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[LPF] Scourge of the Howling Horde

Agno squawks in pain as the weasel tears a nasty wound in his side. Instinct kicks in and he snaps his beak at the creature's eyes.

"Hurrr! Get it off..."



[sblock=Actions]
Move --
Standard bite attack on the weasel: 1d20+1=15 1d3+1=3
Note: I neglected to figure in the -2 to hit while grappled though that still hits an AC 13.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (14) (13 flat-footed, 13 (11) Touch)
HP: 8 Current: 2
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: grappled

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

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"Gyaaaaah!" Denizel has no problem fulfilling the order as he pushes away from the weasel and against the wall. He hurredly helas the wounded Agno an reloads his crossbow.

[sblock=Actions]5 foot step to T20.
Move: Reload crossbow
Standard: Cure Light Wounds on Agno 4 hp
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 17 charges
Current Conditions in Effect:

Bardic Performance: 5/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

"Agno! Hold on, buddy!" Boots steps toward the weasel, growling.

[sblock=actions]5ft step to U20, full attack[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: Guidance
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

[sblock=IC, assuming dead weasel]Sylla steps forward, firing an arrow at the goblin. "Looks like mine is bigger than yours," she sneers.[/sblock]

[sblock=actions]Move to Y20, shoot goblin.

Let's see if he takes the bait.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used items: 8 arrows, 1 ration (as of #475)[/sblock]
 
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[sblock=OOC]
OOC: Sorry to keep saying this, but I need an update.
You don't have to ask, I will update daily when there are results that will make a difference. :)

Yes those are doors. I think I forgot to answer. :blush:[/sblock]
Between Agno's bite and Boots's fury, the weasel is mortally wounded and almost dead. As it slipps into unconsciousness, it lets go of the tengu.

Sylla's arrow gives the goblin a light wound.


The room through the open doors looks like a kitchen.

OOC: Combat: Round 18
[sblock=Combat Information]
Initiative:
You guys
Goblin

Updated Map:
SHHEnc03Map18A.jpg


Code:
Agno:      06/08 HP remaining; 
Denizel:   08/08 HP remaining;
Iago:      08/10 HP remaining; 
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), CLW (Denizel)
Abilities Used: 5 Bombs (Iago), 3 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago), Guidance (Sylla)
Enemy Status:
Code:
Gob1: 20 dmg; Dead
Gob2: 18 dmg; Dead
Gob3: 13 dmg; Unconscious & dying
Gob's dog: 24 dmg; Dead
Gob4: 16 dmg; Dead
Gob5: 20 dmg; Dead
Gob6: 16 dmg; Dead
Gob7: 17 dmg; Dead
Bronk: 30 dmg; Unconscious & dying
Gob8: 7 dmg; Unconscious & dying
Gob9: 12 dmg; Unconscious & dying
Gob10: 23 dmg; Dead
Gob11: 7 dmg; Unconscious & dying
Gob12: 19 dmg; Dead
Gob13: 3 dmg
Weasel: 22 dmg; Unconscious & dying
[/sblock]
GM: Iago is left for Round 18.
 

Iago roars challenge as he charges down the hallway, falchion flashing in the flickering torchlight.

[sblock=actions]
Move: To X19
Std: Attack Lucky 13; using Guidance
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
EXPENDED: Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+2, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

[sblock=OOC]Sorry, guys. Swamped yesterday and went to bed early.

This update takes a lot of time. You all can begin working on level-ups. :)

Enc4: 3420XP (855XP Each). That pushes everyone over 1300XP on encounter XP alone. With Time-based current total each is 2044 on 1 Nov. I updated the opening post.[/sblock]Iago's falchion chops into the goblin's neck and mortally wounds him. The scene falls quiet.

Moving closer to the open doorway to look fully inside the kitchen, the room appears to be completely empty and the torches are lit. A beat-up cauldron hangs over a fire pit in the northwest corner of the room, and the smell of a slow-simmering stew fills the air. Water drips from a decrepit pipe in the south wall into an ancient stone cistern. A long, crude table and several stools occupy the center of the room. Sacks of grain and piles of fur and leather fill the southeast corner of the room. There are two doors set in the north and east walls that potentially lead deeper into the complex.


OOC: Combat: Ended
[sblock=OOC Information]

Updated Map:
SHHEnc04Map00A-1.jpg


Code:
Agno:      06/08 HP remaining; 
Denizel:   08/08 HP remaining;
Iago:      08/10 HP remaining; 
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), CLW (Denizel)
Abilities Used: 5 Bombs (Iago), 3 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago), Guidance (Sylla)
Enemy Status:
Code:
Gob1: 20 dmg; Dead
Gob2: 18 dmg; Dead
Gob3: 14 dmg; Unconscious & dying
Gob's dog: 24 dmg; Dead
Gob4: 16 dmg; Dead
Gob5: 20 dmg; Dead
Gob6: 16 dmg; Dead
Gob7: 17 dmg; Dead
Bronk: 31 dmg; Unconscious & dying
Gob8: 8 dmg; Unconscious & dying
Gob9: 13 dmg; Unconscious & dying
Gob10: 23 dmg; Dead
Gob11: 8 dmg; Unconscious & dying
Gob12: 19 dmg; Dead
Gob13: 13 dmg; Unconscious & dying
Weasel: 23 dmg; Unconscious & dying
[/sblock]
GM: You guys are up. Try to keep providing grid coords in case you trigger combat to start again.
 

As the goblin drops, Sylla immediately moves to retrieve her spear. Standing at the door of the barracks, she holds very still, an arrow pointed at the hallway, listening for any additional movement.

"Denizel," she hisses, "if you start looting before Agno and Iago are completely healed, I will gut you."

Satisfied that no more combat is immediately pending, she adds, "Hide the bodies or not? Recuperate or press on?" Her eyes flick to the intersection where Bronk lies dying. "I would prefer we secured the rear."

Boots sniffs at the air in the kitchen before moving to stand beside his mistress, where he tests the air again. "Ugh ... goblins."

[sblock=ooc]Sylla: Move to T21, retrieve spear. Keeping bow in hand with ready action to shoot anything that shows up in the barracks.

Boots: Will do a quick Scent test of the kitchen and the barracks (from W17 then U22) to see if he can detect any hidden surprises. I'm betting the goblin stink will make this difficult.

EDIT: Yay, level 2! Thanks, PM. [/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used items: 8 arrows, 1 ration (as of #475)[/sblock]
 
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