[LPF] Scourge of the Howling Horde

Barring objections, Sylla and Boots lead the group due northwest.

[sblock=ooc]I'm imagining G4 F3 E2 unless anyone objects. Marching order will be the same, with Boots on point about 40' out. Or is this a single file kind of place?

Boots will assist Sylla, who will use the map.

Can't wait to roll some 1's here.[/sblock]



[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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Iago uses his own outdoor skills to try to aid Sylla.

OOC: Survival rolls to Aid Other, if allowed. Also, I threw in a "Knowledge: Nature" roll in case there's anything that might help find the caves or the goblin camp. The movements of birds who might be drawn to the waste of the goblin camp, evidence of the passage of bats who might nest in the caves, animal carcasses that might have been hunted by goblins rather than other predators, etc.




[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

After two hours, Iago's and Boots's combined efforts ensure Sylla doesn't get lost in the woods. You are able to travel in double file most of the time, but it is slow going without a trail. So far you have not found these Howling Caves yet.

BarrowsEdgeArea02.jpg
 

Denizel follows behind the others trying to keep his sighing to a minimum and promising himself, that once he has a reputation he will be able to choose which jobs he takes.

[sblock=ooc]Not trained in Local. Its on my to-do list.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

"We'll circle from here and camp down early. I don't want to stumble upon the Howling Caves as the sun is setting. Or would you rather the inn?" The question seems directed at Denizel, but Boots chimes in.

"Ooh! Ooh! I vote for the inn! There's beer!"


[sblock=ooc]Sylla suggests F2 F1 E1, then camp with a half hour to go. Tomorrow would be D1 D2 D3 E3.

As an alternative, we can hoof it back to town and run parallel to this route tomorrow from H4 to E1, then down the other side from D2 to G5.

Votes?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

"I think we should stay out here," offers Iago. "We cannot go back to the inn every night, or we will never finish our search. But we should find a defensible spot and set a watch -- We do not want the goblins to take us by surprse."

OOC: One vote for Sylla's plan to circle and set up camp. Does Boots' vote for the inn count? :-)
 

Denizel looks longingly back the way they came, pondering the options. He turns back with a resolved sigh. "I must agree with Iago. Delaying our search sounds dangerous for us and the town. If the goblins discover several sets of tracks it may be misinterpreted." And of the town gets attacked, how will we be paid?


[sblock=ooc]I vote for camping.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (18/20)
Current Conditions in Effect:

Bardic Performance: 8/8 rounds per day

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

With the map in hand and Boots at point, Sylla resumes navigating.


[sblock=ooc]F2 F1 E1, then make camp.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Iago continues to try and help Sylla, keeping an eye out for the goblins.

OOC: Should we be rolling Perception or other skills for evidence of goblins? Do we need separate Survival skills to try and pick up their tracks?

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

You continue looking around in the woods, but have yet to find the caves. You find a suitable place to set up camp.

[sblock=Area Map]
BarrowsEdgeArea03.jpg
[/sblock][sblock=Camping Out]
SHHEnc03Map00A.jpg
[/sblock]
GM: I need the following:
1. Watch Rotation
2. Plan for illumination
3. Location of where people are standing their watch (grid squares), stationary or patrol?
4. Location of where people are sleeping (grid square). Denizel's tent sleeps 1 person.
5. Sleeping attire (armor worn)
 

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