[LPF] Scourge of the Howling Horde

[sblock=ooc]Huh, I thought you had a higher strength. I was thinking of doing an overrun, but it seemed unnecessarily complicated unless everything else failed.

Really does look like this is going to be a running battle from here all the way through.[/sblock]
 

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[sblock=OOC]
We can plan tactics IC next round, after the goblin's actions are resolved, but Iago might be the best choice for an overrun. If the goblin only takes a 5' step, Boots can do a 5' step and a full-attack for better odds of killing the thing.

More generally, at meta-level, Iago is not drinking his mutagen yet because I want to milk his bombs for all they are worth. He loses a point of damage with them if he takes the INT drop from the mutagen, and based on the splits we've seen that point might be significant (we've had incapacitated goblins who might otherwise have been able to act fully). IC, Iago does not *like* drinking his mutagen, which is something people can discuss with them later as a role-playing opportunity. (It's like eating vegetables: "Drink your mutagen so you can grow up big and strong!")

Sylla should probably give the orders IC at the top of the next round. Perhaps we should all wait until she's done so?

[/sblock]
 

[sblock=ooc]I think the real issue is that the fleeing goblins are waking up the rest of the nest. We might be able to kill them if we move fast and get lucky, but I'm guessing that that ship has sailed. Also, one mentioned Bronc, which I'm guessing is a pet monster or maybe a goblin with barbarian levels or something. So pretty soon we're going to get one big monster, or a swarm of goblins, or both.

Ideally, I think we need to kill the goblin here (Boots will hopefully be able to full attack, but we'll burn that bridge when we come to it), and then have Boots or Agno scout around the corner and run back. If the swarm is coming, set up in this room and draw them into a killbox by the door. Melee stands to both sides, hacks and flanks everything, then ranged softens up the stuff in the corridor that is not in melee.

If the swarm isn't coming yet, we can move up and set a killbox in the next room. Sylla has one of the better ACs in the group, so she can shift to melee if you want. If we move, it's gotta be quick -- we don't want to get stuck in a conga line in the corridor.

Overall, we're at almost full health and have most of our dailies left so if we can draw things into good positions, we'll be fine.[/sblock]
 

[sblock=OOC]I assume Denzil cured Iago instead of Agno. He was the only wounded person.[/sblock]The wounded archer (5) steps back again and fires an arrow into Boots's chest. The shaft sinks in pretty deep, leaving him moderately wounded.

OOC: Combat: Round 9
[sblock=Combat Information]Boots hit for 6 dmg

Initiative:
You guys
The goblins

Updated Map:
SHHEnc03Map09.jpg

Notes:
1. The numbers "+5" & "+8" are elevation changes on the ledge.
2. The first chamber is not lit, but the guard room is.
3. The table and chairs squares are difficult terrain and provide cover.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining; Healed 5
Sylla:     09/09 HP remaining; 
Boots:     05/11 HP remaining; 6 dmg

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel)
Abilities Used: 3 Bombs (Iago), 2 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect:
Enemy Status:
Code:
Gob1: 15 dmg; Unconscious & Dying
Gob2: 15 dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled & fleeing
Gob's dog: 24 dmg; Dead
Gob4: 8 dmg; Unconscious & dying
Gob5: 5 dmg
Gob6: 8 dmg; Unconscious & dying
Gob7: 5 dmg; Disabled & fleeing
[/sblock]
GM: Everyone is up for Round 9.

If you need a GM update after 1-2 people post, just ask.
 

"Ow!" Boots barks. "Okay, then!" He closes on the goblin in a whirlwind of claws and teeth.

"We need reconnaissance," Sylla says, moving forward.

[sblock=ooc]Boots: 5 ft step, full attack

Assuming that drops the goblin, Sylla will move to AF14, look around the corner, and then drop back to AG14 and report. (Double move)

Also: I'll be gone for the holiday weekend. Back Monday.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 5/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Boots takes down the goblin archer. Sylla looks around the corner and the hallway goes for 20 feet. Then it opens both left and right.

[sblock=Tactical Map]
SHHEnc03Map09A.jpg
[/sblock]
GM: Gob5: 11 dmg

Denizel, Iago, & Agno left for Round 9.
 

Seeing Sylla signal no threat, Iago advances quickly but cautiously to the next intersection.

[sblock=actions]
Full move to AF18 to see what is around the corners.
[/sblock]

[sblock=stat]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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OOC: Thank you. I was, in fact, trying to heal the injured person.

I'll wait to hear what he sees before moving forward.


[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)/Wand of Cure Light Wounds 19 charges
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Agno moves up and squats next to Boots and ruffles the fur on his head.

"What a good, hurrr... vicious darkwolf you are!"

While doing so he'll beseech Issolatha for a revelation of healing for their injured companion.



[sblock=Actions]
Move move to AI14
Standard spontaneous CLW on Boots losing divine favor[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Boots is restored to fighting trim.

Iago gets a good look down the hallways ahead. The tunnel opens into a wider hallway. The walls are not cavern-like, but finished with torch sconces at regular intervals with lit torches to provide illumination.

To the right, it dead-ends in a collapsed tunnel or an unfinished section. To the left there is a four-way intersection, on the opposite side he can see the second staggering goblin. That hallway continues with another side opening before the it looks to turn right at the far end.

There is no sign of the first staggered goblin.


[sblock=Tactical Maps]
SHHEnc03Map09C.jpg


SHHEnc03Map09B.jpg
[/sblock]
GM: Denizel is left for Round 9.
 

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