[LPF] Scourge of the Howling Horde

Agno darts forward and quickly assesses the aftermath of Iago's explosive bomb.

"Hurrr! Iago! That splash-fire was bigger than the last! Good work!"

He steps up next to the half-orc and raises his bow. Sighting on the hobgoblin and invoking Issolatha's blessing he releases. The arrow flies across the short distance towards the hobgoblin.



[sblock=Actions/OOC]
Move to N27
Swift activate Hawkeye (+1 to hit)
Standard fire at hobgoblin 1 1d20+6=25, 1d6+2=5 for 5 damage.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 34/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

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Agno's arrow injures the burned hobgoblin warrior further, but he is still fighting.

Boots manages to slip past the hobgoblin warrior with only a light cut from his longsword.
The eidolon bites the leader from behind. The warrior readies his shield and closes up behind the wolf-like creature and slashes it again.

Darax.jpg

Being flanked doesn't concern the hobgoblin leader and he exclaims, "Great, now I can deal with you up close and personal." Dropping his bow, he draws a finely crafted battle axe and chops into Sylla with a two-handed grip.

The mage, Urrtarr, moves forward up behind the warrior. Reaching out with her hand,
a vivid cone of clashing colors springs forth
to hit Iago and Agno in the eyes. They try to remain conscious.

OOC: Combat: Round 3
[sblock=Combat Information]Sylla took 7 dmg from Darax.
Boots took 5 dmg from AoO & then 8 dmg from Hob1
Urrtarr cast color spray Will DC13, Unconscious 3 rounds.

Initiative:
Hobgoblins
You guys


Updated Map:
SHHEnc04Map003.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining;
Iago:      14/18 HP remaining; 
Sylla:     09/16 HP remaining; 7 dmg
Boots:     07/20 HP remaining; 13 dmg

CLW Wand (15 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 2xCLW (Denizel)
Abilities Used: 6 Bombs (Iago), 4 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago)
Enemy Status:
Code:
Hob1: 7 dmg
Hob2: 15 dmg; Unconscious & dying
Darax: 10 dmg
Urrtarr: 4 dmg
[/sblock]
GM: Everyone is up for Round 3.

Agno and Iago need to make Will Saves first though.
 

Iago throws his arm up to shield himself from the spell, but to no avail. The half-orc measures his length in the dust, grunting softly as his body hits the stone.



[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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Iago's down!

Damn and blast! Get to the wizard. I'll keep this one busy.

Boss! No!

Sylla spits blood to the side. "Aieeee, don't kill me," she yells, withdrawing into the common room.

[sblock=Actions]Sylla
Full round: Withdraw to U27.

Boots
Full round: Full attack, starting with bite. Attacking Hob1 first. Assuming Hob1 death, anything left over will go on Darax and Boots will 5 ft step to M24.

Okay, so Plan A kind of sucked. Sorry.

EDIT: [MENTION=88649]perrinmiller[/MENTION] I just realized Boots' attack last round was +5, not +7. I'm guessing it would have hit anyway. Also, the site is amazingly slow for me, and the die roller keeps locking up. If I post without dice rolls, or with partial dice rolls, please make them for me. Thanks.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 7/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 7/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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"Damnation." The words spill out of his mouth as he sees people fall. You have to help. I have no place in. . .there. You must!

With a look like he might loose his lunch, Denizel drops his wand and heads into the fray. He sees the wounded Boots and realizes Sylla retreated and considers running for just a moment.

"Oh and here I thought you were in trouble." He continues his biting words even as he heals boots.

[sblock=Actions/OOC]Free Acrion: Sustain Satire. Causes targets to take a -1 penalty on attack and damage rolls (minimum 1) and a -1 penalty on fear and charm effects.
Free Action: Drop Crossbow
Move to M25
Standard: Cure Light Wounds on Boots, provoking AoO. 6 hp[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 14 charges
Current Conditions in Effect:

Bardic Performance: 5/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Agno shields his eyes from the blast of color but is still blinking away spots when he draws back his bow for another shot.

"Hurrr! Iago is down!"

Knowing that his precision firing is rather poor he changes targets from the hobgoblin warrior to Urtarr, the mage.



[sblock=Actions/OOC]
Will save 1d20+7=23
Move --
Swift activate Hawkeye (+1 to hit)
Standard fire at Urtarr (Hawkeye + PBS) 1d20+6=13, 1d6+2=4[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 33/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 4/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

Agno's arrow misses and Denizel has no problem healing Boots, the wall protects him from the hobgoblin female's quarterstaff.

Boots takes down the hobgoblin warrior with his bite and he delivers a claw to Darax for good measure.


Darax.jpg

Darax's light wound from the eidolon draws attention; the leader readies his shield and tries to return the favor. His battle axe cleaves nothing but air above the wolf-like creature.

The mage, Urrtarr, tries another spell, casting defensively. Whatever the spell was it just fizzles with her lack of concentration. She shifts to her right.


OOC: Combat: Round 4
[sblock=Combat Information]Nothing effective from the bad guys.

Initiative:
Hobgoblins
You guys


Updated Map:
SHHEnc04Map004.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining;
Iago:      14/18 HP remaining; Unconscious 2 rnds
Sylla:     09/16 HP remaining; 
Boots:     13/20 HP remaining; healed 6 

CLW Wand (14 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 2xCLW (Denizel)
Abilities Used: 6 Bombs (Iago), 5 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago)
Enemy Status:
Code:
Hob1: 17 dmg; Unconscious & dying
Hob2: 16 dmg; Unconscious & dying
Darax: 17 dmg
Urrtarr: 4 dmg
[/sblock]
GM: Everyone is up for Round 4.
 
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"Is that really the best you have?" Denizel smiles beginning to feel more confident. He wanted to go after the mage, but was in a poor position to do so, and seeing how fast Boots had disabled a target previously figured one target at a time might be best.

He raised his fist, and made as if to take a cheat shot at the goblins gut, but held at the last moment, offering his ally an opening.

[sblock=Actions/OOC]Free Acrion: Sustain Satire. Causes targets to take a -1 penalty on attack and damage rolls (minimum 1) and a -1 penalty on fear and charm effects.
Standard: Aid Another on Boots next attack vs Darax 17, +2 to hit. [/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 14 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

"Hey, thanks!" Boots says to Denizel before turning to the wizard. He didn't take the bait, boss. And Denizel is being brave!

Alone in the common room, a look of disbelief passes over Sylla's face. Get the wizard.


[sblock=Actions]
Boots
Full round: Full attack, starting with bite on the wizard. Leftovers to Darax.
Boots will 5 foot step if requested to do so by someone else, but will hold the passageway otherwise.

Sylla
Move: Go to U25.
Standard: Throw spear at Darax. No PB, 1 range increment.

@perrinmiller : I thought the tables and chairs were difficult terrain and couldn't be 5-foot-stepped into?[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 13/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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