[LPF] Scourge of the Howling Horde

[sblock=OOC]
Oops! Thanks for pointing that out. If he's got the move action to spare, Iago would have put the mutagen back in his pocket and not dropped the falchion. PM, can we retcon?
[/sblock]
 

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GM: No prob on Iago retcon. I edited to fix the last DM update. It was 5 dmg, I had to edit for Satire.
Iago's bomb takes out two goblins, staggers a third and badly burns the forth.

[sblock=Tactical Map]
SHHEnc03Map06A.jpg
[/sblock]
GM: Gob4: 5 dmg; Unconscious & dying
Gob5: 5 dmg
Gob6: 5 dmg; Unconscious & dying
Gob7: 5 dmg; Disabled

Sylla left for Round 6.
 

Sylla steps to the side and looses an arrow at one of the living goblins.

[sblock=ooc]Sylla: 5 ft to AP13, shoot a goblin. If the penalties for cover etc. are the same, then shooting at #5. If #7 is easier, will hit #7.

So, #3 has gone to wake up the rest of the goblin nest. Anyone want to lay odds this is going to be a running battle (as in, nonstop combat rounds) until the place is clear?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 6/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Sylla's arrow misses.

The staggering goblin (7) withdraws out the opposite door as well.

The wounded archer (5) fires an arrow and withdraws back into the hallway as well. The arrow hits Boots, but the head only creases his leg for a minor wound.

Both retreating goblins are still in view.

OOC: Combat: Round 7
[sblock=Combat Information]Boots hit for 1 dmg

Initiative:
You guys
The goblins

Updated Map:
SHHEnc03Map07-1.jpg

Notes:
1. The numbers "+5" & "+8" are elevation changes on the ledge.
2. The first chamber is not lit, but the guard room is.
3. The table and chairs squares are difficult terrain and provide cover.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     05/11 HP remaining; 1 dmg

Spells Cast: Light (Denizel)
Abilities Used: 3 Bombs (Iago), 2 rounds Satire (Denizel), 2xLightning Arc (Agno)
Conditions in effect: Satire (-1 Attack/dmg)
Enemy Status:
Code:
Gob1: 14dmg; Unconscious & Dying
Gob2: 13dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled & fleeing
Gob's dog: 24 dmg; Dead
Gob4: 6 dmg; Unconscious & dying
Gob5: 5 dmg
Gob6: 6 dmg; Unconscious & dying
Gob7: 5 dmg; Disabled
[/sblock]
GM: Everyone is up for Round 7.

If you need a GM update after 1-2 people post, just ask.
 

Growling, Sylla moves into the room and fires a shot at the fleeing goblins.

[sblock=ooc]Boots: Holding action for the moment. Seeing as he's hurt, I'd rather not overextend him unless necessary.

Sylla: Move to AM15 (assuming this is still a clear shot on G5 - Move to AM14 otherwise). Attack G5.

I think Resistance expires next round or the round after.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 5/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

"Come on there Boots, get back in there!" Denizel taps Boots with the wand, thanking the stars for the little proper arcane training that he had, then moved forward into the room, keeping the table between him and the goblins, but making room for the otrhers.

[sblock=Actions]
Standard: Cure Light Wounds on Boots 9 hp
Move: to AL 13
I do not sustain the Satire
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)/Wand of Cure Light Wounds 19 charges
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

OOC: Sorry to slow things down, but I'd like an update on the outcome of Sylla's shot. Iago is moving into melee, so it matter. Thanks.
 

Agno did not like the dangerous situation with the door. And he's fairly certain that Boots didn't like it either.

"Boots? Hurrr... how do you fare?"

Since Denizel uses magic on Boots to heal him Agno will advance and try to grab the door to prevent the goblin from closing it and setting up the same sort of situation as at the previous door.



[sblock=Actions]
Move to AK15
Standard grab the door to prevent the goblins from closing it[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 4/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 


Iago rushes forward, falchion raised, stepping over the dying goblins to confront its comrade waiting at the opposite door.

[sblock=actions]
Double move to AJ14
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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