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[LPF] Scourge of the Howling Horde

"Ok well lets move fast then!" Denizel rushes past his allies into the next hall.

[sblock=Actions]Denizel double moves to AF 19[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)/Wand of Cure Light Wounds 18 charges
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 
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The staggering goblin (7) makes it to the far corner at the end of the hallway, but Iago and Denizel can still see him.

Denizel thinks he hears movement coming from the near corridor to the right at the four-way intersection.

OOC: Combat: Round 10
[sblock=Combat Information]
Initiative:
You guys
The goblins

Updated Map:
SHHEnc03Map010.jpg

Notes:
1. The numbers "+5" & "+8" are elevation changes on the ledge.
2. The first chamber is not lit, but the guard room is.
3. The table and chairs squares are difficult terrain and provide cover.

Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel), CLW (Agno)
Abilities Used: 3 Bombs (Iago), 2 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect:
Enemy Status:
Code:
Gob1: 16 dmg; Unconscious & Dying
Gob2: 16 dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled & fleeing
Gob's dog: 24 dmg; Dead
Gob4: 9 dmg; Unconscious & dying
Gob5: 12 dmg; Unconscious & dying
Gob6: 9 dmg; Unconscious & dying
Gob7: 5 dmg; Disabled & fleeing
[/sblock]
GM: Everyone is up for Round 10.

But I think the first person that moves to see at the next intersection will want an update before completing their Move Action.
 

Iago advances, falchion at the ready, to look down each of the side passages.

[sblock=actions]
Move: To AD20
Std: Waiting to see what's there.
[/sblock]

[sblock=Tactical note]
Let's see what's around the corner, but my inclination here is to keep pushing forward. Systole talked about setting up a kill box in an earlier post, which could be a good idea if we're pushed back, but it's better by far if we don't give them time to organize. If this place has another exit to the surface and they have time to send a party out through it and back to get us, we get flanked and this situation gets lethal quickly.
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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Big Bronk is moving fast towards Iago and growls in Common when he sees the half-orc, "Time ta fight! Bronk smash an' fook ya up! Den, me eat yur bones." The larger goblinoid coming down the hallway and is only a few paces away.

Bugbear.jpg

This muscular savage looking creature stands 7 feet tall with coarse hair covering most of his body (the parts visible anyway). His mouth is full of long sharp fangs and his nose resembles that of a bear. He is wearing studded leather armor and carrying a light wooden shield that has the letters 'Big Bronk' crudely painted on it in Common. He is wielding a morningstar in his hand, ready for action.

Past Bronk the first staggered goblin (3) is standing.

OOC: Combat: Round 10
[sblock=Combat Information]
Initiative:
You guys
The goblins & Bronk

Updated Map:
SHHEnc03Map010A.jpg


Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel), CLW (Agno)
Abilities Used: 3 Bombs (Iago), 2 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect:
Enemy Status:
Code:
Gob1: 16 dmg; Unconscious & Dying
Gob2: 16 dmg; Unconscious & Dying
Gob3: 4 dmg; Disabled & fleeing
Gob's dog: 24 dmg; Dead
Gob4: 9 dmg; Unconscious & dying
Gob5: 12 dmg; Unconscious & dying
Gob6: 9 dmg; Unconscious & dying
Gob7: 5 dmg; Disabled & fleeing
Bronk:
[/sblock]
GM: Everyone is up for Round 10.

Iago is in the middle of his Move Action.
 

Well damnation, he doesn't sound like a little goblin. Denizel quickly judged Iago's reaction to confirm his theory. Well maybe I can catch up to that wounded one in the chaos.

Working his magic quickly, before the bugbear can turn the corner, Denizel works his arcane magic to change his perceived form. Usually, this came in handy when one of his clients enjoyed a very specific kind of beauty, but this time he took the form of one of the slain goblins, taking care to show injuries, and meld most of his equipment away, so he now carried a crude polearm. He runs down the hallway as if being driven off.

[sblock=Actions]Standard Action: Cast Disguise Self. Disguise 38
Okay that's a pretty damn good disguise check. Allies, please note, Sylla and Iago could see him do that.
Move: Move to AA19[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)/Wand of Cure Light Wounds 18 charges
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

OOC: I'm not sure Disguise Self will let Denizel look like a goblin -- It has limits to the amount of size-changing it will do, and goblins are described as 3' tall. Could we get clarification on this before Iago posts the rest of his move?

[sblock=tactics]
My first impulse is to yell for Boots and have Iago draw his mutagen (to be chugged the next round). If Iago and Boots go melee, and Sylla and Agno do healing/ranged, we might be able to take him quickly. If we fall back, other goblins will show up, and Bronk can use them to wear us down.

Denizel should not get too far away from us. If we hold our ground here and engage Bronk, he can come back and give us a flank, which would help, though it does leave him awfully exposed.
[/sblock]
 

OOC: Yes, I had the same thought about the height. I figure the spell would take him down to about five feet. Then, Denizel is basically an actor, with a good enough check he could hold himself in such a way that its less noticeable, it's not like goblins are known for their posture.

Even if it doesn't work, I figured it was worth a shot. It didn't seem like Denizel was going to get another opportunity quite like this. At the very least, I'll surprise him when a crossbow bolt comes out of my polearm.

As for tactics, yes, Denizel has no desire to be split form the group. If he gets to the next intersection and he sees a horde of goblins. He's turning right around. If he makes it to the hall the goblin he's chasing went down, and doesn't have a shot, he's turning around.
 

GM: About goblins from the bestiary.
This creature stands barely three feet tall, its scrawny, humanoid
body dwarfed by its wide, ungainly head.
So Denizel is a 5ft tall one of medium size. If the enemy is half blind or exceptionally stupid, maybe they won't notice the difference. ;)

I think you will have to roll with it and find out. I will update again tomorrow.
 

Iago gapes at the massive form bearing down at him, and almost instinctively fumbles for a bomb.

"Get down here and help me! I've found Bronk!" He calls desperately,throwing his bomb at the monster.

EDIT: The startled half-orc drops the bomb at his feat, between himself and the onrushing hulk. The pair's eyes meet, his opponent's consternation met by a look of resigned dread from the alchemist.

The vial's explosion encompasses them both.

OOC: Each take 5 HP, I believe.

[sblock=Tactics]
The die is cast. I recommend having Boots run up and stand next to Iago, and Sylla and Agno fall in behind. I anticipate that Iago may need to take a 5' step back next round to drink his mutagen, so please position people to leave that option open.
[/sblock]

[sblock=Actions]
Move: Complete
Std: Lob bomb at Bronk
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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Boots' ears prick up. "You hear that? It's Iago! It's the Bronk!" He bolts past Sylla and goblinized Denizel (who still smells exactly like Denizel), and sets himself up across the corridor, "Hey, hey you ... fat boy!" he snarls.

Sylla curses at her eidolon, but moves in behind him. Seeing the both the larger humanoid* and the fleeing goblin, she fires off a quick arrow over Iago's head. "Duck," she says belatedly.

[sblock=ooc]*We weren't asked for a knowledge check, but can we assume it's a bugbear? It looks a bugbear.

Boots: Double move to AC18. If he charges or is just plain dumb and goes for Boots, Iago gets an AoO. Otherwise, setting up flank/charge/full attack fun stuff for next round.

Sylla: Move to AE19. By my reading of cover rules, I think both are at -4 to hit. I would prefer to hit the goblin. If the goblin is more like -8, Sylla will shoot at Bronk.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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