[LPF] Scourge of the Howling Horde

[sblock=ooc]1. Suggest Denizel, Sylla & Boots, Iago, Agno. That gives us darkvision in the darkest part of the night (Iago and Boots) and low light for morning and evening.
2. No illumination, but Sylla will pass out sunrods to Agno and Denizel for use if/when we're attacked.
3. Sylla will hang at AJ 11 with Boots patrolling the perimeter.
4. Sylla will sleep at AI 11.
5. I think all of us are in light armor, which can be slept in at no fatigue penalty. I would strongly recommend to everyone to sleep in armor.[/sblock]
 

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OOC: Sylla's rotation, etc. all sound good. Iago will sleep at AH9, and stand watch at AH11, though he will periodically move around the campsite. Iago will sleep in his armor.
 

Agno seems fine with the camp chosen and pulls out his blanket and wraps up in it to sleep.



[sblock=OOC]Watch rotation proposed is fine by me. Agno will sleep at AK10 in his armor and patrol along the edges of the map (in a big oval around camp) pausing at each of the corners for 10 to 15 minutes before doing the next stretch.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 37/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Denizel readily agrees to the plan, happy to stay up a little longer if it means a chance at uninterrupted sleep.

[sblock=ooc]Denizel will keep watch at AJ 11 and retreat to the tent for his turn at sleeping.

He'll sleep in his armor.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

The night passes uneventfully.
GM: Sorry, ran out of gas today to post more than this. Go ahead and role-play the night and morning. I will update the watch-standing graphic for the first post and advance the scene on the intended travel as previously posted.
 

Iago is up early, having asked Agno to wake him. He removes himself slightly from the group, then goes through his pockets, carefully assembling a strange glass apparatus on the leaf-strewn ground. There is a pungent aroma in the air as he begins filling vials with strange liquids, his movements at once methodical and strangely at ease.

The group has seen him do this before in their travels, but this time there is something new. Iago produces a large, ceramic beaker, carefully positioning it beneath the glass spout. He adjusts his apparatus, and a dark amber liquid begins slowly flowing into the container. When it is filled, Iago stops the flow and lifts the beaker to his mouth, taking a long sip, his features relaxing. Then he notices several of his companions looking at him.

"I'm sorry," he says, abruptly remembering his manners. "Would any of you like some coffee too?"
 

Upon waking, Sylla summons her eidolon and then immediately disappears behind the tent to apply her facepaint. Boots sniffs his way through a circuit of the camp to see if anything interesting happened while he was gone, then noses around Iago as he brews the coffee. When Sylla is done, she accepts a cup of coffee from Iago, and nods in approval of the brew.

Sylla puts the saddlebags on Boots, who accepts the burden with ill grace.


[sblock=ooc]I think the plan is D1 D2 D3 E3. Don't have time to roll survival now, and will be gone until Sunday. Anyone who wants to roll for me, please do.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

GM: I already have the rolls for entering D1 which is all I need. ;)

I updated the camping graphic in the first post.

I will advance the scene once the rest post from the morning and you actually move into D1.
 

Once someone else is up Agno will retreat a short distance to pray for his spells for the day. Once finished he returns to the group sniffing the air.

"What is that, hurrr... odor? It smells like scorched vegetable matter."

He waves off any proffered cups and instead nibbles at a dry biscuit and drinks a bit of water. His conversation is distracted as he seems more interested in listening to early morning bird-song and watching for birds than in carrying on any actual conversation.



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 37/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 


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