[LPF] Scourge of the Howling Horde

[sblock=OOC]
PM, I need clarification: Are the horses still tied to the wagon alive or dead/dying? In an earlier post, you specified, "A merchant's wagon lies on its side, it's horses dead or scattered. Several elves and some small humanoids lay dead, while a few of each continue to battle. " But your response on Sylla's arrow specified she had fortunately avoided hitting a horse with her arrow. Iago wants to firebomb Gob 5, but not if it means spooking or fricasseing a live horse.

Sorry if I'm beating a dead horse.
Sorry, just me being lazy and copying the source material without really thinking about it and comparing it to the map they provided.

Let's call the horses attached to the wagon dead (occupy 1sq x 2 sq block). Otherwise they would move around to avoid combat as people got close. A big pain in the neck to adjudicate.

There are two live horses in the clearing avoiding the combatants and you can worry about them after combat.

So bombs away. Horse meat tastes good.[/sblock]
 

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Iago crouches down behind the horse's body, absurdly finding himself at eye level with the goblin standing less than 10' from him. The creature leers at him, but its sneer turns to confusion as the half-orc lobs an odd glass vial at him.

Fearing he may be rushed, Iago then draws his falchion.

[sblock=Action]
Std action: Throw bomb at Gob5
Move action: Draw falchion
[/sblock]

EDIT: Should be +4 to-hit due to point-blank shot feat, so hits AC 13.

OOC: PM, for splash weapons, missing means rolling to see which hex was hit. Should I do that in cases where I don't know if Iago hit, or do you want to handle that?

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
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Judge comment

[sblock=ooc dice roller]The En die roller has a "streamlined" option for the viewers that takes out the dice images and condenses the rolls down to one line each. To change your settings and use the streamlined viewing,
Click on yourself,
Click on "Customize Profile", (right of center, just below the banner area)
and then click on "Edit Options" in the left column,
then look for "Dice Roller Display", and switch to streamlined.

It is a much smaller and nicer display, and is controlled by the viewer, not the poster.

It does not fix the second problem of reading die rolls while replying, but at least it makes the thread easier to read. I am just tossing this in because we have some new guys playing that may have not looked at all the configuration options for the site. I haven't even tried all of the options yet.[/sblock]
 

[sblock=OOC] @mfloyd3 ; Yeah go ahead and roll the bomb miss direction, if it is close or obvious.

Thanks, SK. I did not know about the streamlined Dice Roller viewing myself.[/sblock]Agno stabilizes the dying elves and heals Sylla's wound as well. Iago's bomb misses direct impact on the goblin with the dead horse in the way, but the splash of the fiery contents still catches the small creature as he fails to dodge the worst of it. The goblin is badly wounded, but still fighting.

Two goblins (#3&5) throw javelins at Boots and Sylla, both miss badly. They draw another javelin each and pull back into the undergrowth at the edge of the forest.

The third goblin warrior stays by the wagon and chucks a javelin at Iago, the point scratching him [1 dmg]. Then the goblin draws his morningstar.

OOC: Combat: Round 4
[sblock=Combat Information]Goblins 3 & 5 have 20% concealment (Roll 1d100, 1-80 hits) from ranged attacks

Initiative:
The elves - Unconscious & Stable
You guys
The goblins

Updated Map:
SHHEnc1Map04.jpg

1) Movement in forest squares costs double
2) Wagon and horses provide cover.
3) Diagonal movement around wagon not allowed, but around horses okay

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      09/10 HP remaining; 1 dmg
Sylla:     09/09 HP remaining; Healed 4;
Boots:     05/11 HP remaining; 

Spells Cast: 
Abilities Used: Iago (bomb), Agno (Channel Energy)
Conditions in effect:
Enemy Status:
Code:
Elf1: Unconscious & Stable
Elf2: Unconscious & Stable
G1: 10 dmg; Unconscious & dying
G2: 16 dmg; Unconscious & dying
G3:
G4:
G5: 5 dmg; Badly wounded
[/sblock]
GM: Everyone is up.

If you need a GM update after 1-2 people post, just ask.
 
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Denizel moves forward closer to the wagon and targets on of the closest goblins. They're fleeing. Thank the gods. Maybe we can snack an extra coin purse or two wile their backs are turned. The arrow flies into the woods, too high to hit a goblin.

[sblock=Actions]Move to Z43.
Attack 4, Concealment check 85!
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 
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Agno skirts along the tree line pulling an arrow and drawing as he goes. Once he has gotten a better sight on the goblin lurking at the side of the wagon he fires letting his arrow be guided by the divine will of his goddess.

"Hurrr, Issolatha! Guide this arrow to the secret heart of mine enemy!"



[sblock=Actions & OOC]move: to AH38
standard action: shortbow attack w/guidance & PBS (AC 15, 4 dmg if hits)

Technically, last round Sylla was 5 ft out of range of Agno's channel. :([/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: guidance

Lightning Arc: 6/6 Remaining Channel Energy: 3/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 
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"Whoo-hoo! More fun than killing rats!" Boots whoops, as he runs down another goblin.

Sylla says nothing as she calmly walks down the road, nocking and firing. Missing a third time, she curses explosively.

[sblock=ooc]Going back to the EN roller since it's shrinkable. Also, I think Sylla was technically out of the 30' radius of Agno's healbomb. I'd been thinking about making sure she was close enough, but I didn't think she was familiar with that power of his, and didn't want to metagame it.

Boots: Full-round charge on a Goblin. Preference is Goblin 3, then Goblin 4, then Goblin 5, depending on who's alive and whether they have cover and are accessible. If no one is alive who can be charged, he'll move and bite.

Sylla: Move to AB46. Shoot at a goblin. Preference is Goblin 5, Goblin 3, Goblin 4, depending on who's alive.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 5/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: -2 AC (charge)[/sblock]
 
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[sblock=OOC]Thanks for catching that. I guess I just counted squares and got 6. I made a number of mistakes yesterday in several threads, it just wasn't my day. :blush:

BTW, I fixed the concealment roll results to 1-80 hits, not 1-20.[/sblock]
Agno's arrow catches on the goblin's arrow and doesn't appear to punch through.

Boots takes out the goblin by the wagon with his claws. Sylla's arrow missed badly.


[sblock=Updated Map]
SHHEnc1Map04A.jpg
[/sblock]
GM: G4: 14 dmg; Unconscious & Dying

Iago is left for this round.
 

Agno doesn't seem too terribly concerned that his arrow was ineffective but more excited that Boots seems to be having a romping good time.

"Hurrr-urr-urr! Get 'em, Boots!"



[sblock=Actions & OOC]We would be screwed without Boots. Iago's the only one that's damaged them and Boots has taken out three.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: guidance

Lightning Arc: 6/6 Remaining Channel Energy: 3/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

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