we should probably check out the spiders.

Do you think I should blow the wand now on Iago and myself? Then its gone and we don't have to worry about that part of the treasure. I still have two Oracle slots left to heal from.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 13
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 2/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/4
Oracle Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Sylla nods to Iago. "Reasonable. We should search this room, and then we can go clear the spiders out. With fire, I suggest."

[sblock=OOC]Might as well tap out the wand, especially if we're going to go carpet-bomb some spiders.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (20), Bless[/sblock]
 


The lighted peddle bounce off the side of the pit and is lost from view. The illumination is decent for a second until is gets severely reduced after a small <slurpsh> when it hits the water.

Boots follows after and does fine, free-falling the first 10 feet, but the pit only slants until it reaches the water, another 15 feet down. The eidolon twists a paw on the decent and lands splashing into the water.

The submerged tunnel levels off about 15 feet down and Boots finds the dying dragon partway down, snagged on an outcrop of rock.

Struggling with the awkward load, eventually Boots has dragged the dragon carcass out of the water and up the slanted wall until it becomes almost vertical.

[sblock=Combat Information]
Code:
Agno:      22/22 HP remaining;
Denizel:   13/20 HP remaining; 
Iago:      18/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     28/29 HP remaining; 1 damage
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
[/sblock]
GM: Pit is like falling 20 feet, so I rolled 1d6 damage on Boots

Yes, everyone can level to 4th.
 

While waiting for the eidolon to return, Iago sets about searching the room. "The thing must have a horde somewhere," he muses. "He had the goblins raiding caravans for weeks."

OOC: Searching the current room to make sure there are no secret compartments or spots where something could have been buried.


[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Alchemist, lend me your rope," Sylla says, with her typical lack of courtesy. She fashions a loop from the rope and lowers it into the pit. "Put the corpse in the noose."

Boots eventually works the carcass into the sling, and Sylla pulls it up. "What about me?" he says.

"You're taking the long way around."

"Wait, you don't mean--" the eidolon begins as he disappears in a flash of dark red light.

"Yes, I mean that way," Sylla says, and begins re-summoning the darkwolf.

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 28/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (21), Bless[/sblock]
 

After an exhaustive search, Iago does not find any secret doors in Noak's cavern. He does find her treasure strewn all around in the back of the cavern, most of the coins in a nest-like pile. It will take quite awhile to gather and count the coins. Among them you find a fine cloak, many broken and empty potion vials and the torn remnants of scrolls strewn about too.

Sylla happens to notice a gold ring around one of the dead dragon's clawed digits as well.


[sblock=Combat Information]
Code:
Agno:      22/22 HP remaining;
Denizel:   13/20 HP remaining; 
Iago:      18/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     28/29 HP remaining; 1 damage
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
[/sblock]
GM: Updated treasury in 1st post. The extra coins of Noak's treasure will also be explaining the TBG rewards.
 

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