[LPF] Scourge of the Howling Horde

[sblock=OOC]Whenever you are actively using a Skill, roll the dice. If it is properly used, I will just ignore it if it was not applicable. In this case roll Stealth every time you take a round of actions if you are moving that way. Don't forget the penalty if you don't move at half speed. As I understand your intended actions, you should all roll Perception Checks every round as well. ;)[/sblock]So far you don't see any signs of goblins, yet.

[sblock=Tactical Map]Notes:
1. The brown circle (BD21) is a tree trunk, the leaves are not an obstruction.
2. The small bushes(i.e. BA24, BB25, BA23, etc...) are undergrowth causing +5ft movement as difficult terrain. Medium creatures kneeling/prone and small creatures can get concealment (20%) from the bushes from ranged attacks.
SHHEnc03Map00C.jpg
[/sblock]
GM: Let's post actions in rounds as if we are in combat, to include Grid Coordinates, to keep everyone moving evenly in time.

I left Boots in place until you give me new Grid Coord for him. The rest of you were 40ft behind him to the south off the map to start with, but by posted actions I think you are on the map already. So give me your starting Grid Coord if applicable and then the new one.

Since we are in PbP, you can post multiple rounds worth of actions in one post, just make sure I can determine the separation in case something happens.

If an event happens to trigger Initiative, I will let you know and only count the actions up until that point.
 

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OOC: PM, perhaps you would allow a bit of ret-conning?

Iago stops Sylla as she starts to slink forward. "Wait," he advises in a whisper. "We'll never be able to sneak up as a group. Let's fall back out of sight of the cave. You and Boots can sneak in from the south. Agno, Denizel and I will come in from the west, staying off the trail. With luck, we'll distract any observers. And if there is an ambush, we'll have them flanked."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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GM: Since no one other than Boots is placed on the map, you can discuss it yet. Also check which direction North is, it is not towards the top of the map. I think your directions are off in Iago's words.
 


Sylla shakes her head. "Moving as a group, we may lose the advantage of surprise, but we do not risk being swarmed and run down individually. We're here for a fight. I'd rather be within a half a chain of Agno's healing magics when it happens."

She looks to Agno and Denizel to see if they've opinions to share. "If we do choose to divide ourselves, I would want one of you two behind me. If I fall, Boots falls. I do not like that possibility."

[sblock=ooc]Q: How many Call of Cthulhu players does it take to change a light bulb?
A: All of them. Never split the party!

[ame=http://www.youtube.com/watch?v=waa2ucfgVgQ]Never Split The Party - YouTube[/ame][/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Agno hesitates as Iago stops Sylla for a discussion of tactics and continues to survey the surroundings.

"I would feel safer together, hurrr... especially if we are forced into hand-to-hand combat. But I am good at sneaking! And the goddess has shown me the way to move through these bushes with no hindrance but that does little for the rest of you. I do not wish to abandon, outdistance, hurrr... leave you behind."



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 37/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

GM: Unless Iago and Denizel insist on the two pronged approach, I think you have a consensus (Boots don't count ;)). Go head and start posting actions to move you onto the map.
 

Iago nods, conceding with good grace. "If we are to move as a group, so be it," he offers. "But I think then it is unwise to approach in stealth. We are sure to be spotted. Better to move in quickly and give them less time to react."
 

Sylla looks dubious. "And if they've set snares and traps?" She shrugs. "I counsel caution over haste until we're engaged, then haste over caution thereafter. But if you wish to charge in, Boots and I will follow in your footsteps."
 

"I wasn't suggesting we run in screaming," replies Iago, starting to become irked. "I simply don't see the point of skulking in the grass when we are sure to be seen. Let's take a formation and walk up. We watch for traps and use whatever cover there is."

OOC: For clarity, Iago is in favor of approaching at a regular walking pace, rather than half speed for stealth.
 

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