[LPF] Scourge of the Howling Horde

Denizel stops to catch his breath. "I didn't want to just turn and run! *huff* That thing hurt! *huff* It might have killed me in one swoop!"

[sblock=Actions/OOC]
I'm ok on delaying the leveling.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Crossbow/Wand of Cure Light Wounds 9 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

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"These ... stupid creatures!" Sylla spits. "Keeping a beast like that? For what? A pet? A garbage disposal? We've done the world a favor by wiping them out."

She keeps her bow out and cautiously advances into the room it emerged from.

[sblock=ooc]Move to T15. Boots will stay put.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 9/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

This unlit, natural cavern of a room was likely a larder at one point. It is cool and damp, the rocky interior appears to be covered in a glistening sheen. Just inside the door there appears to be some moldy cheese, meat and animal carcasses stored. The items farther in appear to nothing more that garbage. The room smells of mold and mildew.

[sblock=Updated Map]
SHHEnc06Map00B.jpg
[/sblock]
GM: Now what?
 

Sylla switches to her spear and probes the rubbish for anything dangerous. "Heal Boots. And finish checking those barrels in kitchen," she says to the rest of the group. "Then Bronk's room. Then an hour for your goddess, priest."


[sblock=ooc]I'm kind of torn on the level/no level. We're very low on healing, magic, and bombs, so it wouldn't be a bad idea to have a full night's rest. On the other hand, we can look at the spiders and retreat if we need to.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 9/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Iago nods. Thinking to let the priest and the bard aid the eidolon, the half-orc makes his way into the kitchen and begins checking the barrels and searching the room.
 

[sblock=ooc]
I'm kind of torn on the level/no level. We're very low on healing, magic, and bombs, so it wouldn't be a bad idea to have a full night's rest. On the other hand, we can look at the spiders and retreat if we need to.
When you do level up, I think you will find justification to be able to rest for the night too. You still have plenty on your CLW wand, which was deliberately given to increase your longevity in adventuring without resting.[/sblock]Outside of the items of value already found in the pantry, there is nothing else you might want in the kitchen area. Stale water and watered down goblin ale has no resale value.

GM: If your plan is to go to Bronk's Room, go head and move there and I will post the description again and the results of applicable actions.
 

Denizel catches his breathe, before healing Boots as ordered.

[sblock=Actions/OOC]
Cure Light Wounds 5 hp and again 4 hp
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Crossbow/Wand of Cure Light Wounds 7 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Finding nothing of interest in the kitchen, Iago moves down the hall. "I'll keep lookout while you search the bugbear's room," he said.

[sblock=OOC]
Move to AB18 to stand guard.

I favor searching the room, taking an hour's rest, and then moving on. Iago has an unfilled Extract slot that he can use for something melee-ish (I'm favoring Enlarge Person, as he already has one for Shield, though the indoor fighting might make this moot).
[/sblock]
 

Sylla and Boots move to the intersection and the elf begins looting the dead bugbear. Noting that the shield is magical, Sylla attempts to identify it while Boots stands guard. She waves the others down the hall to Bronk's room.



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 18/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Sylla learns nothing about the shield's properties.

As you approach the open doors of the bugbear's room, you can see that the room has no occupants at this time, probably because Big Bronk is now dead. You can see a crude representation of a hairy-faced monster drawn on the outside of the doors, along with the phrase, "Big Bronk's Room" in poorly written Common and Goblin letters. A series of marks score the frame to the right of the door.

Inside Bronk's room, you can see a tidy and relatively neat room, not what one would expect. Except Bronk apparently wrote his name on the walls and every piece of furniture in the place. There is a large bed in the corner, with a bearskin blanket that is a little tattered. The room has an odor that reminds you of a barn, probably Bronk's natural scent and poor ventilation has kept the smell from dissipating.

In the northeast corner, the wall has some crude hooks that Bronk used to hang his belongings most likely. Of note, the double doors are capable of being locked from the inside and there is no evidence of a key hole.


[sblock=Map & Information]
Updated Map:
SHHEnc06Map00C.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     18/20 HP remaining; 

CLW Wand (8 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: I put you all together and gave you the description of Bronk's room again.
 
Last edited:

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