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[LPF] Scourge of the Howling Horde

Systole

First Post
Sylla speaks another word in a strange language, sending another jolt of dark red energy into the eidolon.

"Unh ... I'm better, boss," Boots says, staggering to his feet and lurching at the hobgoblin.

"Then let's finish this," Sylla says, closing in behind him.

[sblock=Actions]Sylla
Standard: Cast Rejuv Eidolon.
Move: A bit tricky. I'd like to move to M22, but that only works (Without an AoO) if she goes N24, M24, L23, M22, and I'm not sure whether the table can be crossed diagonally. If not, she'll move to M23.

Boots
Move: Stand up.
5 foot step to N23.
Attack: I'm not sure if the disabled condition ends immediately or not upon the heal. If he's capable of attacking, bite Darax.

One last thing: Force Missile is affected by the same things that Magic Missile is affected by, so it should have been negated by Sylla's Shield spell. Pathfinder FAQ - Pathfinder_OGC
[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17+4 (13+4 flat-footed, 14 touch)
HP: 9/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Hanbo
Current Conditions in Effect: Shield (18 rounds remaining)
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 11/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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ScorpiusRisk

First Post
Denizel falls into a deep slumber, collapsing onto the floor.

[sblock=Actions/OOC]Save vs Sleep 12[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 5
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 13 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

mfloyd3

Explorer
Iago picks up his falchion and stands, grunting in frustration and anger.

[sblock=actions]
Std: Get falchion
Move: Stand up
[/sblock]
 

GlassEye

Adventurer
Agno's brief yawn is all it takes to shrug off Urtarr's sleep spell. Seeing Denizel collapse and begin snoring he steps over the dead hobgoblin to better reach the snoozing bard and shake him hard and slap him if necessary to wake him.

"Hurrr...wake! Danger is nigh! No sleeping while there is work to be done! Iago, good to see you still live! I would've given you the same but I doubted it would do any good."

Once he's satisfied that that will do he draws his temple sword.



[sblock=Actions/OOC]
Will save vs. Sleep: 1d20+9=27
non-action 5 ft step to M24 (if the body makes it difficult terrain, Agno will use a free action to activate Agile Feet to negate)
Standard shake the dickens out of that lazy sob Denizel!
Move draw temple sword
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

perrinmiller

Adventurer
GM: Noted about Force Missile. Realistically going diagonally through the table is over the top and would cost same movement as going around, I think. Leaving Sylla at M23
Denizel falls unconscious, but Agno manages to wake him back up. The bard is prone and dropped his crossbow. However, the wand of healing remain in his grasp.

Boots fails to sink his teeth into the hobgoblin leader.

Darax.jpg

Urrtarr curses as some magical shield absorbs the magical bolt she sent at the elf. She steps back into the tunnel and flings another spell. This time Boots feels a sensation of panic.

Darax steps back and drinks the potion, healing some of his wounds and then he picks up his shield again.

OOC: Combat: Round 9
[sblock=Combat Information]Urrtar cast Cause Fear (Will DC 13, success leaves him shaken for 1 round) on Boots
Darax healed 4 hp

Initiative:
Hobgoblins
You guys

Updated Map:
SHHEnc04Map009.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   05/14 HP remaining;  Prone
Iago:      14/18 HP remaining;
Sylla:     09/16 HP remaining; 
Boots:     11/20 HP remaining; 

CLW Wand (13 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6 Bombs (Iago), 6 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago)
Enemy Status:
Code:
Hob1: 21 dmg; Unconscious & dying
Hob2: 20 dmg; Unconscious & dying
Darax: 18 dmg
Urrtarr: 4 dmg
[/sblock]
GM: Everyone is up for Round 9.
 

ScorpiusRisk

First Post
Denizel wakes up with a start and gives a little yelp at the blurred vision of the Tengu standing above him. He shakes himself and comes to. Oh I've woken up like this before. Oh do shut up. Taking quick grasp of the situation, he reaches out and taps Sylla with his healing wand and then grasps at his fallen dagger.

[sblock=Actions/OOC]Denizel actually had a dagger in his hand, and had dropped his crossbow a few turns ago. I see I failed to update my stat block. I'll assume my dagger is now dropped.

Standard: Cure Light Wounds on Sylla 3 hp
Move: Grab Dagger
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 5
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Dagger/Wand of Cure Light Wounds 12 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Systole

First Post
Boots whines pitifully as a wave over fear washes over him. Cringing, he steps forward to do battle.

Sylla glares at the wizard. "You are next, nadorhuan, but you..." she says to Darax, as she comes around the table, "You hurt my wolf."


[sblock=Actions]
Boots
5 foot step to N22, full attack (Claw 2 was actually a 17. Didn't type the +1 for some reason.)

Sylla
Move: Move the long way around the table to M21, avoiding AoO.
Standard: Attack Darax with hanbo.
[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17+4 (13+4 flat-footed, 14 touch)
HP: 12/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Hanbo
Current Conditions in Effect: Shield (17 rounds remaining)
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 11/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Shaken[/sblock]
 
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GlassEye

Adventurer
Not sure if Iago is ready to re-enter the fray or not Agno is hesitant to rush right up and engage the hobgoblin and block the more combat savvy alchemist. However, he sees another passageway and if it leads around like the last one did...

"Hurrr...get over here priest," he mutters. "No use standing there. Ha!"

Making his decision Agno moves over to the other passageway and looks down it to see if it does lead around to the same room.



[sblock=Actions/OOC]
Move to K21
Standard depends on what he sees from his new location...
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

perrinmiller

Adventurer
Boots fails to hurt the hobgoblin leader. However, Sylla manages to give him a light wound.

Darax.jpg


The tunnel next to Agno slopes downwards severely into the dark, more like a sloped pit. The bottom is about 15-20 feet down and opens to the north northwest and out of sight. There is also a chest in the southeast corner that was not visible to the tengu before.

Boots and Sylla can see more of the room behind Urrtarr, seeing a bed and the far wall.

OOC: Combat: Round 9
[sblock=Combat Information]

Initiative:
Hobgoblins
You guys

Updated Map:
SHHEnc04Map009A.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   05/14 HP remaining;  
Iago:      14/18 HP remaining;
Sylla:     12/16 HP remaining; Healed 3
Boots:     11/20 HP remaining; Shaken 1 round

CLW Wand (13 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6 Bombs (Iago), 6 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago); Shaken (Boots)
Enemy Status:
Code:
Hob1: 21 dmg; Unconscious & dying
Hob2: 20 dmg; Unconscious & dying
Darax: 23 dmg
Urrtarr: 4 dmg
[/sblock]
GM: Iago and Agno (Standard Action) are left for Round 9.
 

mfloyd3

Explorer
Iago surges forward, falchion at the ready.

[sblock=actions]
Double move to M22 (with the Chair being difficult, I think that counts as double)
[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
Last edited:

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