[LPF] Scourge of the Howling Horde

Sylla simply shakes her head and then waits irritably for the cart to get underway.

[sblock=ooc]Working off her terrible roll on the "What could these small evil orange creatures be?" check from the beginning of combat.

The characters in general might not need a face to talk to the NPCs, but Sylla avoids talking if at all possible. As far as she's concerned, it's something for the bard to work on. Given that none of us are small, I think it's a pretty obvious decision to sell it all.

Can Sandy just be tied to the back of the cart?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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"Oh dear." Denizel quickly trots back to wear he had tied up Sandy and returns her to the wagon. Tying her up at the back. He smiles nervously and then tries to make himself useful, taking a quick look at the tatoo.

[sblock=OOC]I forgot about the donkey too! We can tie her to AB46
Denizel takes a look at the tatoo briefly to see if it's tied to the goblin language at all. He does not know goblin but he knows a little bit of the rules of the language (being trained in linguistics).
Linguistics 23
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Tired of waiting, Boots trots back to see what the fuss is about. "Man, those things smell terrible."

Sylla snorts. "Says the one who rolls on old game carcasses every chance he gets."

Boots draws himself up haughtily. "Old game carcasses have a pie-qwant aroma you two-footed types are incapable of appreciating."

"It's pronounced piquant."

"Pee-kant, pie-qwant, whatever. These things are just blecchy, and no self-respecting darkwolf would roll on one of them." He noses in between Denizel and Iago. "Whatcha lookin' at?"


[sblock=ooc]It isn't Abyssal, is it?

Out for the weekend. Back Sunday night.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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The tattoos are a clan marking, most likely. There are no actual language components to them.

GM: To learn more, requires a trained Knowledge Local check DC12.

I too will be out until Sunday.
 


"OK," says Iago. He seems uncomfortable leaving the bodies to rot, but unwilling to invest the time needed to bury or burn them.

He takes up his position at the rear of the wagon and waits to set off.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

You get underway and continue your journey to Barrow's Edge. While traveling, Sten fills you in on Barrow's Edge and some of the places and people.
GM: See opening Post, I edited it in.


After a few more hours of travel, things have pretty much settled into some monotony until about twilight. Suddenly there is flutter of wings as several birds break from the woods into the air just off the left side of the road.

The cause of the ruckus is quickly apparent. A wild looking goblin in hide armor (#1) breaks from the dense woods and charges towards the group at the wagon. He holds a spear in one hand, while the other burns with bright flame. A mangy wolf runs alongside.

There are also some more goblin warriors, armed as before, coming at you in pairs. Two towards the front and two towards the back. The back pair manage to through javelins at Iago and Ango. Iago receives a light wound [2 dmg].

The wolf closes the distance and gets right up next to Denizel.

OOC: Combat: Round 1
[sblock=Combat Information]Goblins are not flat-footed. You avoided surprise.

Initiative:
The goblins
You guys

Updated Map:
SHHEnc02Map01.jpg

1) Movement through bush squares costs double; and provide cover from ranged attacks when closer or same distance to the target
2) Wagon and horses provide cover and you can move diagonal around them.
3) The brown circles are tree trunks. They provide cover is attack goes through them. For melee that means diagonally only.

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      08/10 HP remaining; 2 dmg
Sylla:     09/09 HP remaining; 
Boots:     09/11 HP remaining;

Spells Cast: 
Abilities Used: Iago (2 x Bomb), Agno (2 x Channel Energy), CLW (Iago)
Conditions in effect:
Enemy Status:
Code:
Gob1:
Wolf:
Gob2:
Gob3: 
Gob4: 
Gob5:
[/sblock]
GM: Everyone is up for Round 1.

If you need a GM update after 1-2 people post, just ask.
 

Agno is briefly startled as the birds wing out from their cover. He watches the flight in awe before he realizes the significance of the warning that Issolatha has sent.

"Look out! Caution! Hhhh… Beware! We are attacked!"

Seeing Denizel under attack he moves forward to lend his assistance but realizes that his best course of action would be to beseech Issolatha for her blessings. Spending a moment in very vocal prayer, the chevrons on Agno's arms flare and the goddess's blessing settles on the travelers.



[sblock=Actions & OOC]Dang, sorry I missed all the rp over the past two days. I'm back now and ready to rumble. And just in time, too!

Actions:
Move: to J6
Standard: cast bless (+1 to attacks & saves vs. fear)[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: bless

Lightning Arc: 6/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

More fun!. . . This grows tiresome. Denizel quickly backs away from the great beast, his mind looking for a way out. Better to try this now before enthusiastic companions ruin my chances. Denizel eyes the goblin leader reciting words of ancient friendship "'True friendship is like sound health -- the value of it is seldom known until it is lost.'"

He quickly takes on an insulted attitude. "What are you doing? This caravan is under the strict protection of the tribe chief! We are on his strict schedule so control your wolf!"

[sblock=Actions]5-foot step to J6
Charm Person on the Goblin in G9.
EDIT: Bluff 27 For the story.
EDIT2: So attempting to deceive someone with bluff is at least a full round action. Feel free to ignore the bluff check. I thought I should back up the spell with some words, and the words were a lie so I rolled the die.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 
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