Systole
First Post
Sylla nods to Denizel. “Boots will go with you if you want to stand watch in the common room … or get an early start on the looting,” she adds, and then appears to struggle internally for a moment. At last she speaks, but the words seem almost painful for her. “You were … less pitiful than I expected. I … Boots thanks you for healing him.”
She turns to the captive. "You, wizard ... you are going to tell us everything we want to know. About the chest, your lab equipment, the tunnel, the door." Her eyes narrow. "But before you speak, look to my wolf for a moment, and listen to me. I summoned that creature here from the darkest hells of the Hidden Path, where the skies are fire and the rivers are blood. I've seen him run down four goblins in twenty heartbeats, and slay a dire weasel in the blink of an eye. Your pet bugbear is lying dead not thirty paces from here with his spine torn out. My wolf did that.
''But what is relevant to this conversation is this: Between the two of us, between myself and the demon-born killing machine with the blood of your chieftan drying on his muzzle...
"He is the nice one."
[sblock=Actions]Sylla
Intimidate/interrogate the wizard. The dark corridor and any other goblin patrols are of secondary interest if she starts talking.
EDIT: Extended the speech based on the roll.
Boots
Boots will keep watch with Denizel in the common room.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 17+4 (13+4 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4
Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0
Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2
Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
She turns to the captive. "You, wizard ... you are going to tell us everything we want to know. About the chest, your lab equipment, the tunnel, the door." Her eyes narrow. "But before you speak, look to my wolf for a moment, and listen to me. I summoned that creature here from the darkest hells of the Hidden Path, where the skies are fire and the rivers are blood. I've seen him run down four goblins in twenty heartbeats, and slay a dire weasel in the blink of an eye. Your pet bugbear is lying dead not thirty paces from here with his spine torn out. My wolf did that.
''But what is relevant to this conversation is this: Between the two of us, between myself and the demon-born killing machine with the blood of your chieftan drying on his muzzle...
"He is the nice one."
[sblock=Actions]Sylla
Intimidate/interrogate the wizard. The dark corridor and any other goblin patrols are of secondary interest if she starts talking.
EDIT: Extended the speech based on the roll.
Boots
Boots will keep watch with Denizel in the common room.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 17+4 (13+4 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4
Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0
Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2
Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
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