[LPF] Scourge of the Howling Horde

OOC: Sorry. I saw your in character text and assumed that even though you wanted clarification it was okay to move forward. Since I know I often don't get to update as frequently as everyone else, I took to opportunity as to not to delay the group. I'll read more carefully in the future.
 

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[sblock=ooc]Out until Sunday night, maybe Monday morning.

If things are moving, Sylla will shoot, and Boots will claw/claw/bite if possible, or else just bite.[/sblock]
 


Poised with power granted him by Issolatha tingling through his fingertips Agno lets fly with an arc of lightning when the goblins raise bows in preparation of firing.

"Let me Reveal the secrets of your, hurrr... destruction!"

Only afterwards does he realize that Iago and Denizel may have needed more time for working out a diplomatic solution.



[sblock=Actions]
Move none
Standard ready action to use lightning arc if any goblins attack (attacking Goblin 3)[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 5/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

One of the archers is shaken, but Agno's lightning arc misses.

The staggering goblin (3) moves past the other warriors, around the table and reaches the opposite door.

The two archers (4 & 5) fire arrows through the open door. Both were fired at Agno, maybe, but they missed so badly you cannot be sure. The the door is pulled shut.

OOC: Combat: Round 5
[sblock=Combat Information]Initiative:
You guys
The goblins

Last view of the room:
SHHEnc03Map05.jpg

Current View:
SHHEnc03Map05A.jpg

Notes:
1. The numbers "+5" & "+8" are elevation changes on the ledge.
2. The first chamber is not lit, but the guard room is.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

Spells Cast: Light (Denizel)
Abilities Used: 1 Bomb (Iago)
Conditions in effect:
Enemy Status:
Code:
Gob1: 12dmg; Unconscious & Dying
Gob2: 11dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled
Gob's dog: 22 dmg; Unconscious & dying
Gob4: Shaken (1 more round)
Gob5:
Gob6:
Gob7:
[/sblock]
GM: Everyone is up for Round 5.

If you need a GM update after 1-2 people post, just ask.
 

Iago curses his decision to try to reason with these vermin as he throws the bomb he has been holding at the door.

[sblock=actions]
Std: Lob bomb at door
Move: Hold move action to see what happens when door opens.
[/sblock]

EDIT: Error on to-hit, neglected to add +1 to attack roll for Point Blank Shot. Damage roll is correct.


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

The bomb explodes and scars the door, but it remains in place.

GM: Door: 11/15HP remaining; Hardness 5

Denizel, Agno, Sylla/Boots are left for Round 5.
 

Agno flinches back from the flaming up of Iago's bomb and blinks large golden-yellow eyes in darkening aftermath.

"I am not experienced in the, hurrr... breakings of doors. Shall we chop it down?"

He stows his bow and draws the temple sword that hangs from one hip.



[sblock=Actions]
Move stow bow
Standard draw temple sword[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 5/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

"Oh Pork ourselves? Is that what they'd like?" Denizel gives off hearty, false, laugh. "Did you hear that Boots? Grrr. I be a goblin, and I intimidate through poor metaphors!"

[sblock=Actions]Standard: Bardic Performance (satire). 28
((My understanding is that I don't need to roll perform for this ability but I like to to see how good his words really are. That was a crit :P))

Can cause targets to take a -1 penalty on attack and
damage rolls (minimum 1) and a -1 penalty on fear and
charm effects as long as Denizel continues performing.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

"Boots, door," Sylla says, sighting down the arrow at the door.

Boots nods, and with a a dubious look over his shoulder at Iago, he runs at the door.

[sblock=ooc]Boots - Move: AN 14, Standard: Strength check to burst the door.

Sylla- If Boots doesn't get the door open, move to AP14 and ready action to shoot, in case they open the door.
If Boots gets the door open, take the best shot. If all the shots suck, move to AP14 and take the best shot. (In the interest of moving things along, DM's choice of target.) [/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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