[LPF] Scourge of the Howling Horde

Agno clacks his beak together in irritation at the squabbling.

"Hurrr... you sound like my sibs squawking at one another! Hush, now, you're putting on a bad show for the goblins. Though I am pleased to know you are both trained in the discovering of traps. As that is a skill I lack I shall allow you both to go ahead of me."

You aren't entirely certain but the gleam in Agno's eye leads you to believe Agno has just made a joke at your expense.



[sblock=Actions]Starting Coordinate: BN 30 (just off the map)
Round One:
standard: cast Guidance on self
move: draw shortbow/nock arrow
Round Two:
move: BM30 > BL30 > BK30 > BJ30
move: BI29 > BH28 > BG27
Round Three:
move: BF26 > BE25 > BE24 > BE23 > BE22
move: BE21 > BD20 > BC19

Note: Presuming no stealth. If stealthed, that's four rounds of full movement instead of two. Also, depending on how others move Agno may pause and do nothing but scan for threats until the others catch up. He won't move more than 25 feet ahead of anyone else.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 37/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

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Sylla bites off a reply to Iago as Agno speaks. With a curt nod, she moves ahead, murmuring arcane words under her breath.


[sblock=ooc]Boots will stay two squares to the north of Agno and parallel his movement.

Round 1: Boots to BN28. Sylla starts at BK 31. Standard: Cast Guidance. No move.

Round 2: Boots shadows Agno. Sylla standard: Cast Resistance. Move to BG28.

Round 3: Boots shadows Agno. Sylla double moves to BC 24.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

OOC: Sorry, I'm confused. Agno seems to be moving at half his (40') move, but the text says he's moving full speed. It's only the bushes that impose a 5' penalty, right?
 

[sblock=Agno's Movement]
OOC: Sorry, I'm confused. Agno seems to be moving at half his (40') move, but the text says he's moving full speed. It's only the bushes that impose a 5' penalty, right?

Bushes, and every second diagonal. I'm fairly certain I calculated out 40 feet per move action, or at least as close to it as I could get without going over. I calculated it by the move action instead of a full round of movement so I may have shorted it a bit but I'm fine with that because I don't want him to outdistance everyone else too much.

His first round of movement would calculate out as follows:
move: to BM30 (10' of move) > BL30 (10' of move) > BK30 (10' of move) > BJ30 (5' of move)
move: to BI29 (10' of move) > BH28 (15' of move) > BG27 (10' of move)
Total movement used 70' of a potential 80'.[/sblock]
 

Iago shrugs and makes his way out, watching the terrain carefully.

OOC: Iago will stay two spaces west of Boots.
OOC: Note that Iago gets a +2 PER bonus to detect traps and find hidden objects.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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GM: I NPC'd Denizel to walk beside Sylla as per normal marching order.
As you move closer to the cave entrance, your approach doesn't go unnoticed. In the cave entrance there is dog-like creature that has a mangy face with the same flat nose, beady eyes, and protruding teeth as a grotesquely large rat.

It barks warning to the goblins that step closer to the entrance of the cave. They can easily see you. The sentries speak some guttural gibberish that you can only assume is Goblin. From this distance you can see they wear studded leather armor with longbows in hand and a large sword sheathed over their backs.

Combat is joined!


OOC: Combat: Round 1
[sblock=Combat Information]Everyone is aware and flat-footed until their 1st actions.

Initiative:
You guys
The goblins & dog

Updated Map:
SHHEnc03Map01.jpg

Notes:
1. The brown circle (BD21) is a tree trunk (Provides normal cover). The leaves above are not an obstruction, but there are bushes/undergrowth underneath (defined below).
2. The small bushes(i.e. BA24, BB25, BA23, etc...) are undergrowth causing +5ft movement as difficult terrain. Medium creatures kneeling/prone and small creatures can get concealment (20%) from the bushes from ranged attacks.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

Spells Cast: 
Abilities Used: 
Conditions in effect:
Enemy Status:
Code:
Gob1:
Gob2:
Gob3: 
Gob's dog:
[/sblock]
GM: Everyone is up for Round 1.

If you need a GM update after 1-2 people post, just ask.

Knowledge Nature DC10 to identify the dog.
 

Seeing the group clustered together, Iago spies an opportunity. He rushes forward, lobbing the bomb that is already in his hand.

OOC:
Move: Move to BD18
Std: Throw Bomb targeting goblin 3; note that this is a splash weapon, and counts as a ranged touch attack. The range is 30', so Iago takes a -2 penalty for range, but he gains +1 to-hit & +1 damage for his PBS feat. If he hits, gob 2 and the dog take 4 pts damage as well.

Iago will also roll to ID the dog-thing.

EDIT: The miss placement roll would put the damage at AW15, if that counts as a space. So gobs 1 & 3 would take 4 pts splash damage.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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GM: The dog is a Goblin Dog. Iago can know everything about it listed in the Bestiary, but will need to communicate that IC for the others for them to know. Just don't go overboard on the amount of speech per round (6 seconds worth).;)
Iago's bomb explodes inside the alcove to the left, just inside the cave. The firing liquid splashes and wounds two of the goblins, one is staggering.

Iago can further into the cave, there is a ramp leading upwards towards the back. The cave is unlit, the only illumination coming from the entrance, and so far he doesn't see anymore goblins.


[sblock=Tactical Map]Despite the torches on the map, this area is not lit.
The numbers "+5" & "+8" are elevation changes on the ledge.

SHHEnc03Map01A.jpg

[/sblock]
GM: Gob1: 4 dmg
Gob3: 4 dmg; Disabled
 

Sylla moves into the cover provided by the tree, while Boots moves into a ready position out of line of sight of the goblins, snarling a challenge to the goblin dog.

[sblock=ooc]Boots: Move to BB20, ready a Bite attack on the goblin dog if it comes into melee range, snarl at the goblin dog as a free action (trying to draw the attack -- I'll roll a charisma check, assuming that's the correct thing there).

Sylla: Move to BE22, ready an attack on the goblin dog for when it moves out of cover.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

The sight of the dog-like creature twigged a memory in Iago, but only after he sees it more clearly in the light of his own bomb does it suddenly come back to him. He dissected such a creature to recover the essence of its mangy hide for his master. Even by the standards of alchemy, the process was unpleasant.

"Boots, no!" Calls Iago. "Don't touch it, its skin is dangerous!"

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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