[LPF] Scourge of the Howling Horde

As Agno heals Boots, the eidolon sneezes. "Hoo, tingly!"

Watching her wound close, Sylla remarks to herself, "A half a chain? Useful to know." She puts her bow away and looks on impassively as the halfling appears an starts speaking, preferring to let those inclined to talk deal with the situation. Unfortunately, Boots seems inclined to talk.

"Hey, a halfling! I thought I smelled one, but then I thought, no, it's probably just one of the elves. Usually, the nose knows, you knows what I mean?" He pauses to chuckle at his own joke. "But it's kind of tough to tell with all these goblins around, stinking up the place. Oh, hey, yeah! We saved you. Did you see me? With the goblins? I was all like, FWOAMMMM, GRRRR!" Here, the eidolon mimes a pounce, then with his head down, he pretends to shake something caught in his jaws. "Then after that, I was all like, FWOAMMMM, GRRRR! And then after that, I was like-"

"She gets the picture."

"But-" Boots begins to protest, but Sylla silences him with a glare. "Fwoam, grr," he says under his breath.


[sblock=ooc]Sylla has no interest in saving the goblins. She had Boots drag him out mostly for confirmation of death and looting purposes.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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Agno stows his bow and nods when introduced by Denizel. He's quite content to let someone who seems skilled at conversation carry on the bulk of the chatting but he can't help but make a burbling sound, most likely laughter, deep in his throat at Boots' antics.

"Safe as we can see," he says to Sten.

Agno continues to check over the elves to make sure that they are out of immediate danger from their wounds murmuring to them in a soothing sing-song voice as he does so.

"Hurrr... safe now, safe now, hurrr..."



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: none
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

The two revived elves are not very talkative, beyond murmured thanks for healing of their wounds and saving their lives. They are too sad over their fallen companions and failure in their duties.

The diminutive Halfling woman stammers nervously while taking in the carnage,
"W-w-well met. Oh dear, oh dear. They do not look so good." She indicates the two dead elves.
Sten.jpg

Judging from the woman's attire it is clear she is not a warrior, her cloth garments having the appearance of a shopkeeper's style rather than outdoors type functionality. Her only weapon is a knife about the size of Sylla's middle finger and is probably used for cutting meat rather than goblins.

After hearing more of the story, she is calm. While still friendly, she becomes a bit more business-like.

"I was too busy hiding to see much, but YOU have certainly saved my caravan. I appreciate that you saved the lives of my remaining guards, clearly they were out of their depth."

Looks around at her wagon and spilled contents as she continues to explain in her friendly tone, "I am returning home to Barrow's Edge. I had been trading at a market with some of my country folk a few weeks journey from here. These elves were my escort on the way to Barrow's Edge. I was returning with my trade goods to restock my store. I am the proud owner of Sten Goodseller's Emporium, that's my store."

"Anyway, I was returning home, with these elves as my guards. Normally attacks by goblins in this area are rare, but one cannot be too careful. We were ambushed and you can see the result. " She gestures to indicate the overturned wagon and dead elven guardsmen.

"Trouble in Barrow's Edge?"

The two elves gather up their weapons from the ground and those of their fallen comrades.

GM: I have not forgotten about Boots looking to see which direction the goblins came from. But I will need a Survival Check for that.
 

Iago notes the elves collecting weapons and checking the bodies of their comrades. He sidles over to them. "Shall we take them to Barrow's Edge for burial?" he asks, wondering if there is space in the wagon.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Boots does a circuit around the clearing, his nose to the ground, while Sylla looks to see if the wagon can be righted and salvaged. Beneath her facepaint, her mouth is set in a frown, as if to say, Of course the job wouldn't be as easy as a few goblins.

[sblock=ooc]I'm assuming Sylla can't Aid Another here -- she has Survival, but not Scent.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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"So we hear. This may just be the tip of things. It may be best to allow us to join your escort." Denizel offer's the girl a comforting hand while trying to size up her story. More than legitimate traders run the roads.

[sblock=Actions]Diplomacy 25, to gain her trust
Sense Motive 15, to divine the truth of her story
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Agno steps away from the elves leaving them to their tasks and their mourning. Stepping closer he listens to Denizel and Sten talk but becomes distracted by the scattering of goods from the wagon. He'll listen a bit then something will catch his eye and he'll go collect it and stack it in the wagon even though it is still overturned then return to listening.

"Traveling together, hurrr... would be safest." he says to Sten.



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: none
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Sten Goodseller is very appreciative, "Tis well that you are here. I would appreciate the escort for the rest of my journey. If you don't mind, can you help set things right with the wagon and collect my scattered goods?"
Sten.jpg

With the your combined strength and that of the two elves, you manage to tip the wagon back upright once more.

After a brief whispered conversation with the grief stricken elves, she addresses you once more, "Those two are not continuing on. They are taking their dead back home instead. I will reward you for a safe journey the rest of the way. How about 100 gold pieces each of credit at my store?" She spits on her palm and holds out her right hand to shake.

The two elves find a few sturdy saplings and borrow a saw from Sten's wagon to construct a litter.

GM: I see no reason a Survival Skill check to aid another will not help Boots. Scent just provides a bonus to his check.
 

As the halfling holds out her hand, Sylla leans on her spear and looks to Denizel, waiting to see how the half-elf deals with a handful of spit. There's the barest hint of a smirk on her face.


[sblock=ooc]Scent actually changes the rules for tracking -- it's not exactly a bonus. That's why I was reluctant to use Aid Another. On the other hand, Sylla can track independently, but then I'm making two rolls for what's essentially one character.

I'll make a roll for Sylla, for whichever use seems more appropriate.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Oh she's a dirty halfling. I like her. Denizel had of course been trained with such matters of diplomacy, but he didn't like it. A quick look to Sylla, showed she did not object, so he assumed this was a reasonable wage. It will buy back my jewels. He spit in his own hand, as custom, and took her own in a shake, his face only contorting slightly.

"That sounds quite agreeable, Miss." He looks to the others to fix the wagon.

[sblock=Actions]Bluff 11 to hide his disgust. It's actually a 12 because I forgot to add in the bonus from Charming (Social), however, the roll was a 1.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

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