[LPF] Scourge of the Howling Horde

"Hurrr...splendid! This is a wise choice on all our parts." He claps his hands together obviously excited and then begins to collect Sten's trade goods and pack them into the wagon. He'll work diligently until the job is done not once complaining about the work though he does stop to wistfully watch a flight of eagles pass overhead at one point. Soon as they've gone he's back to work.



[sblock=OOC]Perrin, I know you'll see this in a couple of other threads, too, but Thursday night through Saturday I'll be away from ENWorld. I'll resume posting late Saturday or some time on Sunday.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: none
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

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Boots and Sylla determine that the goblins probably came from the northeast.

Sten Goodseller is pleased having struck a deal, "Very good, then. Can you please help finish reloading my goods into the wagon? Thank you."
Sten.jpg

After the wagon is ready to go, the elves have finished their work and bid you farewell as they depart down the road, back the way you came.

Sten looks at the dead goblins strewn about the clearing and asks,
"What are you going to do about them?"

GM: To determine your marching order with the wagon when you begin moving again, please provide me a grid coordinate. And roll two Perception Checks for me to have on file for the next encounter.
[sblock=Map]
SHHEnc2Map00A.jpg
[/sblock]
 
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Agno tilts his head at Sten Goodseller's question as if he doesn't quite understand the implication of what she is asking. He glances around at the bodies scattered about.

"Hurrr... do? The birds and bugs will do for them, will they not?

He'll take up position on one side of the wagon within easy chatting range, walking with his shortbow held loosely in one hand. Before taking off Agno will check the goblins for any valuable gewgaws they may have collected.



[sblock=OOC]Agno will take up position at AE47

Perception checks: 24 & 11[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Sylla watches the deal being done, then proceeds to load the cart efficiently and quickly. She says little, but it's clear she's no stranger to hard work. Boots manages to be constantly underfoot while giving all sorts of "helpful" advice, until Sylla threatens to dismiss him for the rest of the day, which quiets him down considerably.

"The goblins came from the northeast, but that will be another day. As to the corpses..." she says, moving to stand near the horses. "Unimportant. Let them lie. Boots, point."

"Sure thing, boss!" he says, happily bounding off.

[sblock=ooc]Sylla at AG44, unless the grass is a pain in the butt to walk on, in which case AH45. Boots will be about 30' ahead. AN41 or so?

Did we need to specify we were looting the goblins? I simply assumed we'd have grabbed their stuff.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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"I will have to defer to my more classically trained colleague. Perhaps they will serve as a proper warning, regardless."

[sblock=Actions]Will take up a position at AH47
Perception 23 (Natural 20)
Perception 12

[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Iago also looks a moment at the corpses, then a thought strikes him. "Perhaps these are part of the threat that the letter mentioned," he says. "We should see if there is anything unusual about them."

OOC: Iago will make a brief search of the bodies, looking to find out if there is anything unusual about them more than trying to find real valuables.

As he finishes his search, he offers, "Friend Agno, will you join me in the rearguard?"

OOC: +2 racial bonus to finding hidden objects (including traps & doors), telling if food is spoiled, or identify a potion by taste.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

[sblock=OOC]Until now, not once has anyone mentioned anything of the sort about searching the bodies, collecting their weapons and stripping off their armor. Usually I will not post results of those rewards until someone does. Same goes for rooms in a dungeon.

Also, I have a few days coming up in the next week and a half where I will not be able to do my daily posting.[/sblock]After searching the goblin warriors, you have a collection of small-sized weapons and armor. The pile of javelins, morningstars, light wooden shields, and leather armor weighs almost 130 pounds and is a bit bulky

In their pockets and money pouches, you find an assortment of silver and copper coins, about 10 gold coins worth when counted.


Iago doesn't find anything hidden on their bodies or in their clothes, but he does find their clan tattoo markings.


GM: First post updated with treasure.

I still need an exact coordinate for Iago, please
 

"What were you doing while Boots and I were scouting?" Sylla growls, but waves off an answer. Turning to Denizel, she says, "And should I ask where you've left your damn beast this time?"


[sblock=ooc]Okay, good to know. So far, I've been on three PbP's with 3 different GMs, and you all have very different playstyles.

Should we also assume there's space on the cart for them and Sten will offer a price, or is that something for our bard to work on?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Sandy remains where you left her, but is quickly retrieved.

Looking at the wagon, there would be room for your looted gear.


GM: Heh, heh. Honestly I forgot about that. I need a grid coordinate for Sandy too.

You don't need a face to talk with NPCs unless you want or need to roll dice. ;)
 


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