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[LPF] Scourge of the Howling Horde

Boots steps in behind Bronk, snapping and slashing.

[sblock=ooc]Boots: 5ft step to AC20, full attack Bronk.

EDIT: Requesting update. Assuming that Boots does 12, I think that drops Bronk, since he's taken 12 and seems to be at less than half.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Agno frowns as he notices the burns that Iago has taken. When did that happen? He shrugs and begins the sing-song prayer to his goddess asking for extra healing magics.

"Be, hurrr... healed!"

Again the birdman quickly reaches out and touches Iago lightly on the shoulder.



[sblock=Actions]
Move --
Standard cast Cure Light Wounds on Iago losing Bless[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Boots mangles the bugbear from behind and the brute crashes to the floor almost pinning the eidolon under the dead weight. Boots avoids him and sees his foe leaking blood on the floor, mortally wounded.

[Sblock=Map]
SHHEnc03Map12A.jpg
[/Sblock]
GM: Bronk: 24 dmg; Unconscious & dying

Sylla and Iago left for Round 12.
 

Sylla steps toward the remaining goblin, brandishing her spear. "Drop your weapon or die slow."

[sblock=ooc]A prisoner will be a pain in the butt, but we could use the layout.

Sylla: 5 ft to AC19, full round: Intimidate. Adding the +4 size modifier in.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

OOC: Sorry to slow things up, but I need an update here. There is a difference between picking the goblin's brain and picking the goblin's brain off your cloak.
 

Despite the dying brute of Bronk, the goblin appears to be scared, but not enough to surrender. He keeps his weapon in hand.

GM: The goblin made a Will Save to resist.

Iago is left for Round 12.
 

Iago roars in joyous rage at the goblin's continued defiance. He steps over Bronk's fallen form, kicking the creatures morningstar out of his way, and brings his falchion down in a powerful arc.

[sblock=Actions]
5' step to AD20
Std: Attack
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
EXPENDED: Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


Boots snaps at the withdrawing goblin, but his teeth close on air.

[sblock=ooc][MENTION=88649]perrinmiller[/MENTION] I can't speak for the other guys, but feel free to roll AoO's for me, PM. I don't think they're a huge deal (compared to where to move and who to attack), and I'd rather keep the game moving.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Resistance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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GM: Actually, I did roll it and Boots missed. But, then I was not up for a full DM update after midnight last night, not that this one is a creative work of art. :erm: So I decided to let you roll it instead.

The little staggered goblin (3) avoids the eidolon and heads up the hallway towards the disguised Denizel. He must be hoping to keep dodging your attacks until more reinforcements arrive.

He is yelling in the goblin tongue.

OOC: Combat: Round 13
[sblock=Combat Information]Initiative:
You guys
The goblin

Updated Map:
SHHEnc03Map13.jpg


Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining; 
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel)
Abilities Used: 4 Bombs (Iago), 2 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Guidance (Iago), Mutagen (Iago)
Enemy Status:
Code:
Gob1: 19 dmg; Unconscious & Dying
Gob2: 18 dmg; Dead
Gob3: 4 dmg; Disabled 
Gob's dog: 24 dmg; Dead
Gob4: 12 dmg; Unconscious & dying
Gob5: 15 dmg; Unconscious & dying
Gob6: 12 dmg; Unconscious & dying
Gob7: 12 dmg; Unconscious & dying
Bronk: 25 dmg; Unconscious & dying
[/sblock]
GM: Everyone is up for Round 13.
 

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