[LPF] Scourge of the Howling Horde

Iago looks at the foliage, then, apparently deciding it is wet enough to withstand fire, pulls out another vial and lobs it at the retreating goblin.

[sblock=Actions]
Move: Draw Bomb
Std: Throw Bomb at Gob 3, -2 for range
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Sylla fires at the goblin, and it drops out of sight. "Did I hit it? Damn! Don't let it get away!"

"No problem, boss!"
Boots says as he leaps into the foliage.


[sblock=ooc]Sylla: Move to AC49 and shoot.

Boots: Double move to AC55, circling south through AD50.

If necessary, Sylla will keep Boots up with Life Link, but I think that's it for the goblins. Or is it?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 5/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 4/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Assuming his comrade's can take care of the last goblin he moves to the nearest dying creature hoping to stop its bleeding, just yet, so that they can question it. Unfortunantly, there is a lot of blood, and Denizel can't bring himself to touch the creature.

[sblock=Actions]Move to AA 48.
Heal 2 First Aid on Goblin 5.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Agno moves just into the edge of the woods before letting fly with another arrow.

"Hurrr... It shall not escape! RAWK!"

His squawk of frustration at his miss is easily heard by everyone nearby.



[sblock=Actions & OOC]move: AE51
standard: attack with shortbow[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: guidance

Lightning Arc: 6/6 Remaining Channel Energy: 3/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Iago's bomb lands on target and the goblin screams from the pain and falls to the ground amid the smoldering foliage. The fire leaves a good sized scorched patch, but doesn't catch the forest on fire.

The field of battle is yours!

Denizel is unable to stop the bleeding out of the latest victim of Boots.

[sblock=Current Status]Updated Map:
SHHEnc1Map07.jpg


Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      10/10 HP remaining;
Sylla:     05/09 HP remaining; 
Boots:     04/11 HP remaining;

Spells Cast: 
Abilities Used: Iago (2 x Bomb), Agno (Channel Energy), CLW (Iago)
Conditions in effect:
Enemy Status:
Code:
Elf1: Unconscious & Stable
Elf2: Unconscious & Stable
G1: 13 dmg; Unconscious & dying (3 rnds left)
G2: 18 dmg; Dead
G3: 6 dmg; Unconscious & dying (9 rnds left)
G4: 16 dmg; Dead
G5: 12 dmg; Unconscious & dying (8 rnds left)
[/sblock]
GM: Combat is over. 675XP Total. Updated 1st post.
 

Iago looks warily at the goblins, then back at his companions. He seems a bit disturbed about the carnage, but tries not to show it.

"We should check the elves," says Iago. He looks at Agno. "You healed them, yes?"
 

"Boots, fetch."

"Ugh, do I have to?"

"Boots..."


"Okay, okay. I'm on it."
Boots disappears into the foliage and shortly afterwards reappears dragging the burned and dying goblin. He spits the creature out with a disgusted look. "Ptui! Man, I thought they tasted bad on the inside."

Sylla and Boots circle the battlefield, making sure it's clear of other pests and leaving the tanding of the wounded to those more inclined to that sort of thing. If the elf is disturbed, she doesn't seems to be showing it. She gathers the living horses and tethers them to keep them from wandering.

Rejoining the party, Sylla says, "The message said to come to the aid of the nearby village. We've done so." Her eyes narrow. "But somehow I doubt this was the extent of their problem."

She turns to Agno. "Priest, what was that ... spell you cast? Of healing?"

"Yeah, that was neat! How's it work?"
Boots adds.

[sblock=ooc]How recoverable is the wagon? Boots will sniff around looking for a general direction the goblins came from. [/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 5/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 4/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Agno nods in response to Iago's question and continues answering Sylla and Boots.

"I healed them, yes. Hurrr... enough to keep them alive. I was touched by the divine and it rippled outwards healing all in its path. Hurrr... it moves the length of just less than half a chain before fading."

He plucks at Sylla's sleeve and motions toward the other elves.

"Hurrr... you are injured still? And I must check the others. Come with me and I shall channel the divine energy of Issolatha again to heal you and Boots and the elves."



[sblock=Actions & OOC]channel energy for 5 points of healing[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: guidance

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

OOC: From these last posts, I believe you let the remaining goblin's bleed out before Agno's Channel Energy unless the one Boots dragged out was still alive when he got healed.
Sylla and Boots find no other goblins lurking in the clearing. Two horses are dead and still hitched to the wagon, even though the wagon is on its side. The contents of the wagon, general supplies, sacks, small crates, and barrels are jostled out of place, with some spilled out on the ground.

There are two other horses in the clearing several feet away at the edge of the forest, apparently spooked by the smell of blood and excitement of battle. You are able to gather them up and lead them back to the wagon.

Originally there were eight goblins, the elves accounted for three before going down.

Of the four elves, two are already dead. Agno is able to bring back to consciousness the two he healed earlier. They groan and sit up, surveying the situation.

While this is going on you notice a frightened halfling peering out from behind a barrel in the overturned wagon.
"Is it... is it safe to come out?" she stammers.
Sten.jpg

Without waiting for an answer, she comes out of hiding and introduces herself, "I'm Sten, Sten Goodseller, a merchant from Barrow's Edge. Are you the fine folk that saved us?"

GM: Boots at 9/11HP
 

OOC:


Denizel perks up as the halfling emerges. Oooooo she's tiny. Great, an opportunity to be useful and she's excited. He steps forward with a smile regardless.

"Yes my dear Miss Goodseller. I am Denizel of Aldunqua, and these are my associates Agno, Iago, Sylla and Boots." He points to them in turn. "Those particular goblinoids will not be bothering you, anytime soon. We are heading to Barrow's Edge ourselves. Heard that there might be a bit of trouble."

[sblock=ooc]Yeah, after that natural 1, I think Denizel's a bit discouraged from healing the goblins.

If you need a diplomacy for the above Denizel gets +9 (+10 vs those who could be attracted to him). I didn't roll it as I suspect she's quite friendly after being rescued.[/sblock]
 

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