[LPF] Scourge of the Howling Horde

Boots and Sylla cannot determine which direction the goblins really came from, except it must be from the north side of the road. Either due north, northeast, northwest, or possibly even west along the road.

Sten Goodseller was ducked down, out of sight in her wagon during the battle.
Sten.jpg

Now that the fight is over, she comes out and replies, "I am fine, thanks to you. I am certainly glad of our arrangement. Those two poor elves would have gotten me killed for sure."

Sten looks at the dead goblins you fairly quickly dispatched with ease and looks impressed,
"Well, go ahead and load your loot on the wagon, then."

Besides the collection of armor and weapons, you find some gold coins on the warriors. The spellcaster had some platinum coins, two wands, a scroll, and both his armor and spear are of excellent quality.

You also take note these goblins have the same clan tattoos as the ones from earlier.
GM: I updated the opening post for XP and Treasure.
[sblock=Heal Deadly Wounds]As I read the skill check on that, each attempt requires 2 uses from a Healer's Kit, which I did not see in Agno's possessions. ;)[/sblock]
 

log in or register to remove this ad

OOC: If it's not too late to slip this in...

"We should keep one of these alive to question," Iago observes darkly. "So many goblins so close to a town...Something is amiss."
 


[sblock=ooc][MENTION=88649]perrinmiller[/MENTION] All that loot is small size, correct?

[MENTION=41601]ScorpiusRisk[/MENTION] Man, no worries about re-learning. I never understood that rule in the first place.

[MENTION=23867]mfloyd3[/MENTION] Great line about making Boots nervous. I wanted to give xp, but couldn't.[/sblock]
 

Denizel holds up the two wands and the scroll for all to see, quite proud of his find. "I have not yet branched out my expertise to be able to identify such items, but perhaps someone else?" He looks around hopefully.

[sblock=ooc/actions]
I have detect magic but I'm not trained in spellcraft. . . .doh. I see Iago is trained in spellcraft, but I don't think he has any cantrips. I can't open by APG where I am, atm.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 


Agno shakes his head at Denizel's suggestion that someone else could identify the items. He knows nothing about magics and how it works. He does know healing, however, and when Iago says they should save one of the goblins for questioning he'll move from goblin to goblin until he finds one still alive and, again, calls upon his goddess to reveal the path to healing in order to stabilize it.

"This one is alive..."



[sblock=Actions]Agno will cast stabilize if he can get to the goblin in time.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Current Conditions in Effect:

Lightning Arc: 5/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock][sblock=Treat Deadly Wounds]
perrinmiller said:
[sblock=Heal Deadly Wounds]As I read the skill check on that, each attempt requires 2 uses from a Healer's Kit, which I did not see in Agno's possessions. ;)[/sblock]
Yes, and that's why I posted he 'lost' his bandaging kit. However, the next sentence in the rules reads that if you don't use a healing kit the check is at -2 for each use of the kit not expended. Agno's Heal skill is +7 and I made the checks with a +3 modifier because of not having the proper equipment.[/sblock]
 

Agno stabilizes the dying goblin, but it will take a significant amount of healing to return the little bugger to consciousness with all the blood he lost.

GM: Goblin at -11HP but stable.
[sblock=Heal Deadly Wounds]I see your math is correct. Gotta love a bit of ambiguity in the wording. You need a healing kit, but if you cannot use two uses from it, take -2 penalty.[/sblock]
 

Sylla and Boots return from scouting. "These ones came from the north or northwest. Possibly even the northeast or west. Most likely, that one covered their trail," she says with a slight nod in the direction of the dead goblin druid.

"For questioning?" Sylla asks as Agno treats the dying goblin. "I suppose it is not a bad idea," she says.

When the issue of item identification arises, she shakes her head. "I know little of magics," she says, in spite of the clearly unnatural creature standing at her side. "However, I can read the scroll, if need be."

"I don't know much about magic, either," Boots offers, still unusually quiet.

Sylla will help load the wagon if it has not all been taken care of already, then she and Boots will take their guard positions again and get ready to move.

[sblock=ooc]Read Magic on the Scroll[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None [/sblock]
 
Last edited:

Iago looks at the items the bard is holding. "A potion I might recognize," he says, "But I...missed the chance to study more complex objects."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Remove ads

Top