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[LPF] Scourge of the Howling Horde

"What?" Denizel feins shock. "I thought we wanted to keep moving quickly?" Plus this wand only has so many charges. Still Denizel was not about to question that beast of a woman now. He heals Agno than quickly moves to Iago's side.

[sblock=Actions]Cure Light Wounds on Agno. Minimum Heal is 2 hp.
Move: to W20
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 16 charges
Current Conditions in Effect:

Bardic Performance: 5/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

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Agno sighs in relief as he receives healing magics from Denizel.

"Ah! Much better. Thank you, friend Denizel. And thank you for the, hurrr... killing, Boots. I knew you were lucky when I first laid eyes on you."

Agno's curiosity drives him to peer into the kitchen though he doesn't move far from the rest of the group.

"Hurrr... there is a door here!"



[sblock=Actions/OOC]
Move to W18
Standard --

Agno was at 6 of 8 hp when Denizel used the wand the last time. Should we use it for such small amounts?[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

[sblock]Oh absolutely 100% hell yes. Staying topped off is the PF version of health insurance.

Bronk had a battleaxe I think, so he was probably hitting for 1d8+3. Topped off, he had a 50/50 chance of one-shotting Agno. At 6 HP, he'd have a 75% chance. If Agno had been at 6/8, the weasel surprise attack would have dropped him to 0. If we were 5th level, I wouldn't worry about 2HP. At 1st, it's a significant fraction of our total.

In contrast, the wand has 20 charges. We'll have used three of them and I'm guessing we're about halfway through the dungeon, give or take. So we're probably not in danger of running out of the wand. We are in constant danger of two or three bad dice rolls really ruining someone's day. I say, use the wand charges early and often. 15g per tap is a small price to pay if it significantly lessens the chance of character death.

Honestly, I'd rather use the wand than Agno's spells.[/sblock]
 

[sblock=ooc]That's fair. I have been saving the healing, thinking more with my 4e brain. After I heal Iago the wand will have 14 charges left.[/sblock]
 

There is nothing but goblin stink and their cooking to be smelled in the kitchen.

GM: I updated the wand charges in the 1st post.

BTW, I did take into account leveling up in my encounter designs. :angel:
 



Agno points into the kitchen.

"We should check this door. I do not like leaving unknowns with, hurrr... sharp teeth behind us."



[sblock=Actions/OOC]
Move to W18
Standard --

So you're saying we should always heal? lol Your explanation makes sense. Got it.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Sylla suddenly looks down at Boots, annoyed. "What are you doing? Are you -- what are you eating?"

The eidolon looks incredibly guilty. "Mnuffin'," he says, trying to hide something between his paws.

"Is that a shield? You're eating a metal shield!? How is that even possible?"

"I'm not sure," Boots says, swallowing whatever was in his mouth. "I felt like I had to." Suddenly the darkwolf doubles up, as if he's gotten a terrible case of stomach cramps. "Augh! It's pulling meeee..." he starts to say, then vanishes in a flash of crimson light.

"Boots!" Sylla shouts, obviously worried. She immediately begins resummoning the darkwolf, but the casting seems difficult, and the strain is evident on the elven woman. At last, the darkwolf comes back into existence, a shadow that darkens into an unnatural tear in the fabric of the world.

"Boss, I thought you forgot me!" the eidolon yelps in pure joy. He immediately pounces on Sylla, bowling her over, his tail wagging happily. "Whatever I did wrong, I promise not to do it any more!"

"Argh! Get off me you lummox!" She finally manages to throw the darkwolf off and get back to her feet. Boots presses up against her legs. "What's gotten into you?"

"You left me alone for two seasons," he says, "Are you angry with me?"

"Two seasons? It's barely been a minute." Sylla looks over Boots, and there have been definite changes: he seems older somehow, with a new scar or two, and his fur has a metallic sheen to it. "It's only been a minute on this side, anyway," she says, thoughtfully. "I don't know what happened, Boots, but I'm not angry with you." After a moment, she corrects herself. "I'm not more angry at you than usual."

Making sure no one else can see her, she scratches the darkwolf's ears briefly. "We'll play fetch later," she whispers.

"Yay, fetch!"

"Later! Now be quiet and get back to work."

"You got it, boss," Boots says happily.


[sblock=ooc]Because of the physical changes to Boots (+1 Str/Dex, +4 AC), I felt like there needed to be some sort of explanation.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel begins to work the magic in the wand, smiling as he sees Boots vanish and then reappear all the tougher.

[sblock=OOC]Once it's the next turn I'll heal Iago. I misspoke before. The wand will have 15 charges after that point.

The level up information was in the first post.

EDIT: Also, I added Goblin as a language when I added a point to Linguistics. It made the most sense to me as a language a may have picked up while on this adventure. However, I understand if you'd like me to not know it till the adventure is over.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 16 charges
Current Conditions in Effect:

Bardic Performance: 5/8 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 
Last edited:

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