[LPF] Scourge of the Howling Horde

Iago looks down distastefully at the battleaxe he took from the hobgoblin. He has always avoided the axe, thinking it too much of a symbol of his heritage, but he knows that the high quality of the weapon makes it a better choice than his cruder falchion. And some part of him thinks the weapon feels good in his hands.

"Do we need to attack the spiders?" He asks. "We were hired to stop the goblin attacks. We've killed the goblin tribe -- " there is a hint of hesitation in the words, as if he is having trouble coming to terms with that "-- and it was the wyrm that was making the goblins attack. If we kill that, have we not dealt with the threat?"

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3


Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]

Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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"You're taking the word of a hobgoblin that there are no more than spiders down here?" Sylla snorts derisively. "Boots, take point."

"Okay!"

[sblock=ooc]Boots will take point. Sylla will be 10' behind and to one side so there's a clear(er) shot if she needs to attack at ranged. [/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel switches out his crossbow for his longsword. He wasn't terribly confident with it's use, but with so many of the group often at range, it had been difficult for him to get a clear shot. He fell to the back of the group to hopefully increase their chances of stealth.

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 7 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Iago looks irritably at Sylla, then settles into line a few paces behind Boots. It is strange, the half-orc muses. Normally he likes people except when he has swallowed the mutagen, when they irritate him. With the half-elf, he finds the opposite.

He eyes the darkness warily.

OOC: Stay directly behind Boots to leave Sylla's shot open.


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno seems too entranced with his hawk guide to be bothered about such niceties as point and marching order. Those things have never been his strong point anyway. He takes up a position near Denizel but hesitates when he realizes that he won't be able to support the hawk and fire his bow.

"Hurrr... I need to, ah, let's see. Ah, Denizel?"

Asking the other man's help, Agno gets his cloak readjusted and settles the hawk on his shoulder. He isn't sure that'll work with his bow but at least he's wearing armor and won't be oozing blood from pinprick wounds. He rubs his arm and practices drawing arrows without disturbing the hawk. Finally, he seems satisfied and ready to proceed and glances over at Sylla with head cocked as if in apology for his slowness.



[sblock=Actions/OOC]Oops. Earlier I repeatedly said falcon when I obviously meant hawk. Thanks, Systole, for saying the right thing even when I said the wrong.

Standard --
Move --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

The hallway heading North looks to turn to the left after 30 feet. But it also has an opening into a dark, unfinished natural cavern-like area.

Just before the turn there is a much-patched curtain of many colors hanging across a doorway on the right about 25 feet down to corridor.


There were torches in the sconces earlier, but they have since burned out after your short rest.


[sblock=Updated Map]
SHHEnc06Map00G.jpg
[/sblock]
GM: I think that is what you all wanted. Please provide grid coords as you move.
 

Sylla gestures at her eidolon, who nods silently. He's suddenly intensely quiet as he moves forward.

[sblock=ooc]Sylla will hold position. Boots will sneak to AB9-10 and look behind the curtain. If that's empty, he'll go to AC8-9 and peek around the corner. If still no attack, he'll check AB6-7 and peek into the cave on the right. If he has miraculously not been attacked by that point, he'll come back to the party.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel squirms at the idea of having to take the falcon, but luckily the bird finds a new perch in short order. He holds his march when he see Sylla stop ahead.

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 7 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Boots scouts up ahead successfully peeking behind the curtain so he can see a small chamber beyond. In the darkness, he can see an unholy looking corpse of a hobgoblin standing upright to the left side and there is skeleton more directly across from him on the right. Both appear to be standing on their own, but they are perfectly still, not reacting at all to Boots's peeking.

The room itself smells of incense and magic. Fetishes made with hair and bone decorate the walls and hang from the ceiling. The room contains a bed, a table, and a chair.

Looking north, there is a definite break in the hallway as it opens abruptly into natural caverns that look to wind deeper into the hillside leading eastward.

To the west, there are some closed heavy stone double doors that open towards him.

The eidolon doesn't hear any sounds of goblin activity.


[sblock=Updated Map]Despite the map, there are no lit torches in these areas now.

SHHEnc06Map00H-1.jpg
[/sblock]
GM: Please provide grid coords as you move.
 

"Dead guys walking! A fleshy one and a bony one!" Boots whispers. "Well, actually, they're more standing around, sort of. They weren't moving, but they weren't not moving in the usual way that dead guys don't not not move, so I think maybe they're those type of dead guys who are alive. Except they're dead. But sort of alive."

"Boots, stop talking now," Sylla says. "Priest, your energy burst, it works against undead?"



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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