[LPF] Scourge of the Howling Horde

Iago ducks back behind a nearby bush to obtain some cover from the goblins, and draws his falchion. Then, with a look of deep reluctance, he pulls a ceramic vial from his belt, pops the cork with his thumb, and downs it in a single gulp.

Something flares in the half-orc's eyes, and his form -- already well-muscled -- takes on new definition. A tracery of blue-black veins pop from his skin as his demeanor changes from that of a humble scholar to something ancient and feral. His coat full of alchemical gear now hangs from a frame that seems alien to it, as if this were simply some veneer of civilization that had not yet dropped away.

The creature that does not quite seem like Iago readies itself for further attacks from the goblins, the oversized falchion now swinging restlessly before it.

OOC: 5' step to J -1 to get some cover behind the bush.
Move: Draw falchion
Std: Drink mutagen. Stat block reflects revised values.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 10 Current: 8
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield

Mutagen prepared: (expended)
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+5, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+2, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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The goblin leader shakes off the effects of Denizel's charm and does not change his aggressive stance.

[sblock=Updated Map]
SHHEnc02Map01A.jpg
[/sblock]
GM: Gob1 saved.

Denizel cannot 5ft step to J6, Agno is already there. I put him at K7 instead.

Sylla and Boots are left for this round.
 

"Caster! Kill the wolf, break through to the caster!" Sylla shouts, seeing the goblin producing a handful of fire. She drops her spear and fires a snap shot at the wolf.

Snarling, Boots turns and leaps at the other beast, his claws tearing into its flesh.


[sblock=ooc]Sylla: <<If possible to 5ft step out of the bush, and horses are interfering with the shot, then 5ft step to M7. If LOS is fine or can't 5ft step out of the bush, stay put.>> Drop spear (free), draw longbow (move), shoot wolf (attack).
Boots: Charge the wolf.

Can you explain what Sylla has cover relative to? Are the horses interfering with her LOS?

Sidenote: You listed the temple as Pelor. Do we have Pelor, or do we have an LPF sun diety?

EDIT: Crap, I missed Agno's Bless. All those attacks should have +1.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: -2 AC, Bless (+1 attack, +1 save vs. fear)[/sblock]
 
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OOC: Um, I wrote J -1 for Iago's move, by which I meant J (-1). But he's at J1. Could you revise before the goblins attack? Sorry I left it ambiguous.
 

[sblock=OOC]Sylla can 5ft step out of difficult terrain. Horses provide soft cover. But to get a clear shot, she needs to move to M7 to remove the cover Denizel would provide the wolf.

Thanks on Pelor, that was copied from my 3.5ed group and I missed that. It is supposed to be whatever the cleric of the party has, but I am not sure how widespread Agno's deity is among non-halflings. Listra needs to be human and good, so I picked Quaren instead.

Fixed the movement Iago.[/sblock]The eidolon and Sylla make short work of the wolf, leaving it a bloody ruin on the ground.

The goblins counter-attack. The spell-caster throws the flame at Denizel but misses.

The two goblins pursuing Boots both stick him with javelins [3 & 2 dmg].

The other two goblins in the back both cast javelins and miss Agno and Iago.

OOC: Combat: Round 2
[sblock=Combat Information]Initiative:
The goblins
You guys

Updated Map:
SHHEnc02Map02-1.jpg

1) Movement through bush squares costs double; and provide cover from ranged attacks when closer or same distance to the target
2) Wagon and horses provide cover and you can move diagonal around them.
3) The brown circles are tree trunks. They provide cover is attack goes through them. For melee that means diagonally only.

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      08/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     04/11 HP remaining; 5 dmg

Spells Cast: Bless (Agno)
Abilities Used: Iago (2 x Bomb), Agno (2 x Channel Energy), CLW (Iago)
Mutagen (Iago)
Conditions in effect: Mutagen (Iago), Bless (+1 Attack/SV vs. Fear)
Enemy Status:
Code:
Gob1:
Wolf: 25 dmg; Unconscious & dying
Gob2:
Gob3: 
Gob4: 
Gob5:
[/sblock]
GM: Everyone is up for Round 2.

If you need a GM update after 1-2 people post, just ask.
 

Sylla moves to the wounded eidolon, chanting strange, guttural sounds. As Boots' wounds close, she says, "Flank! Go!" At the elf's words, he circles around, snapping at the magic-wielding goblin.


[sblock=ooc]Sylla: Move to K8, cast Rejuv Eidolon.

Boots: Move action: I10 -> F10 -> E9 -> F8. I believe that sets up a nice flank for later and avoids AoOs. Attack: bite.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)
Spells Remaining (1st): 0


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)[/sblock]
 
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Agno snaps his beak in agitation as Boots runs into melee range of the goblin spellcaster increasing the difficulty that the tengu will get off a good shot. Instead Agno runs along the road hoping to catch the one at the front with a well-placed arrow.



[sblock=Actions & OOC]Actions:
Move: to N11
Standard: fire arrow at Goblin3 (at K14)[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: bless

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 
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Fortified by his potion, Iago rushes forward to engage the pair of goblins who have flanked his companions.

[sblock=Actions]
OOC: Move: To G3
Std: Falchion Attk Gob4
Note: Gob4 and Gob5 threw javelins in their last action, so if I have this right they do not have melee weapons in their hands. They either need to step back or invoke a AoO to draw. If they do have weapons drawn, no worries, Iago's action stays the same.
[/sblock]

[sblock=Iago stat block]

Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 10 Current: 8
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield

Mutagen prepared: (expended)
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+5, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+2, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’


[/sblock]
 

You should dance! Try dancing! Denizel rolls his eyes at the words no one else seems to hear, but it does give him an idea. He proved ineffective in bow combat before, and his magic seemed poor against their savagery, but maybe his courtly knowledge would assist despite the odds.

"Really now, was that supposed to be a spell of some kind?" Denizel takes on a derisive tone, and stands confidently. It helps when boots is between you and the wolf., he thinks. "That was pathetic, and you lot follow this one? Oh I'm a goblin. I worship mold and shoot fire!"

[sblock=Actions]Thanks for the change on the 5-foot step.
Satire: targets to take a -1 penalty on attack and damage rolls (minimum 1) and a -1 penalty on fear and charm effects as long as Denizel continues performing.
No visual component needed so I believe this should affect all the goblins.
Perform 20 Just so you know how scathing he is.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Bardic Performance: 7/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

[sblock=OOC]The goblin warriors had not drew new weapons after throwing. They had to draw them before throwing last round.[/sblock]Iago beheads the goblin warrior he struck with his sword. Agno's arrow fells another one as the remaining goblins are dispirited.

The spell-caster steps aside from the wolf-like eidolon and throws the flame at him causing a minor burn [2 dmg]. Another handful of flames does not appear and he grips his spear with both hands.

The goblin (#2) draws and casts his third javelin at Sylla, but misses javelins. He remains behind the tree.

The other goblin warrior (#5) draws his morningstar and misses Iago badly.

OOC: Combat: Round 3
[sblock=Combat Information]Goblins suffer -1 Attack/Damage

Initiative:
The goblins
You guys

Updated Map:
SHHEnc02Map03.jpg

1) Movement through bush squares costs double; and provide cover from ranged attacks when closer or same distance to the target
2) Wagon and horses provide cover and you can move diagonal around them.
3) The brown circles are tree trunks. They provide cover is attack goes through them. For melee that means diagonally only.

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      08/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     09/11 HP remaining; Healed 8; 2 dmg

Spells Cast: Bless (Agno)
Abilities Used: Iago (2 x Bomb), Agno (2 x Channel Energy), CLW (Iago)
Mutagen (Iago), Satire (1 rnd, Denizel)
Conditions in effect: Mutagen (Iago), Bless (+1 Attack/SV vs. Fear)
Enemy Status:
Code:
Gob1:
Wolf: 26 dmg; Unconscious & dying
Gob2: 
Gob3: 9 dmg; Unconscious & dying
Gob4: 17 dmg; dead
Gob5:
[/sblock]
GM: Everyone is up for Round 3.

If you need a GM update after 1-2 people post, just ask.
 
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