[LPF] Scourge of the Howling Horde

"I have never used it in such a, hurrr... manner."

Agno tilts his head considering the matter at just the same time that the hawk swivels its head to stare at the tengu. Their eyes lock and Agno seems briefly startled but after a moment gives a short nod.

"Yes. I can, hurrr... twist the divine energies along the axis of the prime, stretch the vertice of the Moral Path... Hurrr! But damage I might do would be minimal."



[sblock=Actions/OOC]Standard --
Move --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

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Denizel got all the more squeamish at the thought of undead, fleshy or otherwise. He was all together disappointed in Agno assessment of his ability to dispel them.

"Well since they're not moving, perhaps we should just let them be. We could put a table in front of the entrance and leave a note that says 'Don't go in. Undead.'" He seemed quite pleased with the idea.

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 7 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

"I don't want to leave them behind us," says Iago. "I think we should destroy them."

He did not admit to his companions that he wanted to see these undead creatures. He did not expect they would indulge his curiousity.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno will move forward to where the possible undead creatures are. He moves with an exaggerated slowness and caution in his attempt to be quiet as he moves. Peeking through the curtain he assesses the creatures. Once he's had a good look (and presuming nothing jumps out at him) he'll return to the group with his assessment of the creatures.

"Hurrr...rrr...rrr... These things are not known to me. I agree we should destroy it for safety."



[sblock=Actions/OOC]Standard move to AB 9,
peek in w/ Knowledge (Religion): 1d20+5=9
Move return to AC15[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

There is no reaction from the two stationary undead creatures as Agno peeks around the side of the curtain while remaining in the hallway.

GM: Let me know if you need a map update.
 

"Why would you put a sign that says 'Don't go in, undead'? I mean, aren't they in already? You should make a sign that says, 'Don't go out, undead.' That way, they'll know to stay where they are. Because they're already in. Makes way more sense that way." Boots considers a moment. "Wait, can undead read?"

"Stop your inane twitterings now. Both of you," Sylla says through clenched teeth. "The undead must be under orders, perhaps to defend the room against intruders. If their maker was unimaginative, they may not have orders to defend themselves. We might be safe, if we attack from the hall." She unslings her bow and nocks a blunt arrow. "Let's find out."



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Iago quietly whispers a plan to his compatriots.

OOC: Put Denizel at AB10, Iago at AB8 and Boots at AB9 to make a front line if they start to move. Put Agno at AC9 and Sylla at AC10 so they can use their ranged attacks (including Agno's mojo). Sound OK?
 

Denizel hangs his head and sighs a little, then engages in whispers as well. "Very well. However, I shall stand slightly back to get a spell off first to delay them should they prove otherwise mobile."

[sblock=OOC]Denizel would rather
Move to AB11
Ready an action to cast Daze on the first creature to cross the threshold into the hallway.

Then he can engage in melee.[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 7 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 


OOC: Well that makes sense. I was hoping to get away with it, since these undead are humanoid, and technically have a mind. . . it just has limited capacity.
 

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