[LPF] Scourge of the Howling Horde


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The eidolon comes back bulkier around the shoulders, and his mane has a heavy dusting of cinders. "Boss!" he says, leaping happily around the elf. "I didn't get worried this time! I knew you'd call me back!"

A barely noticeable hint of concern tinges Sylla's voice. "How long were you there?"

"Not too long. It just turned from Blood Season to Flame Season, so maybe a couple weeks. It;s been good eating, though. Really big swams of bladecrabs this year. I'm not going to miss Flame Season, though." He sets his paws and shakes a cloud of ash into the air.

"Ugh! Don't!" Sylla says, too late. She begins coughing as the choking dust envelops her. Frowning, she steps out of the cloud of ash, glaring at the darkwolf. "It's a lost cause trying to get you not to do that, isn't it?" She sighs. "Where are the ring and the cloak?"

[sblock=Actions]Detect Magic/Spellcraft on the ring and the cloak[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 28/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (21), Bless[/sblock]
 



Boots shies away from the altered half-orc. "Down there? Uh, no. not that I remember. I mean, there wasn't any more stuff, but the tunnel kept going underwater. But I didn't look because, y'know ... dragon corpse was right there. And I kind of need to breathe."

[sblock=Actions]Sorry, meant to refer your question to perrinmiller, but seeing as he didn't mention anything else, I assume it was clear.

A question for PM: Are we actually going to have encounters in the spider cave? I realize this is totally meta, but if nothing exceptional is going to happen, I'm going to wait on levelling Sylla until after adventure wrap-up so I can get her finances reviewed at the same time. If we are going to have encounters, then I'll submit her now. [/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 28/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (21), Bless[/sblock]
 
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Denizel takes a quick look at the items as well, but doesn't seem to be doing any better.

[sblock=ooc] Cloak 16 and Ring 8

Sorry for the late response. Another case of not getting email notifications. I'm about to take another level of Oracle, and it occurred to me after making the rolls that I'll then have identify. Will I be able to roll again?[/sblock]
 

[sblock=question]PM's text for the submerged tunnel seemed to imply it might continue a ways. At player level, I'm suspecting this might be the entrance to the underworld the Dwarves were so concerned about. On the other hand, if Boots doesn't like water, he doesn't have to mention it and the PCs won't investigate. :-)[/sblock]
 


Iago considers the wolf's words. "That tunnel could be the entrance to this underworld the Dwarves' message spoke of," he observes. "But there's no telling how far it goes. Do any of you have magics that would help us travel underwater?"
 

"I know of some magics that might work. I've never tested them, however," Sylla says. She looks meaningfully at her eidolon.

"Oh come on! How come it's always me?"

"Because you're so big and strong and tough. Obviously."

Boots preens. "Well, yeah. Obviously."

[sblock=OOC]If we advance to 4th level now, she'll have Lesser Evolution Surge and will be able to put gills on Boots for 4 minutes.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 28/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Bless[/sblock]
 

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