[LPF] Scourge of the Howling Horde

"An excellent idea Agno. I shall do just that." Pleased that is unique talents might be of use, Denizel smiles, straightens his clothes and begins to stroll about town. He stops to talk to people on the street, and in shops. Politely explaining that he represents far burlier individuals, hired by the town to stamp out the goblins, listening to people's stories with a practiced ear, and trying to gather a few leads.

[sblock=ooc]Diplomacy to Gather Information: 19
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

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It takes Denizel 4 hours of wandering around and talking to people. They are nervous and apprehensive about the goblin attacks, but they are mostly friendly once he explains who he is.

He doesn't learn much about the goblin raids that you haven't heard already, but he did learn of a place called the Howling Caves. It is about 3 hours to the northeast of the village and said to be haunted. The townsfolk avoid the place because of the ghostly moans and howls coming from the hillside.

[sblock=OOC]
I'll count the armor as MW wooden armor if you don't object; it is within the villages base value.

Do we get multiple actions/attempts?
No prob, GE. Guys check the opening post. After further review, I have modified the purchasing rules. You can retroactively fix things if that makes a difference.

re: Skill Checks. The Challenge ends when you reach the goblin's lair/camp. Some will require multiple checks and other skill successes will be made redundant depending on what you do. For right now I want to see how things play out before I provide further game mechanics. From what I have seen of your collective gameplay, I think you guys will handle this fine.

You already have one success. :)[/sblock]
 

"Well done," offers Iago. "If the townsfolk avoid the caves, perhaps they are a good place to start."

OOC: Not much more we can do in town that I can see. Iago has a Survival skill that he can use to Aid Other for Sylla and Boots, and perhaps he can find some way to make use of his Knowledge: Nature. Unless someone else wants to try something in town, I think we can hit the road.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Yes, since it lines up with our earlier suspicions it seems a perfect place to start."

[sblock=ooc]Yeah, I'm not sure what else would be valuable from town.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 
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Agno agrees with Iago and Denizel with a quick nod.

"I am resupplied and restocked. These Caves of Howlings seem an ideal places for the beginnings of our search. But, hurrr... what do we do when we find them?"



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 37/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 
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Iago considers Agno's question. "I suppose the first thing to do would be to see if the goblins are camped there," he proposes. "Or whether they might be living inside the caves. If their war bands are coming and going, there are bound to be tracks. If we do not find any signs of the goblins there..." He shrugs. "Perhaps we can survey the land from the top of the hill. If we can find a high point, there or elsewhere, we could camp overnight and look for signs of goblin campfires."

"Unless anyone has a better idea," he adds. "Perhaps we should simply make our way north-by-northwest from the town, and keep an eye to the west for hills or high ground."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Sylla and gives the barest approving nod to Denizel for the information and then marks the approximate location of the Howling Caves on the map. She rolls up the parchment and adds it to her scroll case.

"So do the caves howl, or is it a place you go to howl? It would be neat if they had contests. Check this out." Boots sits down, takes a deep breath, and lets loose a bloodcurdling, earsplitting howl, and several of the patrons turn pale. One spills his drink as he all but scrambles under the table. The eidolon bounces back up, oblivious to people's reactions. "Pretty good, huh?"

"Boots, outside! Now!"
Sylla turns to the group. "Unless one of you has more insights, there is still some daylight left for hunting."

[sblock=ooc]Humanoids are Know:Local, right? Anyone have a roll on "Goblins, Common Habits of"?[/sblock]



[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

The sun is high in the sky, it is just after midday, allowing you 4 hours left to hunt and search for the goblins before you need to rest for the night.

BarrowsEdgeArea01.jpg


GM: Since your slowest member is at base speed 20ft, that is 2 miles per hour speed. Treat diagonal movement on the grid same as combat, 1,2,1,2, etc...
Please give me grid references and a Survival Check to keep from getting lost each hour of travel through the woods (not on the road).
 

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