Systole
First Post
Sylla simply shakes her head and then waits irritably for the cart to get underway.
[sblock=ooc]Working off her terrible roll on the "What could these small evil orange creatures be?" check from the beginning of combat.
The characters in general might not need a face to talk to the NPCs, but Sylla avoids talking if at all possible. As far as she's concerned, it's something for the bard to work on. Given that none of us are small, I think it's a pretty obvious decision to sell it all.
Can Sandy just be tied to the back of the cart?[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4
Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1
Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2
Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
[sblock=ooc]Working off her terrible roll on the "What could these small evil orange creatures be?" check from the beginning of combat.
The characters in general might not need a face to talk to the NPCs, but Sylla avoids talking if at all possible. As far as she's concerned, it's something for the bard to work on. Given that none of us are small, I think it's a pretty obvious decision to sell it all.
Can Sandy just be tied to the back of the cart?[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4
Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1
Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2
Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]