• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[LPF] Scourge of the Howling Horde

perrinmiller

Adventurer
Urrtarr looks up at the half-orc with an angry look and replies, "Ya kilt da tribe. Ders nawon left, but me."

"Iffin der be new tribe, den we do what we do."
 

log in or register to remove this ad

ScorpiusRisk

First Post
OOC: Sorry again everyone. Every so often I stop getting emails from this thread.


After hearing of their magical quality, and since no one else seems to interested, Denizel replaces his regular armor with the magical studded leather and matching longsword. He gives it a little shake and adjusts things here and there before following Sylla to the kitchen and looking around.

[sblock=Actions/OOC]
I'm going to risk using the armor with out a full identification. I figure it's at least a little bit more protection and Denizel realizes how vulnerable he really is in melee combat after that last fight.

Perception +4 to search the room. Denizel is especially curious, though less than hopeful, that he can find something in the pantry to use for his fruit tart spell component.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Crossbow/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

perrinmiller

Adventurer


After Iago stuffs Urrtarr away in the latrine and barricades the hobgoblin mage inside, the others are searching the kitchen while Boots guards the intersection.

Sylla is finding most of the items in the pantry are of little value. But after a careful look, she finds there are various mundane goods and items worth about 120 gold coins if taken and sold back in the village.

Iago and Denizel are about to enter the pantry when they spot a seemingly mundane patch of moist stone glistening in the torch light. But, suddenly it is revealed to be more than a puddle as it begins to move on its own!

Ooze.jpg


OOC: Combat: Round 1
[sblock=Combat Information]Iago is not aware, yet.

Initiative:
You guys
Ooze

Updated Map:
SHHEnc05Map01.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining; 
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     20/20 HP remaining; 

CLW Wand (11 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect: Mutagen (Iago);
Enemy Status:
Code:
Ooze (AC5):
[/sblock]
GM: Everyone is up for Round 1.

- Knowledge Dungeoneering to Identify ooze.
- Treasury updated.
- We can return to questioning Urrtarr afterward
 

Systole

First Post
Sylla looks around at the oozing horror coming up behind the tengu. "Move yourself, priest! Idiot goblins..." Boots, front and center.

On my way, boss!


Sylla moves to get a clear shot, unslinging her new bow.

[sblock=Actions]Sylla: Move to Y15 while drawing bow. Shooting blob. Rolling K:Dungeon in case the target is 10 or less, but Sylla has no ranks in it.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

mfloyd3

Explorer
Urtarr's words give the half-orc a twinge of conscience; the alchemist in him knows that this is likely a sign that the mutagen is wearing off. Perhaps all the more roughly, Iago stuffs the mage into the latrine and pushes one of the alchemist's heavy benches in front of it, jamming it hard into place. Satisfied that the mage is dealt with, Iago makes his way down the hallway to check on Boots.

OOC: Have Iago move to AA21.


[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

GlassEye

Adventurer
Agno squawks in surprise, calling out their discovery.

"We have, hurrr... found something. Rather, something has found us!"

Heeding Sylla's words he retreats moving to the center of the room and scrambling up onto the table (if it is sturdy enough to hold him).



[sblock=Actions/OOC]

Full-Round withdraw to X16[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

ScorpiusRisk

First Post
Denizel quickly backs up and fires his crossbow into the ooze, but he over shoots.

[sblock=Actions/OOC]
Move to X14.
Fire Crossbow. 7 vs AC, 5 damage
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Crossbow/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Systole

First Post
[sblock=Player vs. Character Knowledge]I'm kind of stuck here, because as a player, I'm pretty sure I don't want Boots biting that thing, and that the rest of us can just kite the ooze around and shoot it to death. However, I'm not sure what Sylla is able to assess.

If it were a goblin, Boots would move to V16 and ready a bite attack, and that's what he'll do if Sylla doesn't know better. If she does know better, Boots will stop at X18. Please roll Perceptions/attack for me if necessary so as not to slow things down.[/sblock]



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock][/QUOTE]
 

perrinmiller

Adventurer
The table holds the tengu's weight, but the table is not very high. It was designed for goblins. Given the reach of the puddle's pseudopods, it can still reach him.

Sylla only knows that it is a gray ooze (as if the color wasn't making that obvious), but nothing else. Boots comes forward and is ready to bite the moving puddle. His jaws clamp down and he delivers another light wound to the thing. His jaws are quick and he avoids taking any damage from acid.

Ooze.jpg


However, the puddle's pseudopod slams into his side for a light wound, but the acid is more damaging.

OOC: Combat: Round 2
[sblock=Combat Information]Iago is aware.
Boots did the readied action, I think. Rolled 7+4=11 Attack; 3+2 dmg; Reflex 18+5=23 to avoid acid dmg.
Ooze hit Boots for 11 dmg (6 were acid), missed grab attempt

Initiative:
You guys
Gray Ooze

Updated Map:
SHHEnc05Map02.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining; 
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     09/20 HP remaining; 11dmg

CLW Wand (11 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect: Mutagen (Iago);
Enemy Status:
Code:
Gray Ooze (AC5): 18 dmg
[/sblock]
GM: Everyone is up for Round 2.
 

Systole

First Post
"Ow! Ow ow ow ouchie sizzly burning!" Boots yelps.

"Get away from it, you moron!" Sylla shouts at him, firing again.

"No need for name-calling," Boots mutters, withdrawing.


[sblock=Actions]Boots: Withdraw to X20.

Sylla: Shoot, move to X19.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 9/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Remove ads

Top