[LPF] Scourge of the Howling Horde

Agno is worried that the escaping goblin will warn his clan-mates and bring more goblins than they can handle down upon them. He rushes past Denizel as the bard stoops to check the goblin bodies and a moment later passes Sylla.

"Hurrr... Can you see him, Iago?"

He takes a couple of steps past the half-orc and peers into the cave.



[sblock=Actions]
Double Move to AQ12[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

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Denizel has no time to search after casting his spell and moving towards the cave entrance.

Iago and Agno catch up to the staggering goblin (3). He was fleeing to a closed door and was only 5 feet from it when you caught up to him. He calls out something in his guttural tongue and he steps to the door to open it wide.

The room revealed ahead is a roughly square chamber, lit with torches in the corners. The opposite wall has a closed door. There is a table and four chairs in the center of the room with goblins
in studded leather armor seated. There are some small objects that get scattered about as the goblins activities are interrupted with your invasion. Some of these objects glint and catch the light.

Scrambling up from the chairs the four goblin warriors get to their feet and grab their weapons; two with longbows (4 & 5) and two with small guisarmes (6 & 7). The archers also have large swords and the polearm wielding ones have longbows too.

One snarls, "Snotlick, ya dum fook! Why ya dun let dem in?"

OOC: Combat: Round 4
[sblock=Combat Information]Initiative:
You guys
The goblins

Updated Map:
SHHEnc03Map04A.jpg
SHHEnc03Map04.jpg

Notes:
1. The numbers "+5" & "+8" are elevation changes on the ledge.
2. The first chamber is not lit, but the guard room is.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

Spells Cast: Light (Denizel)
Abilities Used: 1 Bomb (Iago)
Conditions in effect:
Enemy Status:
Code:
Gob1: 11dmg; Unconscious & Dying
Gob2: 10dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled
Gob's dog: 21 dmg; Unconscious & dying
Gob4:
Gob5:
Gob6:
Gob7:
[/sblock]
GM: Everyone is up for Round 4.

If you need a GM update after 1-2 people post, just ask.
 

Iago pulls another vial from his belt and raises it, but stops himself. This might be an opportunity.

"Hold!" He demands. "We will kill you if we must, but let us parley. Perhaps there is another way for us both."

[sblock=actions]
Move: Draw Bomb
Still holding his bomb. If the goblins make an aggressive move, he will lob it at Goblin 4.
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno is willing to give Iago's attempt at diplomacy a chance but he doesn't have high hopes the goblins will respond favorably. However, he lowers his bow to show them he won't instantly attack but he's ready to sling an arc of lightning in case the goblins prove less willing to talk and attack instead.

"Do you think they'll listen to good sense, hurrr... reason?" he whispers aside to Iago.

He remains still but perched in readiness waiting for the goblin's response.



[sblock=Actions]
Move none
Standard ready action to use lightning arc if any goblins attack[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Sylla moves up behind Agno and Iago, her bow at the ready. "Why are you wasting time? Just burn them to death and have done with it," she sneers.

At the cave entrance, Boots barks at Denizel in agitation. "More goblins inside! Come on!" He rushes toward the others.

[sblock=ooc]Sylla - Move: Move to AR13. Standard: Intimidate/demoralize. Adding +4 for size difference. Will this help with Iago's Diplomacy check?

Boots - Double move to AQ13.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel huffs along, shocked at how quickly his allies were barreling ahead. And now they're attempting to parley. . . .without me!. . .inconceivable.

[sblock=Actions]Denizel double moves to AR 15
I don't believe I can aid with only a minor action left
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock][/QUOTE]
 

The goblins don't hesitate in nocking arrows. One snarls in response, "Go pork yaself, big nose. Bronk'll smash ya."

[sblock=Updated Tactical Map]
SHHEnc03Map04B.jpg
[/sblock]
GM: Agno can roll the lightning arc.
Sylla needs to designate target (only one) for demoralize.
Iago needs to use a Standard Action on the Diplomacy check, I think.

Then I will update the round.
 

[sblock=This did not happen]

"Oh Pork ourselves? Is that what they'd like?" Denizel gives off hearty, false, laugh. "Did you hear that Boots? Grrr. I be a goblin, and I intimidate through poor metaphors!"

[sblock=Actions]Standard: Bardic Performance (satire). 28
((My understanding is that I don't need to roll perform for this ability but I like to to see how good his words really are. That was a crit :P))

Can cause targets to take a -1 penalty on attack and
damage rolls (minimum 1) and a -1 penalty on fear and
charm effects as long as Denizel continues performing.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]

[/sblock]
 
Last edited:

[sblock=ooc]Crap, I misread Demoralize and thought it was all targets in 30 feet. Slight tactical error on my part.

I'll target #4, then.[/sblock]
 


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