[LPF] Scourge of the Howling Horde

Agno moves quickly down the hall towards Bronk's room. He moves over to the bugbear's bed and sniffs with shallow breaths.

"Bronk is smelling like a, hurrr... cow."

He pokes around the bed looking for places that Bronk may have stashed valuables. He moves the blanket aside giving it a once-over to ascertain whether it has any value before poking the mattress. Once finished there he looks under the mattress and bed.

"Do you find anything?" he asks the others.



[sblock=Actions/OOC]Agno will take 10 on Perception for a 20 total.

Standard --
Move --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

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Leaving Boots at the intersection to guard, Sylla examines the hooks on the wall, presuming that there's a hidden mechanism to access the secret hallway.


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

You don't find any thing of value stashed in Bronk's room. Probably because he had his gold coins on his person.

Boots and Sylla must be distracted by the smell as they fail to find anything.
 

"You didn't find the secret door?" asks Iago. "Boots, guard the intersection. I'll take a look."

The half-orc pushes past them and sets to work exploring the room, looking for secret mechanisms or valuables of any kind.
 

Denziel moves in behind the others but doesn't quite want to touch anything in the room. "Are we really sure there is a secret tunnel in here? Try not to trigger a trap or something."


[sblock=Actions/OOC]
Perception 19
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Crossbow/Wand of Cure Light Wounds 7 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Iago finds the expected secret door that leads back to the goblins' barracks. Likewise from this side, it appears that the goblins had no idea it was there.


[sblock=Updated Map]
SHHEnc06Map00D.jpg
[/sblock]
 

"I think we're done here," says Iago, sliding the mechanism to close the door. "Let's go to the surface."

OOC: I think we've searched everything now, right?
 

"We've a guard room and a guard post to check along the way," Sylla reminds him.


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

"Then let us, hurrr... search."

Agno strides off towards the nearest of the two locations they still have to search eager to finish rummaging around in goblin junk and to go commune with the Revealer.



[sblock=Actions/OOC]Once at the closest location Agno will take 10 on Perception for a 20 total.

Standard --
Move --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

After searching the bodies and rooms, you find no more secret passages and have gathered a collection of small weapons and armor. There was some coins in pockets and on the table in the guards' room. The pewter bowls for the dogs appear to of value as well.

[sblock=Updated Map]
SHHEnc06Map00E.jpg
[/sblock]
GM: That puts you up to date on gathering all the treasure listed for that long encounter.

So, now what? Are you still planning to rest in Bronk's room?
 

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