[LPF] Scourge of the Howling Horde

ScorpiusRisk

First Post
Not wanting to get in the way, Denizel simply cures some of his won wounds and watches.

[sblock=Actions/OOC]
Standard: Use Cure Light Wounds on Self 7 hp
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Dagger/Wand of Cure Light Wounds 11 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

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Systole

First Post
Boots sits down and sneezes. He shrugs at Agno. With a brief glance at Sylla, he whispers to the tengu, "It's best to just let them get it out of their systems."

[sblock=ooc]Just confirming that Boots will be done for the round.[/sblock]
 
Last edited:

perrinmiller

Adventurer
Urrtarr takes the charge and she is staggered from the half-orc's mighty blow. She cannot continue resisting and falls to her knees in surrender.

OOC: Combat Over
[sblock=Combat Information]Updated Map:
SHHEnc05Map00A.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   12/14 HP remaining;  healed 7
Iago:      14/18 HP remaining;
Sylla:     12/16 HP remaining; 
Boots:     07/20 HP remaining; 

CLW Wand (12 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6 Bombs (Iago), 6 rounds Satire (Denizel), 
3 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago); Guidance (Iago/Agno/Boots)
Enemy Status:
Code:
Hob1: 24 dmg; Unconscious & dying
Hob2: 23 dmg; Unconscious & dying
Darax: 34 dmg; Unconscious & dying
Urrtarr: 16 dmg; Disabled
[/sblock]
GM: Combat is over, but I cannot update other things tonight. Busy. :(
 

mfloyd3

Explorer
Iago grunts, a mixture of satisfaction with the blow and frustration that he had spent so much of the battle incapacitated. Then he sets about tying up his quarry.

"We should set a rearguard," he mutters to his companions. "We're boxed in here, don't want to get surprised."

OOC: I vote we confirm there is no back way into this room, and then set a guard in the hallway just outside of the sleeping quarters where we found the goblins. Then the rest of us search the room. The chest is of obvious interest (I haven't been hit with a good poison needle trap in ages!), and Iago wants a look at that alchemical laboratory. Sound good?
 

perrinmiller

Adventurer
The hobgoblin mage doesn't resist.

The room behind the kneeling Urrtarr has torches are still sputtering to provide illumination. There is a bed in left corner and desk in the opposite one. The quality of the furniture, though scratched and worn, was of better craftsmanship than the furniture in the other rooms previously explored. The hide blankets are mussed and dangling half onto the floor, giving the room a feel that someone was recently using it.

There is a short passage the ends in two stout, iron-bound wooden doors across the room. A large bar blocks them from this side and a crude drawing is on one door.


GM: Awarded 1400XP (350 each). With time-based awards you are within spitting distance of 3rd level. However, depending on what you do we will be delaying level ups for an encounter or two.
 

Systole

First Post
Sylla retrieves her spear and bow, and begins stabbing the fallen hobgoblins through the heart. "You'll need not worry about your healing magics working on these, priest," she explains. When she reaches the leader, she bends down to whisper something in his ear and then gives the killing blow a little vicious twist.

Boots shudders. "I wish she wouldn't do that," he mutters.

"Check the hole," she says to Boots. As the eidolon heads off she turns to Iago. "Boots and I will guard the common room, but we also need a pair of eyes on that hole. And we've left a trail of bodies from here to the entrance, and a dark corridor behind us. The bugbear's room is a secure place to rest and gather the spoils of battle, if need be."

She glances at the prisoner. "The wizard also needs to convince us to keep her alive."


[sblock=Actions]Sylla
Sylla will coup de grace on the downed hobgoblins so Agno can drop a healbomb or two.

Boots
Move to K21, active Perception check with Guidance
[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17+4 (13+4 flat-footed, 14 touch)
HP: 12/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: Shield (~8 rounds remaining)
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 9/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

ScorpiusRisk

First Post
Denizel moves forward to heal Boots while people work out the next step. "I haven't had the best luck in searching thus far, but I can certainly see trouble coming. Maybe you two should search and interrogate while I watch the rear."

[sblock=Actions/OOC]
Standard: Use Cure Light Wounds on Boots5 hp

If people want me to heal them just speak up.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Dagger/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

mfloyd3

Explorer
Leaving the prisoner where he can see her, Iago sets to looking through the alchemical glassware in the laboratory. After a quick examination of the apparatus, both to find anything useful and to try to determine its purpose, he turns his attention to the chest.

[sblock=OOC]
Iago will wait to start searching until Agno has healed him (or explained that he's not going to).

What skill rolls do I need to make re: the alchemical gear? Also, Iago will examine the chest for traps, and stand back and try and open it by pushing up the lid with his falchion. If it is locked, he will examine the lock for traps. If he finds none, he will try to open it.

I'm traveling through 1/2, so my responses may be spotty, but I'll try and stay active. Happy Holidays all!
[/sblock]
 

GlassEye

Adventurer
Agno plucks at Iago's sleeve and motions at the others.

"Hurrr...Gather round."

He glares at the hobgoblin sorcerer or wizard or whatever she is.

"Not her."

When everyone is gathered Agno will beseech Issolatha for a burst of divine healing...



[sblock=Actions/OOC]
Move no move action
Standard channel energy to heal: 1d6=4; That should heal everyone up to full except for Boots.
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 3/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

perrinmiller

Adventurer
Urrtarr behaves as Iago drags her in to the entrance to her room. Iago begins rifling through her things on the table.

Boots cannot see more than Agno before when he looks down the tunnel or slanted pit. There appears to be a faint moaning or howling sound perhaps.


[sblock=Combat Information]Updated Map:
SHHEnc05Map00B.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining; 
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     16/20 HP remaining; 

CLW Wand (11 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6 Bombs (Iago), 6 rounds Satire (Denizel), 
3 Lightning Arcs (Agno), 1/4 Channel Energy
Conditions in effect: Mutagen (Iago);
[/sblock]
GM: Perception checks first for Iago. Same with the chest.
 

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