Frustrated but seeing his allies in relatively good condition, Denizel concentrates on one of his newer spells, to see if he can ground the beast.
[sblock=Actions/OOC]Sorry for the delay. Works been hell. New project. Really tired. Also, many pages to read

. Thank you for the congratulations.
Denizel will stay right where he is but ready Hideous laughter if the Dragon makes himself visible.
[/sblock]
[sblock=Denizel's Stats]
Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0
CMD: 12
Fort: +0
Reflex: +5
Will: +6
Speed: 20'
Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12
Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6
Bardic Performance: 10/10 rounds per day
Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 2/4
Oracle Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]