[LPF] Scourge of the Howling Horde

Iago roars with rage and triumph as the goblin's severed head falls at his feet, then brings his heavy-bladed falchion to bear on its neighbor.

[sblock=Actions]
Std: Attack Gob 5
[/sblock]

[sblock=Iago]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 10 Current: 8
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield

Mutagen prepared: (expended)
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+2, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’
[/sblock]
 

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"Yow!" Boots yelps. "That's how you want to play?" He dances back and forth for a moment while Sylla comes up behind the goblin.

"Flushed out like a partridge," she whispers. Hearing the elf, the goblin makes the mistake of looking over its shoulder, and in that instant, Boots steps forward and strikes.

[sblock=ooc]Sylla: Move to I7 (move), drop bow (free), draw hanbo (move).

Boots: 5 foot step to G7 and full attack. Booyah, flank bonuses.

EDIT: Ugh, we're back to these kinds of rolls, huh?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Hanbo
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)
Spells Remaining (1st): 0


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)[/sblock]
 
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Denizel smiles as the battle turns quickly, goblins falling and rest looking rather uncomfortable. "Oh I see you managed to hit something. Did you even feel that boots? Oh my manners. Excuse me. I'm sure you're considered very skilled where you come from."

Denziel slides to the left, raises his bow up more confidently now, and lands a solid hit on the leader.

[sblock=Actions]Move to J5
Free: Sustain Satire
Crossbow on Goblin 1. 19+3=22 vs AC and a Crit, 15 to confirm the crit. 8 damage. Plus 4 more damage if the crit was confirmed.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Iago cuts down another goblin.

Boots and Sylla manage to moderately wound the goblin spell caster, but he is still fighting.

With Sylla in the way, Denizel doesn't have a clear shot and he has to worry about not accidentally hitting either of his companions as they are engaged in the melee with the goblin.


[sblock=Updated Map]
SHHEnc02Map03A.jpg
[/sblock]
GM: Gob1: 5 dmg; Moderately wounded
Gob5: 9 dmg; Unconscious & dying

Denizel suffered -4 for shooting into melee and the goblin has cover as well (-8 penalty effective).

Agno is left for this round. Iago still has a Move Action remaining if he wants to use it.
[sblock=Tactical Coordination]You guys are jumping on posting during combat, which is good. But, I resolve things in posted order unless otherwise stated. So you guys need to check the posts before yours if to see if that will impact your actions. Sylla and Boots messed up Denizel's actions, but the only way you guys will learn to coordinate and work together is to pay the prices for not doing that. ;)

As a note, the better you get at it, the less I will have to pull punches later on and the happier I will be. :p

I prefer that such coordination is done by character speech, but you can clarify mechanics OOC. It is perfectly acceptable to use Delay actions as well with Free Action speech. Just don't go overboard and talk beyond 6 seconds worth.[/sblock]
 

[sblock=Tactical coordination]It's tough to hold off on posting, as I don't want to decide to do that, then get stuck AFK for a day and have everyone waiting on me. If we can put in our posts that we're waiting for other ranged attacks and such to resolve, I'll be happy to do that.

Regarding cover, I'm still fuzzy on the rules here. I thought it was one corner to one corner for ranged cover, and he can do that can't he?[/sblock]
 

Agno steps towards the goblin lurking under the tree. Not sure he can duplicate the lucky shot he just made he decides to use the power of the air bestowed upon him by Issolatha. He stretches out one hand and an arc of lightning jumps from him towards the goblin.

"Hurrr... please, Revealer!" he whispers, beseeching his goddess for good aim. Agno crows with delight when the bolt of electric energy blasts through the foliage to play over the goblin giving the creature a nasty shock.



[sblock=Actions & OOC]Does Point Blank Shot work with spell-like abilities? I'm not sure so it isn't included in Agno's attacks and damage. Can you crit with spell-like abilities? Not sure about that either so I went ahead and added it just in case you can.

Actions:
Free: 5 ft. step to M12
Standard: lightning arc (ranged touch) at Goblin2 (at I12); hit AC 24[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: bless

Lightning Arc: 5/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 
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Licking his lips in feral joy, Iago steps over the fallen goblin and skirts the action, looking for his next victim.

OOC: Move to F7.

[sblock]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 10 Current: 8
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield

Mutagen prepared: (expended)
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+2, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’
[/sblock]
 

[sblock=Tactical coordination]
It's tough to hold off on posting, as I don't want to decide to do that, then get stuck AFK for a day and have everyone waiting on me. If we can put in our posts that we're waiting for other ranged attacks and such to resolve, I'll be happy to do that.

Regarding cover, I'm still fuzzy on the rules here. I thought it was one corner to one corner for ranged cover, and he can do that can't he?
I have no problem with you stating that you are waiting for someone else to have actions resolved beforehand. Even some conditional statements if you think their action will potentially invalidate yours, by providing secondary targets in that event.

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). Soft cover( other creatures) do not provide cover for melee attacks, like they do for ranged attacks.[/sblock]
 

[sblock=OOC]Yes, PBS applies for spell attacks where you have to roll to hit. They also can critical. I rolled the damage for you, got a "6" on the dice.

Not sure you caught this, but the trees (larger than the bushes) foliage is not difficult terrain, but just decoration.[/sblock]Agno's lighting sizzles and burns a goblin, shocking him out of his boots, leaving only the enemy spell caster remaining.

The goblin (#1) doesn't surrender and tries to stab Sylla with his spear and he shifts out from between the two flanking him.

OOC: Combat: Round 4
[sblock=Combat Information]Goblins suffer -1 Attack/Damage

Initiative:
The goblins
You guys

Updated Map:
SHHEnc02Map04.jpg

1) Movement through bush squares costs double; and provide cover from ranged attacks when closer or same distance to the target
2) Wagon and horses provide cover and you can move diagonal around them.
3) The brown circles are tree trunks. They provide cover is attack goes through them. For melee that means diagonally only.

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      08/10 HP remaining;
Sylla:     09/09 HP remaining; 
Boots:     09/11 HP remaining;

Spells Cast: Bless (Agno)
Abilities Used: Iago (2 x Bomb), Agno (2 x Channel Energy), CLW (Iago)
Mutagen (Iago), Satire (2 rnds, Denizel), Agno (Lightning Arc)
Conditions in effect: Mutagen (Iago), Bless (+1 Attack/SV vs. Fear)
Enemy Status:
Code:
Gob1: 5 dmg; Moderately wounded
Wolf: 27 dmg; Unconscious & dying
Gob2: 13 dmg; Unconscious & dying
Gob3: 10 dmg; Unconscious & dying
Gob4: 17 dmg; dead
Gob5: 10 dmg; Unconscious & dying
[/sblock]
GM: Everyone is up for Round 4.
 

Sylla's eyes widen briefly upon seeing the bulkier, more feral Iago, but her attention just as quickly moves back to the enemy at hand.

"Boots, hold! Iago, come around!" she says.


[sblock=ooc]Waiting on Iago to move to I9.

Sylla: attack with hanbo

Boots: full attack.


Note, if Iago does something else, Boots and Sylla will both 5 foot step eastward to maintain the flank, then attack. If the body is difficult terrain, she'll use a withdraw action to avoid the AoO.

I'm rolling under the assumption that Sylla will have attack with no flank, and Boots will have an attack with flank.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Hanbo
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)
Spells Remaining (1st): 0


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Bless (+1 attack, +1 save vs. fear)[/sblock]
 
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