[LPF] Scourge of the Howling Horde

Agno can neither see the creatures nor understand their language and he shifts his weight from foot to foot in indecision.

"Hurrr... What to do?"

Coming to a decision he steps forward so that he is just behind Iago and casts Guidance upon the alchemist.



[sblock=Actions/OOC]
Move to P28
Standard cast Guidance on Iago[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

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With your hesitation, one of the hobgoblins calls back over his shoulder as they realize there are more of you with the Tengu coming into view, "Darax! There are more than a couple. It's a fookin' invasion!"

[sblock=Map]
SHHEnc04Map001E.jpg
[/sblock]
GM: Denizel is left for Round 1
 

[sblock=OOC/actions]Sorry, I'm again not getting email updates it seems, but just from this thread. I haven't been checking manually as this is the week my book is due. Better updates next time!

Denizel will also hold and fire at the first target he sees without cover.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 7/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

While you remain fixed in place ready to attack them, the two hobgoblins hesitate and start talking in low tones and gesturing towards you and back the way they came.

One draws a javelin and chucks down the tunnel at Iago, but the weapon glances off his armor. He taunts in the Common tongue and steps back to keep some cover and watch you. "Whatcha ya fook's waitin' fur?" He


The other disappears from view, unlimbering his shield. Sylla sees a hobgoblin open the door in front of her and lets loose the arrow she has ready. The arrow takes the warrior in the arm. He calls back in Goblin, "ACK! There is another one, a fooking pointy eared elf bitch by the looks of it."

Darax.jpg

The male voice of Darax snarls back in Goblin tongue as he closes up behind the warrior, "The Grotesque God be praised. She's all mine." This warrior is wearing banded mail, has a heavy steel shield over his shoulder and a battle axe on his belt while carrying a longbow in hand.


The female, Urrtarr, comes into view behind the other warrior and is very ugly indeed. She is carrying a quarterstaff and wearing clothes made from hides and leather of a style only an orc would love. There is also a medallion around her neck and a dagger on her belt. She
points at you down the tunnel. A magical pin point of light flies from her outstretched finger and slams into Iago. She keeps behind the cover of the table and chairs.

OOC: Combat Begins: Round 2
[sblock=Combat Information]Sylla hit Hob2.
Urrtarr hit Iago with Force Missile, 4 damage.

Initiative:
Hobgoblins
You guys


Updated Map:
SHHEnc04Map002.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining;
Iago:      14/18 HP remaining; 4 dmg
Sylla:     16/16 HP remaining; 
Boots:     20/20 HP remaining;

CLW Wand (15 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 2xCLW (Denizel)
Abilities Used: 5 Bombs (Iago), 3 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen & Guidance (Iago)
Enemy Status:
Code:
Hob1: 
Hob2: 5 dmg
Darax:
Urrtarr:
[/sblock]
GM: Everyone is up for Round 2.

If you need an update, either wait or post as such. :)
 

Hearing the sound of so many bodies in an enclosed space brings a smile to Iago's face. "Wait for it, then go," he tells Boots cryptically, then moves forward, pulling a brightly-colored vial from his belt.

It seems to him that he is thinking very clearly now, and he bites his thumb with his oversized tusk, adding a few drops of blood to the vial. Once, he would have thought that risky, that it would make the mixture unstable. But really, instability was the point. Why had he been so craven before?

The mixture takes on a bright orange color, and he lobs it into the room.

[sblock=actions]
Move to M27
Std: Lob Explosive bomb at M24 (target space).

Explosive Bomb: The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.


[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Hearing the sound of so many bodies in an enclosed space brings a smile to Iago's face. "Wait for it, then go," he tells Boots cryptically, then moves forward, pulling a brightly-colored vial from his belt.

It seems to him that he is thinking very clearly now, and he bites his thumb with his oversized tusk, adding a few drops of blood to the vial. Once, he would have thought that risky, that it would make the mixture unstable. But really, instability was the point. Why had he been so craven before?

The mixture takes on a bright orange color, and he lobs it into the room.

EDIT: Neglected to add Iago's attack bonus (+4) to die roller, so this should hit. Damage to all w/in 10' radius is 4 points.

[sblock=actions]
Move to M27
Std: Lob Explosive bomb at M24 (target space).

Explosive Bomb: The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.


[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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"More of them! Incoming!" Sylla calls, loosing another arrow.

[sblock=Actions]Standard: Shoot arrow at Hob2. Need an update before declaring Sylla's move and Boots' actions.

By the way, are the squares with tables/chairs considered difficult terrain? And is the wizard armed? @mfloyd3 Did you forget to roll damage for the bomb?

EDIT: NM, I see it now. Sorry.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
Last edited:

"Oh what an amazing show of spell casting." Denizel denotes loudly. "She must really command a lot of respect. Pfffft fizz."

[sblock=Actions/OOC]Denizel uses Satire. Causes targets to take a -1 penalty on attack and damage rolls (minimum 1) and a -1 penalty on fear and charm effects.[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 6/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

From his new position, Iago can see more of the room and another tunnel heading deeper in, probably where the hobgoblins came from. He doesn't see any more than the three in sight.

Darax.jpg

The explosion splashes over Darax and he exclaims, "Hey, what the hell?" But, it doesn't really harm him much just ticking him off.

Urrtarr cannot dodge the blast either, but the other warrior deflects some of it with his shield.


Sylla's arrow takes the hobgoblin warrior in the chest and he crumples to his knees. Eyes rolling back in his head, he falls forward to lie bleeding on the floor.


OOC: Combat: Round 2
[sblock=Combat Information]Sylla hit Hob2, dropping him.
Urrtarr And Darax failed saves, Hob1 made his.
Hobs are satired

Initiative:
Hobgoblins
You guys


Updated Map:
SHHEnc04Map002A.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining;
Iago:      14/18 HP remaining; 4 dmg
Sylla:     16/16 HP remaining; 
Boots:     20/20 HP remaining;

CLW Wand (15 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 2xCLW (Denizel)
Abilities Used: 6 Bombs (Iago), 4 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen & Guidance (Iago)
Enemy Status:
Code:
Hob1: 2 dmg
Hob2: 14 dmg; Unconscious & dying
Darax: 4 dmg
Urrtarr: 4 dmg
[/sblock]
GM: Agno, Boots and Sylla's Move are left for Round 2.

Yes, the table and chairs are providing some cover and counted as difficult terrain to cross through.
 

Seeing the hobgoblin fall, Sylla smirks and charges forward, dropping her bow and drawing her spear. As the elf closes with Darax, Boots whispers from behind, "Psst ... now you're ours."

[sblock=Actions]Sylla
Free: Drop bow.
Move: Move to P24 while drawing spear.

Boots
Move: Move to N24 and take the AoO from Hob1
Standard: Bite with flanking bonus.

This is a bit risky, but I think getting the boss hobgoblin pinned down and flanked is worth it. (Cut to next round as Sylla eats a greataxe crit...)[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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