[LPF] Scourge of the Howling Horde


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"This is gonna hurt..." Boots says, wincing as he attempts to paw the door open.

[sblock=ooc]Boots: Standard action, dex check to open the door. Free action: wince before getting hit with the 5 readied attacks that are coming.

Holding off on Sylla's action and Boots' move.

The re-do of Denizel's action muddled things, for me at least.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

OOC: Ok, so I guess we'll keep Satire for round 5, and I won't use the bluff in six, because I'll want to sustain Satire. Im just waiting to see what happens when the door opens to post the rest of my actions.
 


As Boots gets the door open, there are only four goblins waiting with weapons readied. The staggering goblin (3) is not in sight, but the opposite door is now open and the empty passage continues for about 15-20 feet before turning to the right.

The polearm wielding goblins (6 & 7) slash out at the eidolon with their guisarmes. One manages to cut Boots along his side for a moderate wound.

The two archers (4 & 5) fire arrows through the open door at Boots as well, but they passed harmlessly overhead.

OOC: Combat: Round 6
[sblock=Combat Information]Boots took 5 dmg from Gob 7.

Initiative:
You guys
The goblins

Updated Map:
SHHEnc03Map06.jpg

Notes:
1. The numbers "+5" & "+8" are elevation changes on the ledge.
2. The first chamber is not lit, but the guard room is.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     06/11 HP remaining; 5 dmg

Spells Cast: Light (Denizel)
Abilities Used: 2 Bomb (Iago)
Conditions in effect: Satire (-1 Attack/dmg)
Enemy Status:
Code:
Gob1: 14dmg; Unconscious & Dying
Gob2: 13dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled & fleeing
Gob's dog: 24 dmg; Dead
Gob4: 
Gob5:
Gob6:
Gob7:
[/sblock]
GM: Everyone is up for Round 6. Boots already took Standard action.

If you need a GM update after 1-2 people post, just ask.
 
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Denizel looked into the room and did not like what he saw. Tiny entrance, goblins with long weapons. . . .I thought these people were suppossed to be dumb. Oooo goblins!

"You be quiet! Err, I mean, oh nice cut! Very impressive." Denizel draws his wand, making a fake stabbing motion as he swiftly moved across the outer chamber. No way I'm shooting into there. I'll heal the dog thing, at next opportunity.

[sblock=Actions]
Free: Shift his Crossbow to one hand
Move: Draw Wand
Standard: Move to AP12

Can cause targets to take a -1 penalty on attack and
damage rolls (minimum 1) and a -1 penalty on fear and
charm effects as long as Denizel continues performing.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)/Wand of Cure Light Wounds 20 charges
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 
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Agno doesn't like this setup: these goblins are way too organized. Probably the work of this 'Bronk' but they'll be dealing with him soon, he figures.

"Time to, hurrr... root them out. You okay, Boots?"

Lightning crackles in his hand as he readies another blast of divine energy. When he's received as much energy from the goddess as he can he releases it and the bolt arcs over Boots' head towards one of the goblins on the back row. His beak snaps in agitation as the lightning flies wild; clearly the goddess is displeased with him.



[sblock=Actions]
Standard lightning arc at Goblin7
Move none[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 4/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Not wanting to risk breaking his flask of mutagen, Iago reluctantly drops his falchion. As it clatters noisly to the ground, he draws a glass vial from a pocket and lobs it into the center of the Goblins' formation.

[sblock=actions]
Free: Drop falchion (mutagen still in-hand)
Move: Draw bomb
Std: Throw bomb. Will target space AL13, space has AC 5, -2 for range penalties.

Also note: Under "abilities used" you indicate Iago has used 1 bomb. Prior to this round he used 2, so after he lobs this one he will have 3 left.

EDIT: Forgot +1 bonus to-hit for point blank shot, not that it matters (hit the space). Damage is a flat 5 points (4 base + 1 for PBS) to all 4 goblins.
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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Knowing what was coming, Boots was already dodging, but he wasn't as successful as he'd hoped and yelps in pain.

"Boots! Heel!" Sylla shouts. Her weapon readied, she glances over her shoulder at the alchemist before stepping forward to defend her eidolon.

[sblock=ooc]Boots will 5 foot step back to AO 13.

Sylla: Free: Drop bow. Standard: Draw spear. Move: AN 13. Sylla will hold her actions until after Iago, on the basis that it'll give him a clearer shot with (presumably) a bomb.

Did Boots take 5 damage or 6? It says he took 6 in the HP block, but that he's also got 6 left.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 6/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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[sblock=OOC - Bombs]Just a note on alchemist bombs: It is a standard action to draw the components, mix, and then throw the bomb. Bombs must be used on the round they are created or they become inert. It's a minor thing, but Iago only used a free action and a standard action and has a move action remaining, fyi.[/sblock]
 

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